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ACE Q&A Livestream February 2nd 11 AM CST / 6 PM CET


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Hey Crows, 

Join us on February 2nd to be one of the first to know what’s next for Crowfall! Twitch.tv/CrowfallGame

Have questions you want answered? Post your questions here, as a reply and please put the word <QUESTION> at the beginning for easy curation. We will try to get through as many of your questions as possible during the Q&A. Remember, questions should be directly related to Crowfall updates and gameplay.

Thanks for your support!

ArtCraft Entertainment, Inc.  [Rules of Conduct]

Follow us on Twitter @CrowfallGame | Like us on Facebook

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<QUESTION> Any word on VIP or cash shop or is it much too soon?

<QUESTION> Any updates on Social interactions within the crowfall game, for example, in-game guild recruiting and typical social options like friends and ignore menu's?

<QUESTION> Any word on keybinding updates? We really could use more flexability with key remaps.

<QUESTION> Any chance on talking about collaboration with Unity to improve performance, I am keen to hear what is in the pipeline before launch. Techno-geek speak would be the absolute best.

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<QUESTION> Is Crowfall going to launch without any kind of account progression?

<QUESTION> Is Crowfall going to launch with the resource based and RNG dependant progression  introduced in "Belt Age"?

<QUESTION> Is Crowfall going to launch without giving players a reason to build an EK, excepting having marketplace which major guilds don't need and other players can't supply?

Catelyn: War will make them old, as it did us. I pity them.
Mathis: Why? Look at them. They're young and strong, full of life and laughter. And lust, aye, more lust than they know what to do with. There will be many a bastard bred this night, I promise you. Why pity?
Catelyn: Because it will not last. Because they are the knights of summer, and winter is coming.

A Clash of Kings, Chapter 22, Catelyn II.
-------------------------------------------------------------------------------------------------------------------

Crowfall Discord Channels: international (english) - italiano

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<Question> Why can't players trade/group up with people not in their guild/alliance inside campaign?

<Question> Arena / BG's  with a ranking / title system is there any plans on adding it to the game?

<Question> Is there a way that our EK's can be linked to a NPC or mechanic that would allow us to travel to our EK's without having to return to the lobby?

 

Edited by Sirktivo
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<QUESTION> Can the lag upon opening the map be addressed? (This is affecting gameplay in so many different aspects that you wouldn't even realize at the surface.)

<QUESTION> How close are we to seeing an in-game guild UI?

<QUESTION> Can you elaborate on the changes to Conquest Points and the effect they’ll have on divine favor in 6.4?

Edited by BlackBlood
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What was the idea behind adding a chance for players to drop their gear and not their farmed resources (if protected with a discipline)?

When will the game have water? :D

Are there plans to have other players (friends/guildies) appear on your map?

 

Edited by Bzra
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<QUESTION> How does the 100% loot protection work? Is it a 100% increase of a base stat (so it doubles the base stat), is it a 100% chance to not drop every relevant item, or is it a 100% chance to not drop each relevant item?

<Question> What major features or polish passes do you believe are needed before launch?

<Question> Are there plans to add achievements or titles and the like before launch?

 

KGV_sig.png

You Can't Be A Genius, If You Aren't The Slightest Bit Insane.

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On 1/29/2021 at 10:19 AM, Sloppy said:

All I care about is fixing territory control to make the game more fun and interesting!  My whole guild is looking forward to what you came up with!

I second this, this is the biggest thing imo that will make or break the game.

Edited by veeshan

Veeshan Midst of UXA

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<Question> Are there plans to shift crafting towards a more streamlined system? As it stands its 20 clicks to many. The system doesn't feel complex it feels more tedious and annoying.

<Question> I'll rephrase something I asked last time. As it stands now you cannot buy all of the combat disciplines in the game in GR. This means you hit level 18 now as a new player and think there are only like 4 - 5 discs you can pick when in fact there are many more you just have to go to infected to find them. Many new players have asked where you can find X or Y because the system is confusing. Is this intended or do you plan to make it so that all COMBAT DISCS can be bought in GR?

<Question> In your eyes what role should the more ganker oriented classes like Assassin, Brigand, Slayer/VGS fill going into 6.4 with the knowledge that they are really stop harvesters due to the 100% loot protection? What niche should they fill?

<Question> Why will the 20% system lead to long back and forth sieges from a dev point of view? From a player point of view it feels like it will stagnant combat and lead to one and done sieges but I would like to understand your point of view there. 


<Question> Are there any plan changes coming to stealth. As a stealth player I feel like currently in the game stealth leads to many toxic interactions due to a lack of counterplay.

Edited by Communist_Puppy
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<question>. Can you please not put the patch onto live until territory control is done? 
We don’t want other guilds to get ahead of us, while we don’t play until there is an actual game!  And we don’t want another wipe before territory control is implemented!

<question>. What are some different ideas for capture mechanics you guys have, besides just standing in a circle or killing a tree?

<question>. What are your plans to make is harder for giant Zerg alliances to form?  What are you adding to assist smaller guild fighting back?

<question>. Who’s idea was it for a reward to be 150 dust and 150 gold?  Players can get that dust in 10 mins and that gold in less than 20 seconds!  Why are the rewards the same for a 3 day campaign and a 1 month campaign?

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8 minutes ago, Sloppy said:

<question>. Can you please not put the patch onto live until territory control is done? 
We don’t want other guilds to get ahead of us, while we don’t play until there is an actual game!  And we don’t want another wipe before territory control is implemented!

<question>. What are some different ideas for capture mechanics you guys have, besides just standing in a circle or killing a tree?

<question>. What are your plans to make is harder for giant Zerg alliances to form?  What are you adding to assist smaller guild fighting back?

<question>. Who’s idea was it for a reward to be 150 dust and 150 gold?  Players can get that dust in 10 mins and that gold in less than 20 seconds!  Why are the rewards the same for a 3 day campaign and a 1 month campaign?

The rewards are a place holder, not meant to have real value.

macdeath_sig.png

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<QUESTION> Are there any plans to have any Guild UI systems built into the game client? Atm we have to do everything through crowfall.com, which although unique, really limits Guilds to organize and monitor members in game. 
<QUESTION> Are there any plans for Guild permissions to applied to the LIVE game? Atm, there is no way to limit who can open X chest to deposit/withdraw. WIll there be a permission system in game prior to or on release?
<QUESTION> When it comes to siege windows, would it be possible to add an effect to the map (like an explosions or swords clanging) to indicate that specific keep/fort/outpost is under attack? 
<QUESTION> Will there be a in game friends list option?
<QUESTION> Will there be some sort or form of master auction house? I really do enjoy the vendor system, but would it be possible to increase the items a vendor may sell? Also can we change the format of the wares to more of a traditional list?

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<QUESTION> Will we see any long-term progression systems before launch (account or guild)?

<QUESTION> Will Blueprints and Mass Production be a post-launch feature? 

tiPrpwh.png

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