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Playtest Period for Beta (Non-Backers) Extended!


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Based on feedback from our community, we have extended the playtest period for registered players.

For Non- Backers (Registered Players who have not purchased a Backer Pack): Registered players, who are not Backers, can now playtest for 30-days from the date of the beta invite.  This extended period will give players more time to play and provide feedback. Additionally, Beta groups will be invited back during later testing phases as we continue to iterate the game. 

Backers  (a Backer is someone who has purchased a Pack from the Store and can play all phases of Beta and the game forever): Backers continue to have unlimited access to play Crowfall through all phases of Beta and the Launch of the game. 

 

There is not currently a schedule for when the registered players will be invited back again to playtest but when invited, you will receive an email (if you are opted in to hear about the Beta Test) and you will see a notification appear on the top of Crowfall.com - on the navigation bar - that says, “You’re In! Join the Beta Now.”

Thanks for your support. Don't forget to share you feedback with us!

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7 minutes ago, Helix said:

What a weird way to conduct a beta...

 

5 minutes ago, Daigoji_Gai said:

Not unusual. Several large games in development have taken this approach. 

it is pretty odd given: passive training time scales (+campaign run durations) and people who will want to co-ordinating playing together in a socially dependent game that requires that.

Edited by Tinnis
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9 minutes ago, Tinnis said:

 

it is pretty odd given: passive training time scales (+campaign run durations) and people who will want to co-ordinating playing together in a socially dependent game that requires that.


Not to debate nor beat a dead horse, but luck of the draw has always been a factor in closed beta tests since the dawn of MMOs*, even for games that emphasize social aspects. 

Edited by Daigoji_Gai
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300,000 signups, 500-1000 at a time, 30 days each.

300,000/750 = 400 groups. 400 x 30 days = 12000 days. 12000/365 = 32. Launch prediction: 2052. 

Prove me wrong ACE 😎

 

The team is also hoping to expand its playerbase significantly beyond its early backers to include all 380,000 registered players. Starting this week, the plan is to begin sending out invitations to those players in waves. Those waves will start out small with 500 to 1000 invites initially, then they’ll begin to ramp up from there as they see the impact of invites to logins. - https://massivelyop.com/

 

 


 

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3 hours ago, APE said:

300,000 signups, 500-1000 at a time, 30 days each.

300,000/750 = 400 groups. 400 x 30 days = 12000 days. 12000/365 = 32. Launch prediction: 2052. 

Prove me wrong ACE 😎

 

The team is also hoping to expand its playerbase significantly beyond its early backers to include all 380,000 registered players. Starting this week, the plan is to begin sending out invitations to those players in waves. Those waves will start out small with 500 to 1000 invites initially, then they’ll begin to ramp up from there as they see the impact of invites to logins. - https://massivelyop.com/

 

tenor.gif

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14 hours ago, Helix said:

What a weird way to conduct a beta...

i agree there is such a small playerbase it seems anyways. seems very money grab.

14 hours ago, Daigoji_Gai said:

Not unusual. Several large games in development have taken this approach. 

Its not even that popular atm may as well try to keep as many people as possible giving feedback. feels like a money grab approach. personally ive never been invited to a beta and then locked out of it because i didnt pay for it and ive alpha tested many games in the past.

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2 hours ago, Lif3l3ss said:

i agree there is such a small playerbase it seems anyways. seems very money grab.

Its not even that popular atm may as well try to keep as many people as possible giving feedback. feels like a money grab approach. personally ive never been invited to a beta and then locked out of it because i didnt pay for it and ive alpha tested many games in the past.

That is a very naive and cynical point of view. 

There are a myriad of business and logistical reasons why this can be a sound approach for a developer to take, especially a small studio.

Testing "many alphas" as a consumer in the past doesn't provide de facto evaluation experience; it doesn't acknowledge the nature and size of alphas in question, the financial backing and support those projects may have had, and changing market and technology factors that requires reconsidering old ways and methodologies to evolve with changing times.  

I've had the remarkable opportunities to QA as a consumer in "tests" (both signing up and paying for access), as press for major gaming publications granted press access and as part of an internal dev team (hired as paid employee) for over 20 years now as a hobby... You truly don't know what the heck you are talking about and are posting malarkey.

 

Edited by Daigoji_Gai
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