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6.400 TEST Patch Notes for 1/28/2021

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Beta Build 6.400.0

If you have a client crash, please contact support@crowfall.com.

To report any issues or bugs, please go here: TEST Bug Reports and Legend for ACE feedback on Bugs reported
To report feedback, please go here: TEST Feedback


Please Note:  There are known issues involving Infected Graveyard loot and the levels / loot of Infected NPCs.  

Vessel Transformation System - Vessel transformation system, allows players to get the benefits of a new vessel without having to re-level your character. Numerous changes are being made to the Vessel and Leveling system.

  • To upgrade a vessel, players now right-click the Vessel item in their inventory.  Vessels can only be used by a character of the same race. The character must be of an appropriate level to use the Vessel item in their inventory.  
  • Using a Vessel maintains the previous character customization options/selections, talent tree and attribute point selections, and character level.
  • Vessels are no longer included as part of the Character Creation process; characters can only be created as a default (poor) quality vessel.
  • The maximum level characters can attain is now tied to the vessel rarity.  Default (poor quality) vessels have a maximum level of 30, Common: 31, Uncommon: 32, Rare: 33, Epic: 34, and Legendary: 35.  
  • Gaining levels past 30 does not provide additional talents or attribute points (as Crafted Vessels already grant additional attribute points).
  • Characters can use a Vessel that is their current quality or higher.  Due to the level requirements for using a Vessel, it is not possible to upgrade a Vessel to more than one Quality at a time.  For example, a character with a poor quality Vessel cannot upgrade directly to a Legendary Vessel, even if they possess the Vessel consumable. 
  • Common Vessel body parts can now be harvested from Graveyards.
  • A confirmation dialog will appear when using a Vessel before the Vessel is consumed.

New Lobby - Now easier to see your characters and the choices of worlds through which you can join the Throne War!

Rebalance of Attributes - adding points into Strength, Dexterity, Constitution, etc. will now have more impact on how a character feels and gives you more options in how you create your character’s build. Our goal was to make attribute choices more meaningful by making them more impactful. We lowered the Attribute caps across all races and all Attributes to be exactly the same, the new cap for all Attributes, for all races, is now 200. This allowed us to ensure that each point spent does a lot more.

Revised God’s Reach - The NPE in God’s Reach should end at level 18 and direct the player to the Infected Campaign.

Revised Infected Map -  with more risk/reward for harvesting, leveling, and other activities.  The new Infected map provides increasing level of difficulty and risk in Player vs Player combat with the highest rewards in a final, fully shared zone

Crafting - Adjustments to war tribe / crafted items, and decay rates to make everything in the game more “easy come, easy go.” We believe this will have a positive impact on the player-driven economy, as this churn will increase demand significantly.

Crowpedia - The “Crowpedia”, an in-game help system allows players to explore different character build options (race, class, domains, and disciplines). Access it via a button on the talent tree or by pressing G when hovering over a discipline slot or discipline.

Emotes - Emotes have been added to the game! Type "/emote" or "/emote help" in the chat to see how to use them!

Mount Changes
Crowfall Store purchased or Backer purchased mounts will now also grant a permanent crafting recipe to all characters on the account (in addition to 1 mount figurine). This recipe allows the player to change the appearance of any Vendor purchased or Looted Mount Figurine into the appearance of the Store or Backer purchased mount.

  • Look for the recipes under Backer Rewards in your crafting recipe book.
  • Mount Figurines will now decay over time while the player is mounted as well as decay on death.

Removal of “Mobile Banking” - Mobile Banking has been removed from the Storehouse building. Rank 2 Mobile Banking has been replaced by a Rewards chest, usable by guild members, once every 24 hours. Rank 3 Mobile Banking has been replaced by Mom's Attic, Mom's Attic increases your Plentiful Haul by 1 for the duration.

Dregs Campaigns - Now have a 20% drop chance for items equipped to your character in addition to the 100% chance of items from your inventory dropping.

Loot Protections - Harvesting disciplines now have loot protections tied to the resources gained from harvesting. Example: Mining discipline will protect Ore and Gems in your inventory from dropping on death.


