ACE-Tiggs 1,370 ArtCraft Dev Share Posted November 9, 2020 6.200 LIVE Patch Notes and Known Issues Please share any feedback you may have from your time playing the game. This includes subjective observations about your gameplay experience. Bugs that you have encountered should be directed to LIVE Bug Reports and don't forget the Legend for ACE feedback on Bugs reported! If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to support@crowfall.com. *Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall ArtCraft Entertainment, Inc. [Rules of Conduct] Follow us on Twitter @CrowfallGame | Like us on Facebook Link to post Share on other sites
UDeadPRO 66 Share Posted November 9, 2020 Good job Devs! Tofyzer and Zankara 2 Link to post Share on other sites
Darkstar412 149 Share Posted November 9, 2020 (edited) I really think perception vs stealth should be re balanced. I can have perception up 95% of the time as a ranger with hunter seems crazy. Its even more crazy when its so easy to cap and I can use it in stealth with a brigand. This gives no chance for counter play for other stealth classes. The big difference in perception vs stealth also means I am seeing assassins and hamsters from a mile away with no chance of them doing anything. On an archer with only 70 perception I can see an assassin who maxed as much stealth as he could from 31m away. On a brigand I can be in stealth with no worries and cap my perception with ease. I think perception needs to be toned down or +stealth stats need a big boost. Also Perception skills need less up time. 95% of the time I can just pop it all the time instead of having to choose when I pop the skill. Edited November 9, 2020 by Darkstar412 Link to post Share on other sites
yianni 1,540 Share Posted November 9, 2020 please dont launch a dregs campaign until guards are fixed. unless they have been fixed in todays patch Link to post Share on other sites
Brautigan 139 Share Posted November 9, 2020 17 minutes ago, Darkstar412 said: I really think perception vs stealth should be re balanced. I can have perception up 95% of the time as a ranger with hunter seems crazy. Its even more crazy when its so easy to cap and I can use it in stealth with a brigand. This gives no chance for counter play for other stealth classes. The big difference in perception vs stealth also means I am seeing assassins and hamsters from a mile away with no chance of them doing anything. On an archer with only 70 perception I can see an assassin who maxed as much stealth as he could from 31m away. On a brigand I can be in stealth with no worries and cap my perception with ease. I think perception needs to be toned down or +stealth stats need a big boost. Also Perception skills need less up time. 95% of the time I can just pop it all the time instead of having to choose when I pop the skill. Was this on a white vessel with war tribe/vendor gear, or full legendary? Link to post Share on other sites
Darkstar412 149 Share Posted November 9, 2020 (edited) White everything you can max perception easily Edited November 9, 2020 by Darkstar412 Link to post Share on other sites
arkaini 48 Share Posted November 9, 2020 19 minutes ago, Darkstar412 said: I really think perception vs stealth should be re balanced. I can have perception up 95% of the time as a ranger with hunter seems crazy. Its even more crazy when its so easy to cap and I can use it in stealth with a brigand. This gives no chance for counter play for other stealth classes. The big difference in perception vs stealth also means I am seeing assassins and hamsters from a mile away with no chance of them doing anything. On an archer with only 70 perception I can see an assassin who maxed as much stealth as he could from 31m away. On a brigand I can be in stealth with no worries and cap my perception with ease. I think perception needs to be toned down or +stealth stats need a big boost. Also Perception skills need less up time. 95% of the time I can just pop it all the time instead of having to choose when I pop the skill. means your playing a ranger which im fine with Link to post Share on other sites
Darkstar412 149 Share Posted November 9, 2020 1 minute ago, arkaini said: means your playing a ranger which im fine with I think its insane as is. Link to post Share on other sites
Jah 7,728 Share Posted November 9, 2020 The Ranger should be the one spotting enemies for his group, not just putting up a buff so his whole group can spot them. Alertness should be a personal buff. Charas and arkaini 1 1 Link to post Share on other sites
Brautigan 139 Share Posted November 9, 2020 Just now, Darkstar412 said: I think its insane as is. Yeah, the imbalance between perception and stealth is a little silly. It's currently very easy to maximize perception and make stealth hunter build, but very difficult to counter it with a stealth build. Hopefully this will get some attention in the near future or the idea of a sneaky class will be pretty much obsolete. Darkstar412 1 Link to post Share on other sites
