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3v3 Community Tournament - CF Fight Night - 11/14-11/15


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3v3 Community Tournament

Why?

As active members in the Crowfall community something all of us involved in the planning of the 3v3 tournament enjoyed was seeing the community get together behind a common goal or event. In the past, the impromptu community 1v1's had been a great source of fun and excitement for the community and we wanted to bring that same energy on a larger scale. While this is for "honor" and prizes, it's another opportunity to play the game we all love.

 

When?

Saturday 14th November, 20:00 CET, 14:00 EST (Rounds one, and two)
Sunday 15th November, 20:00 CET, 14:00 EST (3rd round and Grand Final)

 

Where?

The Test Server - EK for participants

In an arena that some of you might recognize.

https://www.youtube.com/watch?v=g1kinCmKEcc&

Streamed Live on https://www.twitch.tv/CFFIGHTNIGHT

 

Signups?

Please Register on challonge with your team https://challonge.com/qdsjoclq

Registration closes at 20:00 CET, 14:00 EST on Friday 13th November.

Please get all your team to join our discord! https://discord.gg/kqdDDfbb9d

 

Class Bans

Each team has a single whole class mutually effective ban per fight, meaning both you and your opponent cannot use X class or Y class. Having a diverse roster of classes is GOOD!

 

Important Rules

  • Max of 10 accounts per team
  • 3 players per team per fight
  • 3 fights per match
  • No fielding multiple of the same class on your team. (Class stacking)
  • No fielding a "banned" class in your team.
  • 5 minute timer
  • Any Gear/Buffs/Food/Vessels are allowed
  • No Collusion between teams
  • In-Combat resurrections are allowed
  • No leaving the arena
  • Maximum stealth period is 30 seconds

Please read the full ruleset and make sure you understand them:

https://docs.google.com/document/d/e/2PACX-1vQhOXqY5umhO9kjIMGLNBS9TUlPeGl6komNi9N1QQiTyZvSfSpyUkj0P6ScNIbuFbi7BijQKMADKUS-/pub

 

Who?

Communist_Puppy, arctic, and Wilbur will be acting as  tournament organizers/admins for this tournament and have final say on all rule breaking and if necessary, amendments.

Edited by arcticx
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6 hours ago, arcticx said:

3.2.  A fight will be stopped early and the winner declared in the event of one team having two members more than their opponents.

seems a bit weird since a fight can go from 2 vs 3 to 1 vs 3 but the 3 could be low hp and even change fast to a 1 vs 2. You eleminate nice come backs with that rule

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5 minutes ago, DravoiX said:

seems a bit weird since a fight can go from 2 vs 3 to 1 vs 3 but the 3 could be low hp and even change fast to a 1 vs 2. You eleminate nice come backs with that rule

We are happy to waive this rule for the 3v3 tournament.  It was included with the 5v5 format inmind.

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This sounds great, but I have some serious issues with a few rules:

  • Banned classes - This doesn't sound very fun. A lot of players mainly play one class, and we're a small community, so everyone knows this and can ban the class that they know an opponent likes to play. It would be more okay if it was banned promotions (eg. Banning pitfighter rather than banning all champions), but still frustrating, as it means players are going to need to have multiple geared vessels ready.. which brings me to:
  • Any Gear/Buffs/Food allowed. While this shows off end-game power levels, it's a lot of work to set up, even on test with free resources - especially if players need to do it for multiple vessels on multiple accounts. Also, it's not very standardized. Some players may be able to squeeze out extra % points in their crafting and their opponents could rightfully claim they lost to gear, not skill. It'd be faster and fairer to say no buffs allowed, white vessels, vendor gear.

And some minor complaints with other rules:

  • 10 accounts per team? Should probably be 3 accounts per team so it's not unfair to players who only have 1.
  • 5 minute timer may result in draws - I guess that's okay
  • No leaving the arena - Depending on how big the arena is, some classes may want much more space to kite -eg Archer
  • Banned disciplines - seems like these were chosen when those disciplines were bugged. If those bugs have been fixed (as I think they have now), will they be unbanned?
  • Disconnects that occur during the fight will not result in the fight being stopped. - uh.. this game is not nearly stable enough to have this rule. Teleports happen. Crashes happen. But .. whatever. I guess it's to prevent alt-f4-ing..

 

Anyway, thanks for organizing.