  • Changes to campaign scoring to make “Conquest Points” more central to winning (and offering a separate vector of rewards.)
  • You are no longer able to place other buildings/siege weapons while in placement mode for a different building
  • Fixed issue with siege weapons being able to be placed on top of each other
  • Fixed an issue that allowed opposing factions to use keep vendors
  • Updated the error message for trying to place a Ballista on a socket your faction does not own has been updated
  • Stay Out Debuff’s name has been updated when it hits you to not appear like system text
  • Caravans no longer disappear when using whistle while standing on rune gate platform
  • After looting the Outpost Chest it will respawn instantly to other outposts
  • The Class A: Stables Deed will now properly reflect the buffs given to players in its description.
  • Fixed an issue that caused Arcane Armory's buff to display Physical Resistance and Penetration buffs, rather than Elemental
  • The Siege Weapon Placement Window has been updated to better display where Siege Weapons can be placed
  • Updated the Tree of Life appearance for the Castle
  • Fixed an issue where some destroyed stronghold towers were difficult to move through
  • The Siege Weapon Placement window now exits after successfully placing the ballista
  • Added a visual to a Banewood Tree when it is destroyed
  • Fixed an issue where some candle holders were not appearing in keeps
  • Reduced firefly speed, adjusted LOD culling distances
  • Fixed an issue causing colliders to not function on Vendors placed by the player.
  • Removed invisible collision pieces in the Earth Temple.
  • Added the Heart of a Hero badge for the Trial of the Hero
  • Neutral faction interactable (campfire, cairn) has the red highlight when a hostile target is behind it
  • The Sentinel of Sun has received a new model
  • Updated victory card descriptions to clarify between the castle and keeps. To make this more clear to eternal Crows
  • The castle will now show up in the castle user interface
  • The Castle has its own set of conquest and penalty points granted now. It's worth the most of any stronghold in the campaign
  • Players are now automatically assigned to a faction on entry to Infected campaigns, bypassing the faction selection screen
  • Big green 'No Restrictions' sign will be shown when viewing the details of a campaign with no restrictions
  • Updated the Castle octagonal towers to make floors flush    
  • The NPC Ranger Guards’ basic attacks now properly do damage to the player
  • Rallying Bolt FX should now be visible for the duration of the power
  • Fixed an issue where the Metallurgy Lab had extra FX visible
  • Updated siege weapon hit fx when damaging targets other than stone walls
  • Fixed an issue with Landless Players getting credit for victory cards requiring killing enemy characters
  • Fixed an issue with Landless Players getting credit for victory cards requiring sacrificing enemy heads
  • Fixed a UI issue where sometimes exporting an item from a world bank would prevent it from being transferred
  • Adjusted the interact for the outpost ladder to be easier to use
  • Created new icons for several EK parcels
  • The debuff for enemy runegates has been updated and new guard NPCs
  • Added a visualization when a stronghold is under attack
  • Siege Sentinel Debuff - Zaleena's Mirth now has a damage cap applied to it of 1500 before mitigations are applied
  • Fixed an issue when up against a wall and in combat you cannot back away from the wall
  • Catapult projectile lifetime slightly increased to allow it to reach its max distance
  • Victory Card descriptions should now reflect when they require unique player kills
  • Adjusted some towers to match with the rest of the walls
  • Tree of life: Resting buff description now lists it restores class specific resources rather than mana specifically.
  • Sanctuary safe zones can no longer be cleared by going stealth.


  • Recipes that can not be renamed now bypass the Take UI screen and auto-deposit the product(s) into the player inventory
  • Added the amount of resources produced by refining to the description of refining recipes
  • Updated tooltip requirements for "Specialty Toolkit" & "Crafting Belt"
  • Equipping a crafting belt now properly plays SFX
  • Harvesting a plant now displays flytext that matches the damage that it says in the combat log
  • Fixed an issue with crafting window expanding all categories after exiting a search
  • War Tribe Items - Removed Attack Rating and Critical Damage from Weapon Core Stat Packages
  • Subcomponent items such as Metal Bars, Planks, and Stitched Leather now start with 1 stat and increase to 2 stats at epic+ quality levels
  • Fixed an issue where the Assemble button UI and Quantity Field UI overlapped
  • Bone Broth will now grant Dined for 20 minutes, giving the player a bonus 5% Harvest Critical Chance
  • System Vendors now sell items based on a multiplier of the base item, this should prevent all cases of buying low and selling high back to the vendor
  • Fixed an issue where you would receive an error even when you’re successful at crafting an item
  • Recipes that have a chance to produce additional crafting Disciplines now have “Bad-Luck Protection” to prevent some of the problems caused by RNG streakiness.


