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The Case for Removing Mobile Banking


Ruq
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The case for removing mobile banking:

Players have been yelling about mobile banking, often times in very direct ways (https://community.crowfall.com/topic/29397-mobile-banking-is-stupid/), for quite a while now. But why is the community so opposed to Mobile Banking as a gameplay mechanic? Let’s dive in.

 

Risk versus Reward:

Mobile banking provides a risk-free way to secure rare resources in campaign worlds that otherwise would require strategic thinking and group coordination to obtain. One extreme example of this is the looting of forts. Currently, players can utilize the Mobile Banking buff to secure thousands of Ethereal Dust and Gold with zero risk. These players are protected by the invulnerable guards positioned at each fort for defense and each hour (or once a day) can login, loot the chests, and utilize mobile banking to secure a huge resource advantage for their guild. This removes all risk from looting forts, a massive problem in the current gameplay loop.

 

Emergent Gameplay versus Static Gameplay Loops:

Beyond the reduction of risks outlined above, the Mobile Banking buff decreases active engagement in a campaign world. It limits the need for players to either travel to a world bank or a keep and thus robs players of the chance of stumbling upon emergent gameplay. It ends the need for any type of caravan system to be organized by a guild because a single stealth player can refine and bank within seconds. Zero risk. Zero chance to be found out and punished for the risky behavior.

 

The simple fix to this problem is to remove the Mobile Banking buff from the game. R3 Storehouses can provide some other benefit, possibly additional keep storage chests (beyond the default of 2 per keep).

Edited by Ruq

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Potential upgrade avenues for the Storehouse:

  • Rank 1 - Bank
  • Rank 2 - "Well-Fed" buff (increases health by 1,000).
  • Rank 3 - 2 Noble Chests on the building to supplement the Keep storage chests.

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Mobile bank bad.  Risk and logistics good.   We already have friends, stealthing, recalling, world banks all over, and keeps with banks.  Please remove mobile banking.  I also like Wilbur's idea of making transporting items matter by making each bank local.

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4 minutes ago, Wilbur said:

Remove mobile banking.

Whilst you're at it, each bank should be independent, you shouldn't be able to put something in bank A and then pull it out of bank B.

Make logistics difficult, make people have to RISK things when transporting them.

Agreed. Completely agree.

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