ZYBAK 4,032 Share Posted January 10, 2021 Some nice updates coming to Crowfall in patch 6.4! - Infected is being nerfed to incentivize campaign farming - Vessels are getting an overhaul and are more seamless - Stats are going to be more powerful and allow for more diverse character builds - maximum group sizes will now have the option to be smaller or larger based off the campaign - Mobile banking is being removed - Crowpedia is coming to Crowfall with an in-game tool showing all of the disciplines and powers - Respec is coming to allow for talent and attribute re-rolling - Wealth Cards are being looked at to be more inclusive to guilds who don't own keeps - Anyone who buys Crowfall this month will get a badass wolf mount - The lobby of Crowfall is getting a nice facelift Tofyzer and JamesGoblin 2 SIGN UP HERE to get a 10% discount on any Crowfall package! Join the other 100,000 people and subscribe to my YouTube channel Twitch Twitter Link to comment Share on other sites More sharing options...
veeshan 1,918 Share Posted January 10, 2021 Im fine with 1 card set being orinated for large guilds owning keeps and points and things like that, however they need the opposite to benefit smaller guilds so one card set need to be mainly per player type cards to have an advanatage for smaller guilds and then you kinda want the 3rd card to be a little bit inbetween where both large and small clans have evenish chance. Glory imo should have alot of per mamber cards power should be more of the keep cards and things Wealth should be harvesitng/crafting/farming mobs kinda deal some should be per member aswell. imo atleast JamesGoblin 1 Veeshan Midst of UXA Link to comment Share on other sites More sharing options...
MacDeath 1,032 Share Posted January 10, 2021 1 hour ago, veeshan said: Im fine with 1 card set being orinated for large guilds owning keeps and points and things like that, however they need the opposite to benefit smaller guilds so one card set need to be mainly per player type cards to have an advanatage for smaller guilds and then you kinda want the 3rd card to be a little bit inbetween where both large and small clans have evenish chance. Glory imo should have alot of per mamber cards power should be more of the keep cards and things Wealth should be harvesitng/crafting/farming mobs kinda deal some should be per member aswell. imo atleast Any such system can and will be gamed, just as today's cards are gamed. JamesGoblin 1 Mac Link to comment Share on other sites More sharing options...
veeshan 1,918 Share Posted January 10, 2021 (edited) 6 minutes ago, MacDeath said: Any such system can and will be gamed, just as today's cards are gamed. no matter what you do gamers will find a way to game the system. Its pretty much impossible to stop since if you fix one thing they find a new way to do it The path of least resistant is kinda plague on the MMO market and we cant stop doing it, its like we forgotten about the journey and just focused on results rather than how we got there, we become a bit of a machine in that regards. Edited January 10, 2021 by veeshan JamesGoblin 1 Veeshan Midst of UXA Link to comment Share on other sites More sharing options...
MacDeath 1,032 Share Posted January 10, 2021 5 minutes ago, veeshan said: no matter what you do gamers will find a way to game the system. Its pretty much impossible to stop since if you fix one thing they find a new way to do it The path of least resistant is kinda plague on the MMO market and we cant stop doing it, its like we forgotten about the journey and just focused on results rather than how we got there, we become a bit of a machine in that regards. Guilty as charged mate, "its like we forgotten about the journey and just focused on results rather than how we got there" I'm VERY focused on SCORE / results. 20 years ago I could be more focused on the journey, not so much anymore. JamesGoblin 1 Mac Link to comment Share on other sites More sharing options...
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