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Playing over 4 years and stuck - Do I still want to Play?


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  • Removal of the skill tree (Which I new they would at least "Change") becasue it "sucked" so bad - but it made it a more "grindy" game that I am looking for now and was back n the time when I started.
    • I work at least 50 hours a week
    • I have been pretty much the positive guy though most of the changes - but I think I have finally fallen into the camp where I think this game might end up going from "Niche to just bad"
    • VIP - lol.....really - let's not go there.
    • It also took away account uniqueness - it removed alot of limitations and choice
      • Should be adding - bring back weapon mastery disciplines and strengths and weakness.
    •  I heavily invested during Kickstarter and 2015 and paid a lot of $$ for some pretty lame housing.
      • I was hoping that we could at least put up our assests to go against others (Call them Private campaigns) who willing to do the same
      • Tracking was supposed to part of this game and I have not heard anything now in years........ and This type of Play was the "Main" reason I signed up for it...... that and minimal grind.

 RISK,REWARD, Hard Choices, little grind, Full sandbox economy, vast chr devolopment through hard choices etc (Shadowbane was better from what I remember)......... all seems to be disapearing from what I signed up for.

Of course, not all bad, I am betting a lot of the change will bring in more players than it loses (hopefully)

I was hoping for more branches of the passive trees:  Tracking, stealth, mount taming, seige specialist etc etc................ I was hoping to see all these come in ....... of course you would have to invest in them a lot to offset "Power" or something......... but that was what I wanted - "Tough Choices" - I don't feel it all anymore and not feeling anything here has a reason to keep me playing.  I keep looking and the only reason I am even remotely still here is because my Son still likes it and there really is not much anything better out there better for a MMO RPG PVP Sandbox Game.  

My Son jumps on the community "Hype of the week" stuff all the time; wich I continously have to re-level set expectations. Actually already too long and would need a speperate thread easily here.

Sorry,

This was not very well thought out, so probably set myself up for a lot of trolling (Lucklly I don't care) I just figured I should post this as I did not see anything like it easily viewable but know through the years a lof of us were discusssing a lot of the above.

I have not given up 100% but I am looking for something else that has to better than this.

Mayhem

 

 

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Removal of the skill tree (Which I new they would at least "Change") becasue it "sucked" so bad - but it made it a more "grindy" game that I am looking for now and was back n the time when I started.

I empathize.  I've been playing since the greybox days of hunger dome, and my interest is currently at a low ebb.   The lack of tester retention suggests that they won't be able to get the VIP subscri

Have you tried Albion Online? Easy to get into without the majority of the issues "sandbox" MMOs suffer from. I'm waiting for Ashes of Creation, Camelot Unchained 😭, Corepunk, Profane, Fractured,

49 minutes ago, Mayhem_ said:
  • I keep looking and the only reason I am even remotely still here is because my Son still likes it and there really is not much anything better out there better for a MMO RPG PVP Sandbox Game.  

Have you tried Albion Online? Easy to get into without the majority of the issues "sandbox" MMOs suffer from.

I'm waiting for Ashes of Creation, Camelot Unchained 😭, Corepunk, Profane, Fractured, New World :rolleyes:, Riot's MMO, next LOTR MMO, Magic MMO, and whatever else pops up.

ACE needs to pull a rabbit out of a hat at this point for me to play it at launch.

 


 

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54 minutes ago, APE said:

I'm waiting for Ashes of Creation, Camelot Unchained 😭, Corepunk, Profane, Fractured, New World :rolleyes:, Riot's MMO, next LOTR MMO, Magic MMO, and whatever else pops up.

ACE needs to pull a rabbit out of a hat at this point for me to play it at launch.

Crowfall really needed to launch this past year. Perhaps they can salvage if they launch in Q1, anything later and it wont matter.

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43 minutes ago, mystafyi said:

Crowfall really needed to launch this past year. Perhaps they can salvage if they launch in Q1, anything later and it wont matter.

No clue how Crowfall is going to compete if it isn't hitting it out of the park. Just another "sandbox PVP game" isn't going to get it very far.

Besides CU, don't believe any of those other games were even public knowledge when Crowfall kickstarted. There's also several KR MMOs coming, most of which look like BDO clones, but BDO is still popular and I hope the 2.0 versions are even better. Can't speak for others, but part of the reason I backed CU/Crowfall was the lack of new and upcoming options. Skip forward a few years and the market has grown a good amount.

 


 

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8 minutes ago, APE said:

Just another "sandbox PVP game" isn't going to get it very far.

You are being quite generous using that quote, its barely a game with pvp and only technically a sandbox, but thats a stretch without playing semantic word games.