  • Updated Attribute Values on Looted Vessel Additives
  • Added Attribute cap stats to all Vessel crafting such that it automatically grants the same amount of attribute and attribute cap per piece
  • Attributes have been removed from Crafted Armor
  • Attributes have been removed from WT Armor
  • Attributes have been removed from WT weapons
  • Attribute values  have been halved on Jewelry
  • Attribute values  have been halved on Runic Weapons

Item Decay

  • In combat decay ticks now happen every 5 seconds
  • Increased in combat decay tick amount to 3


  • Jewelry Slots can now take in combat decay ticks
  • Increased Durability on all Jewelry
  • Added Durability experimentation to some jewel crafting recipes
  • Oval Cut Ruby now grants Critical Healing Chance


  • Disciplines - Reduced amount of Crit Harvest Chance granted at all levels.
  • Disciplines - Reduced amount of Crit Amount granted at rare, Epic, and legendary qualities


  • Can now Produce Common Quality Vessels
  • Reduced attribute values on all quality of Vessels
  • Altered Grave Digging treasure tables so they now can also produce Common quality resources


  • Reduced attribute values on all qualities of the Philosopher's Stone


  • Added a new fuel recipe for Sandpaper
  • Multiple Woodworking recipes now require Sandpaper as a fuel
  • Re-organized the recipe categories
  • Book Chapter and Book Clasp are now Woodworking recipes
  • All Book subcomponents that previously required Metal Bars now require Wooden Planks
  • Bow Sights are now a Woodworking recipe
  • Bow Rests are now a Woodworking recipe
  • Staff Head no longer requires Runestone Life/Death
  • Staff Heel is now a Woodworking recipe
  • Heel mold is now a Bending Form
  • Deprecated Weapon Grip recipe
  • Modify Weapon Form recipe now accepts Bending Form: Staff Heel
  • All previous weapon ingredients that required metal bars should now require Wooden Planks


  • Deprecated Runestone Life/Death recipes
  • Deprecated Sigil Life/Death recipes


  • Stitched Leather valid combinations have been altered, there is now a valid combination for 3 of the same type of hide


  • Harvesting Pip Powers now properly convert to the same amount of health cost as Combo points when used with the Blood Pact power
  • Harvest loot tables - Increased potential max amount from "medium" amount loot rolls
  • Added a new sound when harvesting a tree without a tool equipped
  • Guinecean harvest tools have been updated to render correctly
  • Fixed an issue where harvesting sounds were sometimes out of sync with the animation

Eternal Kingdom

  • Added collision detection as needed in parcels to remove issue with Crows getting stuck between rocks and a hard place (mostly rocks) 
  • Building placement UI now is hidden after the building is placed
  • Fixed an issue that wouldn’t allow Crafting Stations and Jewelcrafting Stalls to be zoomed in for placement 
  • /ekremove, /ekaddvassal, and /ekaddnoble should now send chat messages. Added general call that could be used to inject chat channel messages for context users
  • Higher Tier EK Buildings will now have a place for slottable thrones, allowing for greater customization. This change comes with the introduction of individual thrones
  • Replaced stop-gap Keeps in the Palace, Citadel, and Castle packs with their actual respective strongholds
  • When the training camp is moved, the practice dummies on it will respawn at the new location after it is placed
  • Fixed issue with buildings with attached vendors having placement failures when moved
  • Fixed default position of the vendor window
  • Fixed issue with vendors not displaying ghost meshes when the building they are attached to are being moved
  • Fixed the display names for crafting tables in the Eternal Kingdoms
  • Fixed issue with vendor disappearing after placing it when on a temple parcel
  • Fixed issues with grass flickering during rebuilding when something that covers grass is created or destroyed
  • Fixed an issue where the hanging banner would clip with the wooden gate
  • Buildings are now able to be placed on harvestable nodes
  • Harvestables in front of buildings during placement now disappear so they do not block the view of the building
  • Harvestables under buildings now stay despawned even after a parcel is removed and re-added.
  • Raise and lower controls for building placement are no longer swapped
  • Higher Tier EK Buildings will now have a place for slottable thrones, allowing for greater customization. This change comes with the introduction of individual thrones
  • The female vendor now shows a female icon in the tooltip
  • Fixed issue with vendor icon staying active while building containing a vendor is being moved
  • Updated the icons for some EK parcels
  • Fixed an issue where defense items weren't being counted in the parcel tooltip's Defense Token counts
  • Fixed issue with EK Editor selecting the wrong parcel because the grid collider was too low
  •  Removed Kingdom and Zone tabs from EKs
  • Improved explanation of cells and tokens in the Chat Command help list
  • Fixed the orientation of placing multiple deeds in EK


