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Make the Pit Fighter Great again


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The problem is, this class started being a care-bear/lets complain about thing as soon as the population dropped and everyone was getting sick and tired of getting ganked because their class wasn't able to do a dent in the ganker's class and couldn't survive or do something again 1 sturdy other class.

Reality kicks in when you least expect it.

Edited by Jamin
Taunt would be good for PvE! Or higher agro listing for the big bossies!

*Content gets created by those who stand and fight!*

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On 1/10/2021 at 4:57 AM, Jamin said:

The problem is, this class started being a care-bear/lets complain about thing as soon as the population dropped and everyone was getting sick and tired of getting ganked because their class wasn't able to do a dent in the ganker's class and couldn't survive or do something again 1 sturdy other class.

Reality kicks in when you least expect it.

 

Skip to ~40s in and just look at that poorly made dergs. It just doesn't die! That sustain is ridiculous for the amount of damage the class can return.

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Well, we can go in depth of tons of stuff currently in 6.3, but frankly we are discussing history already because they are changing everything in 6.4. I was just saying that you cannot compare classes 1vs1 because there is no such thing as "perfect balance" on that level, just a general acceptance of people playing the game. And since people might have gotten sick of gankers killing them they went using this class for exactly that reason, because its just sturdy to do the "i don't want to die in 5 seconds" kind of way (if its intended or not I leave in the middle, if its not sturdy it wont be a class played shortly after 6.4. It remains to be seen if that is the path ACE wants to follow. It certainly isn't the first time the whole community will avoid a class because it is simply not working)

That being said, the potential next Subject will be "Archer cannot kill class user using Parry or Shield" and then the potential argument will be that their Parry and Block rates becomes  so insanely high due to Disc, Attribute, Talent points spend + armour with coatings, weapon with shard, buffs, food and drink. While that person playing such a class build might have given up everything that might be generally accepted by most.

Let's just wait till 6.4 I would say, discussing just 1 class means the other classes have issues that cannot counter another one with the right path choice in Attributes, discs, talents etc.

Edited by Jamin

*Content gets created by those who stand and fight!*

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1 hour ago, nihilsupernum said:

Skip to ~40s in and just look at that poorly made dergs. It just doesn't die! That sustain is ridiculous for the amount of damage the class can return.

The fact they often just run away and then ult at empty space, heal and return is just so dumb.

Brain dead class.

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The fact that you can bandage in combat, don't get interrupted by dmg doing it = also completely amazing (sarcasm) ;)

Edited by Jamin
Edit: It was also like that in 6.1 and 6.2, but no one cared?

*Content gets created by those who stand and fight!*

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