ACE needs a captive audience via covid-19 lockdowns at this point.

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On 12/24/2020 at 4:55 PM, APE said:

Have you tried Albion Online? Easy to get into without the majority of the issues "sandbox" MMOs suffer from.

I'm waiting for Ashes of Creation, Camelot Unchained 😭, Corepunk, Profane, Fractured, New World :rolleyes:, Riot's MMO, next LOTR MMO, Magic MMO, and whatever else pops up.

ACE needs to pull a rabbit out of a hat at this point for me to play it at launch.

NICE to see some options that Google did not pull up recently - thanks for options.  

CF is not 100% lost IMO......... I ALWAYS tell my son to stop repeating the trash being spread around by the community........ 90% of which have no idea how to build, market, and execute a project like this.  At the same time, "I" do have a pretty fair knowledge and have personally done projects larger than CF.......... and it's those items that have me frustrated.  I think this is my very first "negative" post.  Honestly, a lot decisions look like they were made with a "dart board".

We are heavily invested, already in with a solid group of guildies (uXa - very good guys at the core leader level)  - So we will give the game a chance no matter what. At the same time my current motivation for it is down from 90% to like 10-20%........... 

 

Honestly, at 12 years old @Thornsa better better method of using the passive tree.  Not just for fun, but for retention, and customization as well.

It just kind of seems the devs have given up on making this the game they started and just "settled".......and I don't hold them in contempt for that - sometimes poorly made dergs happens and it has to be done; I just don't see me following along.  If we are already getting easy with cutting corners.......just going to get easier :(

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1 hour ago, Mayhem_ said:

NICE to see some options that Google did not pull up recently - thanks for options.  

It just kind of seems the devs have given up on making this the game they started and just "settled".......and I don't hold them in contempt for that - sometimes poorly made dergs happens and it has to be done; I just don't see me following along.  If we are already getting easy with cutting corners.......just going to get easier :(

No idea if any of the others will turn out decent, but so far I don't see the major issues Crowfall has (except CU). The "dart board" approach hasn't paid off when keeping it simpler would of likely done everyone a favor. What's confusing is Crowfall isn't really a crazy ambitious project yet no one feature stands out and everything is overly complicated for no good reason. Every single aspect of the game has issues that can't be excused away because of something amazing that carries them. Didn't expect this to be the best game ever but I did expect it to at least be something people would play.

 


 

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On 12/25/2020 at 9:51 AM, mystafyi said:

Crowfall really needed to launch this past year. Perhaps they can salvage if they launch in Q1, anything later and it wont matter.

if they launch without a territory system there gonna fk em self if they dont tbh

Veeshan Midst of UXA

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14 hours ago, veeshan said:

if they launch without a territory system there gonna fk em self if they dont tbh

I thought that died years ago, the territory system I mean. There was a ton of feedback on viable options on the forums for months, nay years, but the direction ACE went was to try and drive PvP with PvE activities and we all know how well that worked. I think it was stated that the engine would not support even a basic territory system. They didnt have the resources to implement it in 2018, I am sure they dont now.

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14 hours ago, mystafyi said:

I thought that died years ago, the territory system I mean. There was a ton of feedback on viable options on the forums for months, nay years, but the direction ACE went was to try and drive PvP with PvE activities and we all know how well that worked. I think it was stated that the engine would not support even a basic territory system. They didnt have the resources to implement it in 2018, I am sure they dont now.

like i said they screw themselfs if they dont, they have the parcel system so there already like halfway there 😛 just need a capture point per parcel and cant capture a point unless u have adjacency to it

Edited by veeshan

Veeshan Midst of UXA

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On 12/26/2020 at 10:28 AM, Mayhem_ said:

We are heavily invested, already in with a solid group of guildies (uXa - very good guys at the core leader level)  - So we will give the game a chance no matter what.

This is how I feel. I've been playing open-world, pvp-focused, guild-based MMOs since Ultima Online, and playing this type of game with a good group of friends is the best gaming experience for me. There is no reason not to try CF at launch (I try most mmos with pvp), and if you have the tolerance for testing then keep giving constructive feedback. Ultimately it's ACE's game to build the best they can.

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On 12/24/2020 at 7:52 PM, APE said:

No clue how Crowfall is going to compete if it isn't hitting it out of the park. Just another "sandbox PVP game" isn't going to get it very far.

Besides CU, don't believe any of those other games were even public knowledge when Crowfall kickstarted. There's also several KR MMOs coming, most of which look like BDO clones, but BDO is still popular and I hope the 2.0 versions are even better. Can't speak for others, but part of the reason I backed CU/Crowfall was the lack of new and upcoming options. Skip forward a few years and the market has grown a good amount.