  • Quest NPC should update its picture on how to use the 'Whistle Power'
  • Adjusted power tooltip repositioning for an expanded section to only happen if the tutorial tip would go off-screen.
  • Added hold ctrl text to power tooltip.
  • Fixed problem with gate teleporters
  • Fixed the damage/heal flytext on self from disappearing inside the body.
  • Stats now show up to the ten-thousandths place in the crafting window
  • Character Create - All Characters now start with a Poor Quality Vessel.
  • Updated the campfire power name to not display campfire twice when it damages you.
  • Fixed a problem where held “F” interaction could get stuck in progress if the hold is stopped too early.
  • Mount Tooltips now mention the key to the currently mapped Summon Mount Key.
  • Cairns are now accessible to players regardless of where they died. Even if you jump off a cliff to your death, the Cairn will be placed at the last good location.  We’re not telling you to jump to your death, but if you should do that, you should be able to reach your cairn now. 
  • Fixed an issue that allowed players to buy and then immediately sell certain items to vendors for a profit.
  • You can no longer split stacks in the Trade Window.
  • Alliance Subguild Crests should now appear as the appropriate size
  • The Unspent Talent Point will now display more frequently when a player has unspent talents
  • Fixed an issue where faction quests sometimes would not render correctly
  • Graves now appropriately change their appearance when harvested
  • Fixed an issue when sometimes players could get stuck in faction select in Infected campaigns
  • Added updated icons for some Campaign Rewards
  • Adjusted the description for the Dexterity Stat
  • Holding the Ctrl key while buying or selling items will now buy or sell without a confirmation. Ctrl + right mouse no longer combines stacks in inventory.
  • Dragging items within a bank/vault should no longer cause them to hop into your inventory.
  • Numpad Enter should now work the same as regular Enter for opening chat.
  • Items added to Sacrifice Pits, Wartables, and Building Signposts can now be removed by dragging them out
  • Fixed an issue where the Flytext would stack up while the map was open.
  • Fixed an issue on the tooltip for several percentage based powers showing an extra % sign.
  • The patcher now checks for servers down for maintenance and informs the user when they launch.
  • Added image showing the equipment slot for the mount in the player's inventory.
  • Test patcher will now insist on an email address for the username.


  • Fixed an issue where sometimes characters would stop being able to use powers
  • Adjusted the motions of jumping and a few powers so that there is a greater feeling of momentum
  • Guineceans now display purple dirt when revealed by Alertness or powers similar
  • Talent trees have been updated to have the extra minor slot as a prerequisite for unlocking the stat bundle above it
  • Guineceans Burrow effects will now properly reapply after using Cheap Shots.
  • Exorcist has been removed from the Elken Racial Domain and replaced with Forest Creature.
  • Increased the attack rate of basic attacks and adjusted damage for the basic attacks for the following classes: Assassin, Duelist, Knight, Myrmidon, Ranger (melee), and Templar.
  • Purify and Cleanse now remove Damnation
  • Updated the appearances of some Frostcasters
  • Orbs vfx unified for Druid heal orb, Burning Hatred, smoldering hatred, Blood Price and fountain of life.
  • Chain Pull now displays a Hit FX for both the player version and NPC version.
  • Adjusted the motions of jumping on a few powers so that there is a greater feeling of momentum
  • Fixed a problem with interactions sometimes not taking the user out of stealth
  • Pixie discipline has been added to the Nature Domain.


  • Updated the description for the Vandal Kidney Shot enhancement to better describe the enhancement and how it works
  • Adjusted the start time of assassin base attack animation to feel better on clicks.
  • Assassin Cutthroat Talent node now indicates it improves the Armor Penetration: Physical stat
  • The Dagger Storm FX now renders correctly.


  • Adjusted the start time of Champion base attack animation to feel better on click
  • Fixed an issue that caused damage mitigation from Ultimate Warrior to persist after its duration.
  • Fixed an error in Ultimate Warrior's buff tooltip causing it to display 15%, rather than 1000.
  • Ultimate Warrior, Mighty Warrior, and Brutal Warrior are no longer activated by a special resource and now cost 25 Rage to use. The re-use of these abilities are now governed by a normal cooldown like other abilities. The cooldown can be modified normally by stats like other abilities. The buffs applied by these abilities are at the former "second stage" level and last for two minutes. While they are active, each of these abilities now also cause you to gain an additional two rage each time you hit with any attack.
  • The Blood of the Giant racial ability is now governed by a normal cooldown instead of a secondary resource and shares the same cooldown group as the other Champion Warrior abilities. This cooldown can be modified normally with cooldown modifying stats. The buff is granted by Blood of the Giant and is equivalent to the "second stage" level of the former version of this buff but these buffs are overwritten by the Champion Warrior abilities.
  • Blood Rage now grants Movement CC Immunity for 10s instead of Health Buff
  • Fixed an issue that caused damage mitigation from Ultimate Warrior to persist after its duration.
  • Fixed an error in Ultimate Warrior's buff tooltip causing it to display 15%, rather than 1000.
  • Updated the Vicious Storm FX