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36 minutes ago, nihilsupernum said:

Banned classes - This doesn't sound very fun. A lot of players mainly play one class, and we're a small community, so everyone knows this and can ban the class that they know an opponent likes to play. It would be more okay if it was banned promotions (eg. Banning pitfighter rather than banning all champions), but still frustrating, as it means players are going to need to have multiple geared vessels ready

We are going to see how this pans out with this tournament.  We did also think about promotion bans but at this early stage didn't think it would be hugely impactful unless we gave teams multiple ban slots per fight.  This will be a variation we'd like to run in future tournaments.

38 minutes ago, nihilsupernum said:

Any Gear/Buffs/Food allowed. While this shows off end-game power levels, it's a lot of work to set up, even on test with free resources - especially if players need to do it for multiple vessels on multiple accounts. Also, it's not very standardized. Some players may be able to squeeze out extra % points in their crafting and their opponents could rightfully claim they lost to gear, not skill. It'd be faster and fairer to say no buffs allowed, white vessels, vendor gear.

Whilst I do agree on sentiment, the practicality of ensuring everyone is on a level playing field for gear/buffs, etc is too difficult to do (EKs allow hot-banking) So without any tooling to prevent this, there isn't much we can do.  Similarly we would not want the tournament to be marred by accusations of cheating so the easiest way to do this is just to allow everything.  

40 minutes ago, nihilsupernum said:

10 accounts per team? Should probably be 3 accounts per team so it's not unfair to players who only have 1.

We are looking at reducing this to 5.  Any lower and an unavailable player means your team is disqualified, which we don't want to happen.

41 minutes ago, nihilsupernum said:

5 minute timer may result in draws - I guess that's okay

We have a rule for preventing draws:

3.3. After 5 minutes have elapsed the winner will be declared as the team that has the most surviving members.
3.4. After 5 minutes have elapsed the winner will be declared as the team that has the most remaining HP as a percentage (Screenshotted by the in-group referee at the expiration of 5 minutes).

 

42 minutes ago, nihilsupernum said:

No leaving the arena - Depending on how big the arena is, some classes may want much more space to kite -eg Archer

The arena is large enough and has enough objects so players can kite, look at the video.

43 minutes ago, nihilsupernum said:

Banned disciplines - seems like these were chosen when those disciplines were bugged. If those bugs have been fixed (as I think they have now), will they be unbanned?

Correct, if they are no longer bugged at least 1 day before the tournament then we will remove them from the banned list.

43 minutes ago, nihilsupernum said:

Disconnects that occur during the fight will not result in the fight being stopped. - uh.. this game is not nearly stable enough to have this rule. Teleports happen. Crashes happen. But .. whatever. I guess it's to prevent alt-f4-ing..

EKs have been very stable the last few months, so to keep things flowing and prevent people "gaming" a disconnect then we'll continue the fight.

Thanks for your inquiries and hope to see you there!

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On 11/5/2020 at 7:35 AM, arcticx said:

Where?

The Test Server - EK for participants

On 11/5/2020 at 7:35 AM, arcticx said:

Any Gear/Buffs/Food/Vessels are allowed

On 11/5/2020 at 7:35 AM, arcticx said:

Class Bans

Each team has a single whole class mutually effective ban per fight, meaning both you and your opponent cannot use X class or Y class. Having a diverse roster of classes is GOOD!

strange rules. especially due to very unstable test server balance and X10 crow tree lvling.

but goodluck anyway

 

 

crowfall pvp makkonMyrmidon statement: rangefall

Discord makkon#8550

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4 hours ago, makkon said:

strange rules. especially due to very unstable test server balance and X10 crow tree lvling.

We wanted to showcase the new possibilities with classes, I agree it would be better if they were a bit more balanced but we're getting patches daily at the moment.

We can't really police anything but "All vessels/gear/buffs" are allowed due to it being in an EK and oldschool spirit banking being a thing.

We'll see how the ban system plays out.  I have high hopes but we're happy to change it in future tournaments if people don't like it.

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We are sorry to announce that the planned tournament has been cancelled.  It was not a decision we came to lightly, however the lack of interest from the general playerbase means that we could not run the tournament at the level that we wanted.

Some of the feedback we received in the leadup was mixed and it left us in two minds about how best to proceed.  The bans system was popular with some and a turnoff for others, the allowances we made with regards to gear and vessels had a similar mixed affect.

We want to deliver the best possible tournament for the community, so we will definitely try this again in the future.

Thanks for your understanding,
Puppeh, Arctic and Wilbur.

Edited by Wilbur
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