Crowfall is more of a broad linear game than a sandbox. Downfall very much tell you what you should be doing, it's just not interesting doing those things. I went from definitely playing the game to a maybe, if I'm bored and there's nothing to play. 

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21 minutes ago, APE said:

If it doesn't change much from today's version till launch, that'd be a good reason for me not to try it.

If you aren't interested in CF why are you here and not logged into one of the other many games you listed? Pick whatever game you like and play it. 

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2 minutes ago, miraluna said:

If you aren't interested in CF why are you here and not logged into one of the other many games you listed? Pick whatever game you like and play it. 

All those games are still upcoming. I'm waiting for my next match in Overwatch at the moment.

I also gave this company money so I hope to get something I enjoy in return, but is what it is. As someone that looks to have given more then I have, I would assume you want this game to succeed as well. If you believe the current version is going to 😔

Soon as any of those others are open to me or in a state worth my time, I'll be checking them out.

 


 

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when i strat to play this game (like a week ago) i was prety sure i will buy it. but now...idk , crafting sistem is just too stupid(my opinion) u can`t craft anything without help...u can`t harvest solo Gem, Minerals...so u can`t craft solo. WHY ? i like to play solo...not ask for help all time...

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I empathize.  I've been playing since the greybox days of hunger dome, and my interest is currently at a low ebb.   The lack of tester retention suggests that they won't be able to get the VIP subscriptions they'll need to survive more than a few months past the launch.   From a personal perspective, the massive gold grind required to progress is very frustrating.  I didn't sign up to farm wartribes for dozens of hours to equip disciplines.

The vast majority of the people I started playing Crowfall with have long since left with no plans to try it at release to see if it's improved enough for them.

The devs are working hard on performance issues at last, and I suspect they'll get that nailed for release.

I have far less faith that they'll be able to balance the classes at all - I would like WoW levels of balance, but I'll settle for every promotion class being at least viable, with no guaranteed losses for any class vs any other class due to game mechanics.  Hell, I'd settle for every promotion class having situations in which it shines.

They also need to provide more content - scheduled siege windows and fort vulnerability has led to no one playing the game 20 hours a day, with frantic mini-zergs running around the remaining 4 hours.   We need meaningful or fun stuff to do (not grinding for gold or disciplines) all day every day.  If I have to login to progress my character, that progression needs to be fun.   PvE in crowfall is pretty poor, yet the progression system is to farm PvE all day every day to afford to be able to upgrade your disciplines.   ACE says this sort of thing generates world PvP.   The problem there is that if you're trying to progress your character via PvE, world PvP interferes with that progression.  So when you're doing PvE for progression, you're actively trying to avoid PvP.

For Crowfall to succeed, there needs to be a rethink on progression and content.

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11 hours ago, miraluna said:

If you aren't interested in CF why are you here and not logged into one of the other many games you listed? Pick whatever game you like and play it. 

I'm here cause New World has a wipe coming up in January where they will implement some much looking forward to crafting changes and I thought I would check in with this game.  Not pleased with the direction they are taking...

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2 hours ago, Durenthal said:

ACE says this sort of thing generates world PvP.   The problem there is that if you're trying to progress your character via PvE, world PvP interferes with that progression.  So when you're doing PvE for progression, you're actively trying to avoid PvP.

I agree.  When I am harvesting, I am doing everything in my power to avoid pvp.  Stealth characters etc, etc.  I will even take a performance to harvesting loss if it means I don't get caught.  If they are relaying on THIS to drive pvp, It's a bad choice and if ultimately I CAN'T collect my resources WITHOUT losing them everytime to pvp, then I won't play..  PVP is and should be about much much more than ganking the lonely harvester who's probably not even set up to win a pvp fight in the first place.

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2 hours ago, Durenthal said:

PvE in crowfall is pretty poor, yet the progression system is to farm PvE all day every day to afford to be able to upgrade your disciplines.   ACE says this sort of thing generates world PvP.   The problem there is that if you're trying to progress your character via PvE, world PvP interferes with that progression.  So when you're doing PvE for progression, you're actively trying to avoid PvP

1. I agree that that too much PVE grind for character progression is a negative in a pvp-focused game, it's one of my frustrations in themepark mmos when all I want is to get to the pvp "rides" in the game. However, I do think PVE activities at the guild and Campaign strategy level in CF is a good open-world pvp driver (resources/gold required to build and maintain a keep for example).

2. Combat balance is rarely achieved in any pvp game I've played so my expectations are realistically low in that area 😛 with the idea that building a character should be fast and easy enough in CF for us to react to fotm metas (see point #1).

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