  • Fixed the animation for Holy aura and Vengeance aura 
  • Arbiter Illuminate now increases the Healing Bonus of the group instead of placing a Stamina HoT on them
  • Arbiter Flash of Light now affects enemies within 7m instead of 5m and has a decreased cooldown
  • Spiritual Presence now adds a Damnation to enemies hit by it instead of slowing them.
  • Cleric's Divine Order effect is no longer canceled by Dodge
  • Exhaustion DoTs now tick for 15 stamina damage every 2 seconds instead of 8 stamina damage every 2 seconds


  • Runic Book of Arkon: High-Elf and Centaur have an incorrect appearance while equipped. Fixed the book animations to not let the inside clip through the cover
  • Adjusted Confessor base attacks to help with combat feel, help with casting cadence 
  • Removed a duration from the tooltip of Righteousness that did not relate to anything
  • Hellfire Shield FX is now properly removed when Hellfire Aura is used
  • Hellfire Aura base radius has been increased to 8m
  • Inquisitor Hellfire Aura no longer increases in size, it remains 8m
  • Sanctifier Hellfire Aura now increases the amount of targets it can hit to 7
  • Spitting Distance now reduces the cooldown of Meteor Purge
  • Resources being regenerated by Frostweavers will now properly display a name in the combat log
  • Absolution now consumes the Sin from the target it hits.


  • Aurora Emitter should now hit up to 5 targets
  • Archdruid Blight no longer destroys the Burning Hatred or Smoldering Hatred traps when cast on them
  • Grasping Roots no longer has a debug text for the power name
  • Replaced the Storm domain with the Protection domain on the Druid Earthkeeper promotion
  • Camouflage no longer places you into the hidden state if you spam jump while moving
  • Grasping Roots no longer has debug text for the power name
  • Archdruid or Earthkeeper picking up a Coalesce Nature Orb while in the death tray and at or above 56% essence will no longer automatically set your essence to 79%.6
  • Static bolt will now properly dismount a Druid if used while they are mounted
  • The druid's Capacitor Passive Power will now display an FX when Lightning Shield is applied
  • Fixed an issue causing Force of Nature to show incorrect Attack Power and Support Power Values
  • Fae Druid wings will no longer randomly swap colors between black and white when switching Life tray to Death tray
  • Blight explosive orbs visual effects will now display when it converts a life orb
  • Druid Force of Nature has been updated to cause Healing Orbs picked up to cause AOE damage to enemies near it, and Exploding Orbs that explode also heal friendlies near it
  • Archdruid Barkskin enhancement now causes a small AOE around when the Barrier is damaged off or stripped in another way
  • Druid Gaea's Growth now spawns healing orbs for each enemy hit
  • Archdruid promotion now grants an additional stat of +10% Basic Damage Bonus.
  • Updated the Druid's base attack speed and animations
  • Druids with only the Death Tray will no longer have a purple shader on them after they exit a siege weapon
  • Force of Nature damaging SFX no longer plays for orbs picked up that do not hit an enemy
  • Blight no longer blocks movement while casting the power.
  • Casting Coalesce Life orbs will now properly dismount you.


  • Snipe now applies a Personal Damage Modifier debuff
  • Dirge Promotion now adds a root to Pepperbox shot on 5 pips in addition to the piercing mitigation debuff
  • Lunge now applies a Bleed
  • The Duelist Explosive barrel now has a 1 second deploy time before it can trigger.
  • Underhill Duelists now use the proper hit FX for Rapidfire.
  • Inconceivable display duration of the coins of Inconceivable power now lasts longer.
  • Adjusted the start time of Duelist base attack animation to feel better on clicks.
  • Fixed Keen Guard tooltip so that it displays the correct buff duration.
  • Fixed an issue where the Duelist Slayer passive mentioned "Redirect Pain" rather than Keen Guard
  • Duelist Impale now indicates the damage increase if you purchase the Dirge talent.
  • Rapid Fire's duration has been adjusted to better align with the animation.
  • Corrected ability description for Inconceivable
  • Pepperbox Shot no longer heals targets hit under certain conditions
  • Fixed an issue with the Duelist's pip widget displaying when entering and exiting stealth
  • Keen Guard now displays a separate buff for the Slayer critical strike/damage buff for using it


