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Hey Crows, 

Join us tomorrow to be one of the first to know what’s next for Crowfall! Twitch.tv/CrowfallGame

Have questions you want answered? Post your questions here, as a reply and please put the word <QUESTION> at the beginning for easy curation. We will try to get through as many of your questions as possible during the Q&A. Remember, questions should be directly related to Crowfall updates and gameplay.

Thanks for your support!

ArtCraft Entertainment, Inc.  [Rules of Conduct]

Follow us on Twitter @CrowfallGame | Like us on Facebook

Do not meddle in the affairs of dragons, for thou are crunchy and go well with ketchup!

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  • ACE-Tiggs changed the title to JOIN THE ACE Q&A LIVESTREAM DEC. 1 @ 11 AM CST / 6 PM CET


Question #1: Since we've already seen the major changes to disciplines and skill points system, what are the next big upcoming milestones you plan to hit before the game release? Which major changes / content for the game is ACE working on and is planning to add before Crowfall release?

Question #2: Will there be any summary from ACE based on players' feedback submitted in the "Top 5 Feedback 11/18" post?


Question #3: Since the amount of player population on servers is a crucial part of the content in Crowfall and right now the game definitely lacks population to have enough content for players... It is interesting to know if you have any action plan of how to increase game population before, on and after the game release? If you do have a plan, then when do you plan to start working on it?


Sincerely yours,

Tyrant: you were too tough, they gave up. (10/15/2020)

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<Question> Are there plans to further expand the domain system per class?


  • Choices in the body of the talent tree, either via starting nodes or nodes in the middle.
  • Included with Promotion nodes as part of the package.
  • in the "domain branches"  EX: Going from 3 choices to 4 or 5


<Question> When can we expect a second pass on the Talent trees? Some classes are still severely lacking.


<Question> Will active play contributions be included to passive skill training at some point? Both worlds can be satisfied with passive training and up to 10 hours of "Bonus time" per week. 



Edited by Ranik

Shadowbane style advantage / disadvantage disciplines when? ~Yianni 1/21/21

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<Question> Do you have any plans on how to incentivize players to get out into the world outside of the siege window?

<Question> Why are Brigands the only Ranger spec that doesn't get some form of a quiver as part of their capstone?

<Question> Are Forts and Caravans going to see a "tuning" so they aren't the default source of materials relegating harvesters to specialty (gems, minerals etc) item collectors?

<Question> Is "Sands of time" and "Spider Ember" only dropping if the Divine Favour card is present by design?

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<Question>As a member of a smaller guild it is very challenging to get a foothold into Dregs an a meaningful way. Aside from Alliances what kind of big ideas / concepts are you working on to give small guilds a fighting chance to participate in dregs? 


<Question>How are Faction campaigns or Shadows Campaigns coming along ? 


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What, if any, changes to the core game loop are in store for CF prior to launch that will make people want to play for more than a month?


Many of your biggest supporters, longest backers, gamers most desperate for a game of this sort - have lost interest in Crowfall, primarily because of issues with the game loop and also with performance. Evidence: been with many guilds over the course of 4 or so years. General mood among CF friends is one of apathy and disinterest. People being frustrated would be way better than just not caring.

Beta tester population levels suggest new players lose interest quickly also.

At this stage the player population should be growing, yes? Near as I can tell concurrent player population peaked right after the beta announcement and has been dropping ever since.


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<QUESTION> Are there any plans before launch to make the game less dependent on going back and forth from the Lobby?

<QUESTION> What takeaways have you gotten from the Weekly Feedback and Campaign Feedback threads that you are planning to address in future milestones?

<QUESTION> Will 6.3 complete the NPE?

<QUESTION> What are you planning to do to Make Harvesting Great Again?

<QUESTION> Are there still plans to streamline the crafting process like it was teased with the Crafting Project UI before launch?

<QUESTION> What is Santa Blair getting us for Christmas?


You Can't Be A Genius, If You Aren't The Slightest Bit Insane.

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When will item storage be increased? Players need more storage with all the new disciplines. A potential fix would be for EK Parcels to not count chests or XS building limits should be increased.

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<Question>  Do you find the caravans balanced? Or are they increased to test a mechanic, especially for harvesting ressources they drop too much too easily.

<Question> What will give  VIP ?

<Question> Can we have a roadmap and timeline for what you wanna done for launch?

<Question> will 6.3 apport an improvement on translation  of foreign languages ?

<Question> Will you test tri-faction campaign soon ?  cause there's many thing to balance in this kind of campaign and many people like this kind of campaign not only dregs.

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<QUESTION> What are the plans for EKs to make them relevant before game launch and worth actually building up?

<QUESTION> What are the years of VIP I have accumulated going to provide with all the changes coming to the game in progression? 

<QUESTION> What is being done to improve the game loop?

<QUESTION> Is anything being done about the item bloat in game? Currently, If you just harvest runes in campaign, you can't even get all the majors on one character. This may not seem like a big thing but it might fill up an entire character just trying to find the one knowledge you need and that is only 1 piece of the bloated inventory puzzle. You still have to acquire items to make gear. 

<QUESTION>  With EKs and campaigns disconnected through embargo, is there anything being done to allow players better access to a trading system to improve the economy? The current vendor system with limited slots will not meet the needs of 1400 people in a campaign (current max limit), especially if they are not actively supported by the seller. The number of mob spawns alone in the game won't handle even close to that amount of people actively playing. 

<QUESTION> How large do you expect the maps to be for 175 people in each zone and 1400 on a campaign? How many separate tiles do you expect? Are the actual maps going to be larger/smaller?

<QUESTION> Once upon a time there was mention that mob camps would grow if they were not fought and could eventually take over player areas such as forts. Is that a pipe dream or is that still happening?

<QUESTION> What kind of performance improvements do you think can be realized with the conclusion of the Unity testing and changes? What will the siege sizes be in the future?

<QUESTION> People are used to Beta meaning that the game release is imminent, or in some games, that beta is actually just a launch of a game before it is ready. With Crowfall still advertising and bringing people into beta, what is the timeline for launch currently? If you don't have a timeline, what are the big items you have to resolve before release?

Edited by Spawl
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