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Player Marking System


Parallel
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Please add group markers and target marker hotkeys or skills that can "mark" players in combat.

Example:

Shield, Heart, Sword, markers indicate tank, healer, dps. These can be assigned to your team or your opponents.

Make markers assigned by hotkey. 

Couple this with the ability to turn off names of players in options so the shotcaller can mark a target in a group. This allows group coordination without having to yell targets in voice comms, this can help you promote the game with handicap access for deaf / mute people. 

Edited by Parallel
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1 hour ago, Parallel said:

Please add group markers and target marker hotkeys or skills that can "mark" players in combat.

Example:

Shield, Heart, Sword, markers indicate tank, healer, dps. These can be assigned to your team or your opponents.

Make markers assigned by hotkey. 

Couple this with the ability to turn off names of players in options so the shotcaller can mark a target in a group. This allows group coordination without having to yell targets in voice comms, this can help you promote the game with handicap access for deaf / mute people. 

Applying to players on your team: This would be helpful to identify the commander, healers, or other important players one might need to see in a fight. However, we don't even have squad features or UI yet. I think that's a prerequisite to having markers that would be visible by everyone in multiple groups. Otherwise you're only marking things for your group and that's less useful for large fights.

Applying markers to enemies: Not a huge fan of this. I agree it would be helpful for accessibility reasons, but IMO it almost makes it too easy to direct a large group to focus fire on one target. It feels bad to be that one target because in this game there's really not much you can do to avoid being focused. One thing you *can* do is break line of sight and hide behind other team members to cause opponents to lose you in the crowd of players. If you have a target just permanently stuck on your head, they're still going to be able to track you easily no matter where you go.

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It would make it too easy.  Fog of War is important.  Combat is chaos.  I like that CF has that.  Please ignore op.  

40 minutes ago, Andius said:

W/HoA were held up as like these mystical forces of highly skilled players with legendary theorycrafters chained to a desk in some deep dungeon holding all the arcane secrets we could use to win if only we knew them.

wiDfyPp.png

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