  • Ice Caller no longer enhances Shatterstorm, now enhances Frost Armor to heal the target that picks it up
  • Fixed an issue where the Stable Ice visual effects would disappear early. 
  • The quality of Healing Flurries lighting effects should be the same as with other powers.
  • Lowered the cooldown time of healing flurries to 20 seconds.
  • Healing Flurries can now critically heal.
  • Healing Flurries Refreshing Ice spawn heals for the same amount as other Refreshing Ice.
  • Frostweaver Ice Block will no longer be canceled instantly if used while you are moving.
  • Chill Out description has been updated to better describe how it interacts with Cool Ice in its radius when cast.
  • Frostweaver Healing Flurries base healing has been slightly increased.
  • Frostweaver Piercing Lance description now properly updates the damage it deals when you equip weapons.
  • Fixed an issue with the Frost Armor interactable wouldn't display the FX
  • Death Shard cooldown has been increased from 9 seconds to 18 seconds.
  • Re-fridgerate Soul Power cost has been increased from 500 to 750.


  • Resolve - Now heals a percent of damage done to you while blocking
  • Block - Reduced the cost of big hits while blocking from 20 to 10
  • Retribution Slash - Change the buff to a 25 Thorns and 25 Thorns bonus buff instead of 50 thorns
  • Shield Slam now decreases the Personal Damage Modifier by 10% instead of 5%
  • Sentinel - Noble Blood enhancement is now a Suppress instead of Root
  • Knight domains have been updated. Swordsman now gets Death instead of Justice and Secutor gets Protection instead of Death.
  • Knight Swordsman promotion now lists Damage Bonus +3% instead of Damage +3%.
  • Knight Bulwark talent node now lists Personal Damage Modifier +4.5% instead of Person Damage +4.5%.
  • Pursuit Lightning FX now lasts the duration of the movement buff.
  • Adjusted the start time of the knight base attack animation to feel better on clicks.
  • Knight - Noble Blood and Pursuit barriers no longer stack.
  • Secutor Oath of Will enhancement buff now properly reduces the cost of each tick of stamina for blocking.
  • Fixed the Knight Block ability description


  • Furious Slash now debuffs the targets Personal Healing Modifier when hit by it
  • Adjusted the start time of Myrmidon base attack animation to feel better on clicks
  • The Root FX from Myrmidon's Net Pull should now travel appropriately with the target
  • Myrmidon domains have been adjusted, Titan now has Wind instead of Death, and Conqueror has Death instead of Wind
  • Fixed a problem where the Half-Giant Myrmidon Male One-handed axe displays reversed when doing a Basic attack
  • Fixed an issue that caused Neck Slash to activate outside of Berserking for Titans.


  • Fixed ranged Jump on Elf male so the camera follows the player properly  
  • Rangers now start with the ability to dual wield instead of unlocking it when purchasing the Sweep talent node
  • Updated the Ranger Warden promotion to have the Plague Domain instead of the Frost Domain
  • Twin Surge combo now has better timing with it's FX
  • Adjusted the start time of Ranger Melee base attack animation to feel better on clicks
  • Ranged ammo equipment damage will now be reflected in ranged power tooltips
  • Fixed an issue causing Concussive Trap to show an incorrect damage value in its tooltip
  • Updated the Ranger's Basic attack FX
  • Archer Promotion Concussive Trap now debuffs Personal Damage Modifier instead of Physical Mitigations.
  • Brigand Promotion: Sweep Enhancement now adds a Movement Speed: In Combat buff in addition to the barrier.
  • Brigand: From the Shadows now grants a Movement CC Immunity for 10 seconds when you exit stealth in addition to all attacks counting from behind.
  • Warden: Concussive Trap cooldown reduction enhancement has been increased from 50% to 60%, and a Warden's Concussive trap now adds a 500pt barrier to the Warden when the Trap is triggered. Revitalize buff to friendlies in this area has been removed.
  • Warden: Disengage enhancement now resets the cooldown on all stake powers in addition to placing a trap where you leapt from.


  • Vindicator Promotion Divine Light enhancement now adds damnation to targets hit by it
  • Righteous Smash now applies a group Personal Healing Modifier buff when you hit with it
  • Templar Holy Warrior no longer costs Zealotry.
  • Divine Pull maximum targets has been reduced to 3 and renamed to Congregation.
  • Adjusted the start time of the templar base attack animation to feel better on clicks.
  • Holy Warrior for the Vindicator Promotion now applies the normal Health buff and also increases your Movement Speed: In Combat.
  • Vindicator promotion now gives 400 health instead of 200.
  • Fury Penitence is now a cone attack and can hit up to 3 targets in a 20m cone.
  • Holy Warrior Fury promotion enhancement now increases the health buff it gives, in addition to adding a slow to your melee attacks, and increases the duration of Holy Warrior from 15s to 20s for Furies.
  • Paladin passive power now grants +2% critical healing amount per stack in addition to the critical healing chance already granted.
  • Templar Righteous Stand FX will now follow the Templar.


