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6.300 LIVE Feedback for 1/6/2021


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Another new player struggle with the UI seems to be in the NPE they're not instructed that Control key expands the Powers details, and their group members do not appear on the world map.

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With the wipe slated for 6.4 at the end of the current campaign (assuming nothing delays it), there is no point in harvesting or crafting to improve our vessels (our characters).  You would think that

I have to say, 125 gold is a pittance for a personal reward. It should at least be 1250 gold

This will be a long post with many points where based on my 200+ hours of experience in the 6.3 patch since the new system without passive training was introduced to LIVE server. @jtoddcoleman @t

Lil' feedback from helping new players: the "Allfather's Wrath" effect from being too close to enemy temple gates is confusing to new folks.  While there is a an "enemy sanctuary" debuff, it's very subtle and most people don't notice it.  In older versions of the game, it used to give a large toast message in the middle of the screen along with a sound effect.  It would help out our new players a lot if something similar was added back into the game.

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26 minutes ago, Hyriol said:

Lil' feedback from helping new players: the "Allfather's Wrath" effect from being too close to enemy temple gates is confusing to new folks.  While there is a an "enemy sanctuary" debuff, it's very subtle and most people don't notice it.  In older versions of the game, it used to give a large toast message in the middle of the screen along with a sound effect.  It would help out our new players a lot if something similar was added back into the game.

^^^^^

Even vets get surprised and insta-killed by the Allfather's Wrath at enemy gates. It is not obvious enough.

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The Myrmidon Talent point 'Bloodied Swipe', the Bloody Swipe flavour text confuses new players by saying it leaps you forward, when it has the same range as a basic attack of 6m and not any movement  attached.

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There's some discontent about hunger system, but besides thematically for the game, I like that hunger shards nudge groups to fight in the environment in differently and away from them. and the predictable paths people will travel

Edited by Thon
travel
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