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Please bring back loot drop.


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People can just infinitely zombie rush you in this game. There is zero incentive to be tactical in any way, it just comes down to who has more numbers.  Then on the other hand you have other play

I didn't like this specific implementation of gear drop (not knowing if you were going to lose 1 or 10 pieces makes supply management difficult) or starting with such a high drop rate compared to the

Don't think anyone really opposed a gear drop system, what they opposed was a gear drop system based purely on unmitigatable RNG when the time investment for crafted gear is so huge.

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