  • Abominable Snowman Discipline - Terrifying Features no longer stuns the player when they take fall damage.
  • Added stats to rare+ Exotic Exploration Disciplines.
  • Adjudicator: Prosecute no longer scales damage based on Sin on the target, but now applies Sin to nearby targets.
  • Archery Minor discipline has been added to Assassin, Champion, Knight and Myrmidon class discipline lists.
  • Agent Provocateur: Remove the vertical line FX at the center of Caltrops power
  • Arcane Archer: Corrected the description of Arcane Barrier, which was previously inaccurate.
  • Banshee Discipline power Haunt FX will no longer persist longer than the debuff itself.
  • Barbed Stake: Corrected code string appearing in Barbed Stake description
  • Bearer's Insignia: Fixed an issue causing the buff from Bearer's Insignia to show an incorrect barrier amount.
  • Dispel: now adds the Exposed effect when it removes a barrier from an enemy.
  • Dryad: Nature's Avatar power from the Dryad Discipline will no longer disappear after equipping the Pack Avatar Minor Discipline.
  • Forest Creature: Removed a redundant negative sign in the description of Slow Stake.
  • Friar: Fortuitous Blessings will now properly overwrite the Pathfinder buff as it is a higher priority than the Trailblazer movement buff.
  • Hydrologist: Water Spirits now properly plays a charging FX when charging.
  • Ice Armorer - Ice Devourer - now grants Personal Healing Modifier buff instead of Healing Bonus buff
  • Lord of the forest, Forest creature, & Kinetic bloomer: Blackout time has been reduced on Root Stake, Protection Stake, and Slow Stake to better match the animation.
  • Lord of the forest: Protection Stake visual effects (VFX) should now be in better sync with the buff fading
  • Mass Dispel: now exposes targets that get their barriers removed and increases the number of targets the power can hit to 8
  • Master of Darkness: Stink bomb power description has been updated with the correct number of ticks the DoT does
  • Master of Focus: Adjusted Master of Focus discipline to follow the same general pattern as the other discipline items
  • Master of Focus: Mana Shield duration has been reduced from 15 seconds to 12 seconds. Mana Shield no longer gives a damage bonus buff
  • Master of Swords: The description of Iron Skin is now consistent with the stats added by its buff.
  • Nightstalker: has been removed from the Death Domain and added to the Shadow Domain.
  • Pack Leader: Form Life no longer spawns the 2nd orb on the caster when used in quick succession. Form Life is now a single click cast power, similar to how the Frostweaver Ice works.
  • Pack Leader: Form Life burst FX will now play where the orb was picked up at.
  • Pack Leader: Form Life II should be usable by friendly allies
  • Paragon: The functionality for Rehabilitation has changed. It now heals 500 damage three times over six seconds with a 30-second cooldown. This ability does not scale with support power
  • Reality Warper:  Spiritual Decay duration increased from 9 seconds to 12 seconds for the pulsing AOE around the caster
  • Recon: Added Recon power animations for the Minotaur and the Elken
  • Redeemer Discipline: Concentration passive now grants 80 mana per tick instead of 20 mana per tick.
  • Removed the Shadowmaster, Destroyer, Molten Mage, Leecher, Brutal Slam, Master of Axes, and Skull Cracker disciplines from Vendors
  • Spirit Speaker Bear effect for the Gaea's Wail is will now move
  • Spirit Speaker Gaea's Wail should have a bear spirit VFX appearing when it is cast
  • Shield Fighter:  now grants Buckler Proficiency and the shield equipment slot
  • Stalwart: Fixed an issue that caused Get Behind Me to have two % signs
  • Standard Bearer: Sentinel description now indicates the amount buffed
  • Transcendent Warrior:  Guiding Light Aura has been increased from a 5% fire/holy damage buff to a 10% fire/holy damage buff
  • Villein Explore Disc: Put Your Back Into It no longer displays a debug string for it granting the Harvest Power Pips in the combat log



