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Crowfall The Calling Update
Beta Build 6.100.0

If you have a client crash, please contact support@crowfall.com.

To report any issues or bugs, please go here: 6.100 TEST Bug Reports
To report feedback, please go here: 6.100 TEST Feedback
For an up-to-date list of known issues please go here: Known Issues


Latest Updates:

  • New mount visuals! After using a mount, players now appear to be riding the specific mount they summoned.  There are several mounts added including the Quarterhorse, Warhorse, and Nightmare.
  • Players are now able to jump while mounted.

Faction Chests

  • New Persistent chests have been added to Forts and Keeps which can be accessed by the Faction that owns them.  Be warned, if the Faction changes, the contents of the chest will be accessible by the new owner!



  • In combat, you will now see a red outline around your current target.
  • Lighting and Shadows have been updated to create a more immersive feeling in the world.
  • 1st person zoom perspective has been removed.
  • You are now able to interact with all campfires to pull up campfire recipes.
  • Added Barrier FX that appear when stronghold buildings are built or take damage to help visualize successful hits during siege combat.
  • Based on player feedback, some quests in the New Player Experience have been updated to improve finding the next step in the quest.



  • Performance Optimization continues to be a high priority, particularly for large battles.
  • Reduced the hitch caused by entering proximity of party members.
  • Fixed an issue where Doober FXs appeared to multiply on new doobers.
  • Optimized several world visuals including campfires and harvestable resources.
  • Added texture streaming and reduced the size of many textures.



  • There are now trade chests in Forts and Keeps that are available only to the owning faction/guild.
  • Quest images have been removed that did not fully represent what was happening in that quest.



  • You will now be able to craft multiple items from a single recipe at once, using the Amount button at the top of the recipe window!



  • Updated the appearance of the cluster map with more engaging and animated UI.
  • There are now color coded zone map tooltips for all points of interest.
  • Thrall loot Souls have been renamed to Knowledge.


Bugs Fixed:

  • Players will no longer be able to walk through quest-giver NPCs.
  • Fixed more instances of mobs sinking into the ground, making them invulnerable.
  • Fixed instances of holes where you could get stuck and be forced to recall.
  • Improved culling on environmental assets and terrain.
  • Fixed an issue where any SFX that occurred while you were in a different browser would all play at once when you returned to the game.
  • Fixed an issue where some Keep gates would teleport you to the opposite end of the Keep.
  • You can now be Knocked down or Stunned while you are rooted.
  • Armor Penetration should now properly be used against players.
  • Fixed an issue where Hellcat NPCs would become invisible after being looted.
  • If you are in the middle of a channeled interact with an object (chest or building) when it changes faction, your interact will be interrupted and cancel out.
  • Fixed an issue where the faction change banners in the temple were not appearing consistently.
  • If your guild disbands, it should automatically be reflected in-game.
  • When using a siege weapon, you should now see the health for the target at the end of the weapon aiming arc instead of where the reticle point lies.
  • Fixed issues with the Engineering Works stronghold building that caused rubberbanding.
  • Improved the appearance and performance of God statue outposts.
  • High Elf female's legs will now appear correctly with any footwear equipped.
  • Fixed an issue where placing siege weapons on top of other players could trap them underneath that weapon.
  • Fixed an issue where the mount/dismount abilities would read incorrectly after being dismounted by an enemy attack.
  • The “Hold to Return to Temple” prompt (that appears while in crow form) will now correctly reflect custom key mapping.
  • Fixed an issue where you could map a single key to multiple functions - attempting to map a key that has already been used will clear its previous mapping. 
  • Social Quick Action key defaults have changed to numpad 1, numpad 2, and numpad 3 instead of overlapping with the default 1, 2, and 3 keys for the power bar actions.
  • Fixed a rock formation that could trap players, forcing them to use recall.
  • Fixed an issue where terrain was not stitching correctly, causing dropoff edges between terrain parcels.
  • Fixed an issue where spamming Ballista attacks allowed multiple powers to fire simultaneously.
  • Fixed an issue where opening building placement mode and the map at the same time would cause building placement to become stuck on screen.
  • Fixed an issue where items would be unequipped on death.
  • Fixed an issue where buildings/attachments placed at max distance would appear to be invisible until you exit building placement mode.
  • Fixed an issue where entering 2FA in the launcher, then removing your input would prevent you from being able to log in.
  • Replaced Sprint Movement Modifier and Sprint Cost with Pathfinding stat mods in skill trees.



  • The "Crafty Crow" quest has been revised so players will now have to actually use a Blacksmithing station to make it, and the quest chain will no longer break if a player crafted one too early.
  • The "So Refined!" quest will now require you to actually refine ingots instead of requiring you to only interact with the refinery.
  • You should now see all types of spiders across Dregs campaigns.
  • Guilds aligned to patrons Illara or Zaleena will now log in to Dregs campaigns in the correct temple zones.
  • Fixed an issue where the Gaea’s Glee sentinel buff would persist and cause guards to kill each other outside of siege windows.
  • Fixed an issue where Fort guards could be killed by players outside of siege windows.
  • Fixed an issue where that caused the cart next to Yuri and Sammae Dynn (Gods Reach quest NPCs) to disappear.


Eternal Kingdom

  • Fixed a number of EK assets that were missing collision (barrels, tables, boxes, etc.).
  • Players should now be able to properly pick up their manor house deeds.
  • Fixed an issue where Guild Hall buildings would lose collision after being moved.
  • Fixed an issue that caused the EK editor to become unresponsive.
  • Fixed an issue where attachables would not move with their buildings correctly.



  • Username changes will now be reflected on the leaderboard when you log back in after the change.
  • Parcel inventory tooltips will now show the number of buildings attached to the parcel.
  • Fixed a number of broken Russian translations.
  • Fixed a number of Russian translations that were not kerning correctly.
  • Fixed a number of broken strings.
  • Fixed an issue where scoreboard timers (between Victory Cards and Divine Favor) showed different times.
  • Fixed an issue where siege capture status UI would overlap and appear incorrectly.
  • Wartribe Map pins show incorrect level information (show Rank instead of level).
  • Ballista nameplates now appear above Ballista to improve visibility of its health during combat.



  • Fixed an issue where Plains Elk NPCs would animate incorrectly when using their Charge ability.
  • Fixed an issue where toggle ability animations were playing incorrectly.
  • Elken can now be knocked down by Confessor tornadoes correctly.
  • Fixed an issue where Guinecean burrow FX would persist if they ate something after entering stealth.
  • Nethari dodge (Zealot Rush) now has SFX.
  • Minotaur Bull Rush will now more reliably hit enemies as you charge.
  • Fixed an issue where Wood Elf Rangers would T-Pose while dodging.
  • Assassin Diffusion should now play the correct animation.
  • Frostweaver Cool Ice weaved by an Icecaller with the Harmonious Weaving talent can now heal critically.
  • Fixed an issue where Knight Shield Slam would hit twice for double damage.
  • Fixed an issue where the Myrmidon Berserk Heart meter would disappear while the power was running.
  • Ranger basic melee attacks should now all animate correctly.
  • Fixed an issue where Templar Righteous Parry SFX would never end.



  • The Flare power FX (granted by the Mole Hunter major discipline) will now end correctly once the power ends.
  • Fixed an issue that caused the Found Resources minor discipline passive to permanently illuminate 2 power pips, even when you had no active pips.
  • The Haunt power (granted by the Banshee major discipline) will now properly heal the caster for a percent of the damage dealt by the target.
  • Fixed an issue where the Throw Illusion Shield power FX (granted by the Shield Fighter major discipline) would appear incorrectly.
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