yianni 1,540 Share Posted November 9, 2020 1 minute ago, Brautigan said: Yeah, the imbalance between perception and stealth is a little silly. It's currently very easy to maximize perception and make stealth hunter build, but very difficult to counter it with a stealth build. Hopefully this will get some attention in the near future or the idea of a sneaky class will be pretty much obsolete. that plus spotting rats is pretty hard unless they jump Darkstar412 1 Link to post Share on other sites
Grivyn 249 Share Posted November 9, 2020 3 minutes ago, Brautigan said: Yeah, the imbalance between perception and stealth is a little silly. It's currently very easy to maximize perception and make stealth hunter build, but very difficult to counter it with a stealth build. Hopefully this will get some attention in the near future or the idea of a sneaky class will be pretty much obsolete. There is alot more options to build +stealth into gear than there is perception. But that would require a choice of dropping some AP and with the new change I dont think most will take it however. Link to post Share on other sites
Surelia 576 Share Posted November 10, 2020 (edited) the need for a blue crafterdisc to be able to equip the green belt is way too much pain especially for the necromancer. green belt should be available with green disc imo. the green discs are worth nothing compared to common ones, just the need for it on a green vessel. Edited November 10, 2020 by Surelia Tofyzer 1 Link to post Share on other sites
DocHollidaze 1,146 Share Posted November 10, 2020 16 hours ago, Darkstar412 said: I think its insane as is. Get rid of perma-stealth then. Make stealth an active ability which lasts for a certain period of time and then has a cool-down. Tofyzer 1 Link to post Share on other sites
senzu.bean 20 Share Posted November 10, 2020 Myrmidon feedback: Conqueror should be able to heal with Berserk past the use point, right? Tested it, it heals the 1st hit and rest of the Berserk Duration it doesnt heal. Either Bugged or i didnt understand the change to this ability. Tofyzer 1 Link to post Share on other sites
BarriaKarl 1,932 Share Posted November 10, 2020 11 hours ago, Tofyzer said: Head Butt: This dash+KD power should perform his effect on physical contact or push his target during his 20m animation. Now is silly as only KD at end of animation, it is like running against a wall during it. I think it would be interesting if this sort of power was broken up on a combo. This way the player can do the second part of the dash anytime he wants. Whether it does the second part automatically after the dash ends could even be modified, sometimes the player might want to skip that anim if the targets moved away or whatver. Tofyzer 1 Link to post Share on other sites
linc 43 Share Posted November 10, 2020 The Elken head butt has always been janky like that, similar to the Myrm and Champ leap. Also can we get more spawns for leveling in the 18-24 zone. The Embarri camp has like 20 players camping every single spawn Tofyzer 1 Link to post Share on other sites
moneda 1,661 Share Posted November 10, 2020 If this additional golden hue added to every node and doober was done intentionally, please intentionally remove it. Tofyzer 1 Hi, I'm moneda. Link to post Share on other sites
veeshan 1,541 Share Posted November 10, 2020 22 hours ago, Darkstar412 said: I really think perception vs stealth should be re balanced. I can have perception up 95% of the time as a ranger with hunter seems crazy. Its even more crazy when its so easy to cap and I can use it in stealth with a brigand. This gives no chance for counter play for other stealth classes. The big difference in perception vs stealth also means I am seeing assassins and hamsters from a mile away with no chance of them doing anything. On an archer with only 70 perception I can see an assassin who maxed as much stealth as he could from 31m away. On a brigand I can be in stealth with no worries and cap my perception with ease. I think perception needs to be toned down or +stealth stats need a big boost. Also Perception skills need less up time. 95% of the time I can just pop it all the time instead of having to choose when I pop the skill. rangers are the anti stealth class for a reason, you do require to take a minor for that 95% uptime btw Veeshan Midst of UXA Link to post Share on other sites
veeshan 1,541 Share Posted November 10, 2020 (edited) 22 hours ago, Jah said: The Ranger should be the one spotting enemies for his group, not just putting up a buff so his whole group can spot them. Alertness should be a personal buff. i thought they changed it to be solo buff in 6.2 (Cause it give AP now) at work so cant confirm Edited November 10, 2020 by veeshan Veeshan Midst of UXA Link to post Share on other sites
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