  • NPC Attacking a neutral or non-hostile NPC will not change its outline to red color.  
  • NPC Ranger Rapid fire now properly plays arrows for all shots fired
  • Removed duplicate weapons from some Stoneborn NPC vendors
  • NPC Templar: Judgement hit effects have been resized
  • NPC Hunger Hellcat basic attacks now display a name other than Attack
  • NPC Assassin Toxin attack no longer references Aracoix in its name in the combat log
  • NPC Ranger Guard will no longer stop attacking if the target of the player hides from Keep Wall attachables
  • The NPC Elemental Boss is now  present in Elemental Camps
  • NPC fixed some collision issues in the towers so that guards don't get stuck while taking their daily walk
  • Added a small delay when NPCs targeted with ranged attacks will react to the player
  • Fixed an issue with the visual of NPC Confessor attacks
  • Vendors Rapiers have no third item variant. they now do!
  • Vendors should have the proper faction while in the Temple.
  • Hellcat Slam damage and Hit FX are now in better sync with the animation.
  • Added additional Quest NPC reaction sounds when interacting with them
  • Doubled amount of Minor Discipline and Soul Gem drops from Thrall group bosses (Up to 6, from 3 each)
  • Removed Shadowmaster, Destroyer, Molten Mage, Leecher, Brutal Slam, Master of Axes, and Skullcracker Stake disciplines from Thrall loot tables. Please note that the removed disciplines have had the powers added into classes. 
  • Added Frostweaver mobs to spawners
  • Fixed Blind Action on NPC to stop the action when NPC is no longer Blinded
  • Fixed a visual effect where NPC Cleric Guard arms would stick out of the Shield while in a combat stance
  • Fixed an issue with some vendors not animating correctly
  • Added a vendor for purchasing Common Quality Vessels

Audio / Voice 

  • New voice over for half-giant female battle cry.
  • Updated the sound effects for numerous abilities
  • The Well of Eternity will now make fountain noises.
  • Fixed an issue with the sound effects and animations when hitting frozen resources
  • The “Equip Your Axe” tutorial tip will now mention just equipping an axe in the case that a player doesn't have an axe in their inventory.
  • Fixed some instances of sounds not triggering for Ranger Barrage, Duelist Vanish, Guinecean burrow, and Holy Symbol

Race-specific powers

  • Nethari Call Flames: added hit sound for DoT. Local player only (you need to be the caster or target to hear it)
  • Fae Faerie Fire: reworked to match new VFX
  • Half-Giant Blood of the Giant: new sound to match new anim and VFX


  • Basic: hit sound was playing multiple times
  • Fervor: updated sound to match new VFX
  • Meteor Purge: updated sound to reflect that the power is now instant instead of charged
  • Flames of Truth: was missing sound for delayed AOE effect and sound for AOE hit
  • Hellfire Shield: new looping sound to match VFX for duration of buff
  • Hellfire Aura: new looping sound to match VFX for duration of buff
  • Blink of Faith: was missing cast sound and hit sound


  • Gaea's Growth: new power, needed unique sounds
  • Healing Rain: AOE sound was not playing from the correct location


  • Shatterstorm: was missing hit sounds. sync was off
  • Cold Comfort: reworked to match new visual effects (VFX)
  • Refrigerate: reworked to match the new VFX
  • Freezing Blast: toned down.
  • Refreshing Breeze: toned down
  • Healing Flurries: new power, needed unique sounds.
  • Ice Block: new power, needed unique sounds.


  • "Hungry" tutorial tip now fires when the player's hunger is low enough for the hunger debuff to be applied.
  • The Crafty Crow quest should no longer have any complications, even if the player already has an Immortals Ring in their inventory or equipped.
  • The Bow and Arrow Tutorial Tips will be displayed once again if the player equips a Bow and Arrows.
  • Quest dialog grammar and spelling fixes.
  • Fixed a bug where tutorial tips couldn't be closed with the cursor consistently.
  • Updating the Earth Sentinel beginning dialog with a new image for Attribute Points and adjustments to dialog to reflect Attribute Point changes.

Guilds / Alliances

  • Fixed a sizing issue with the ally crest.
  • Alliance UI is disabled in EKs


  • Female Vessels: Now have their hands gripping a weapon at all times when unsheathed especially when jumping
  • Fixed some issues where vessels would get stuck on hunger crystals.
  • Fixed Minotaur “eat” to be in line with other races (eating with the left hand instead of the right, and shortened the timing to match everyone else.)
  • Fixed some animation issues when eating in combat. 
  • Fixed an issue where some players would be unable to load into the game
  • Group members in your zone who are more than about 250m away from you will no longer show up as "not in Zone"
  • Improved the animation responsiveness on many basic attacks
  • Adjusted the culling distance for runegate assets
  • Mounts- Now take in combat decay
  • Mounts - Increased base durability of mount items
  • Various spellings and grammar errors were fixed
  • Updated the items available on vendors in The Infected
  • Updated the Screenshot for screenshots of Disciplines to display the correct art
  • Fixed clipping with Guinecean armor

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  • DEV-Tiggs changed the title to 6.400 TEST Patch Notes for 1/28/2021
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