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ACE Q&A Livestream March 2nd 11 AM CST / 6 PM CET


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Hey Crows, 

Join us on March 2nd to be one of the first to know what’s next for Crowfall! Twitch.tv/CrowfallGame

Have questions you want answered? Post your questions here, as a reply and please put the word <QUESTION> at the beginning for easy curation. We will try to get through as many of your questions as possible during the Q&A. Remember, questions should be directly related to Crowfall updates and gameplay.

Thanks for your support!

ArtCraft Entertainment, Inc.  [Rules of Conduct]

Follow us on Twitter @CrowfallGame | Like us on Facebook

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<question> what are your plans for guild functionality and guild QoL changes?   <Question> what are your plans for a territory control system?  Will there be more ways for smaller gui

Locking this since we have our 4 questions picked. See you at the Live stream! 

<Question> Are any of these questions ever going to get asked during Q&A's? 

<QUESTION> Will we ever see/test friendly fire between groups in the same guild and/or friendly fire of some form between guilds in the same alliance as well as an increase on the number of targets hit, the cap being increased,  on area effect spells ?

Edited by Barab

Hammers High !!  Master Brewer of the Dwarven Hold Mithril Warhammers

 

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<Question> Will weapon/armor skin (transmog) system come online before launch?

<Question> Can you go over PvP Ranks that are coming out soon:tm:?

<Question> Is a guild ranking system also in the works?

<Question> Can we inquire on the future of water (rivers, streams, lakes, and oceans) within Crowfall biomes (current/future) and how disgruntled Maeve is right now?

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Edited by Weebles

Official Moderator of the Community Crowfall Discord!  Come join the discussion @ https://discord.me/crowfall

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<QUESTION> Will the ability to "TRACK" (as envisioned in Shadowbane or something similar) be added to Crowfall?  Maybe just the ability to know if someone is close or even the ability to track to them?

Edited by CreepLordGodKing
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<QUESTION> Will we be seeing any actual strategy component added to this game? there is currently no thought behind most of the gameplay.

I'd suggest a look at this thread. It got a bit side tracked at times but the core of it is still valid. The game has a serious risk of being simply a brainless number game.

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<QUESTION> Regarding Bug Feedback: QA will reply back with a confused face on posts yet there are no more details about what they exactly are asking for. Could you have them put more detailed follow up in the posts to allow us to reply in an efficient manner?

<QUESTION> Not a question, but a comment. Tiggs has been awesome giving us an efficient avenue to pursue things that are ambiguous but could be issues. Good listener, but her ability to commit to dates rivals JTodd. 

<QUESTION> Which quarter/year are you expecting launch even if it is a soft launch? We are having a tough time getting people into the game as many have checked out until it matters more. When do you expect that to be?

<QUESTION> Are you looking to tighten up targeting in the future?

<QUESTION> Will there ever be resists for holy damage on gear?

<QUESTION> The crafting system that had changed earlier this year, it was mentioned it was a place holder. What does the permanent system look like and when will that happen?

<QUESTION> The chat system is currently an impediment to getting people into the game. For instance, if most of the players are in Dregs, we cannot see anything being said in Gods Reach or in Infected to help with questions. Is anything being done about that?

<QUESTION> I would like to see you add a Guinecian Champion with an animation that uses the 2hander as a pole vault for the double leap. Can you make that happen?

 

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<QUESTION>  When will this temporary rng for crafting/harvesting be not so rng?

<QUESTION>  Will we ever see free city building , EK style in dregs?

<QUESTION>  When will we get more biomes so the world doesnt look the same anywhere you go?

<QUESTION>  When will you change necro additives to add better stats, a lot of the ones we have today are not good.

<QUESTION> Can we get more skinning motherloads? And when will wood motherloads come?

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<Question> With the update of the lobby will we be seeing an updated launcher? (even if its not letting you hit the green button until you have the correct patch)

<Question> Non zergable content in the form of arena's, hellgates, hunger domes?

<Question> Can we make gathering/crafting non RNG based and get a bar with experience on the disciplines and they level up to the next tier only while equipped? can make them character bound.

<Question> We there be a killboard that is attached to the crowfall.com page or in game?

Edited by Sirktivo
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<QUESTION> The Valkyn upgraded Relic in Eternal Kingdoms as a reward for Kickstarter is huge disincentive to crafting in a campaign keep. What do you plan to do to balance this? Most of us are using its buff, but it's greatly unfair to new guilds and on day one of launch.

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<QUESTION> Gear dropped in WT camps & from outpost chests is overpowered - it is actually stronger than crafted gear. At the same time, it takes weeks to level up a harvester, a crafter, to farm resources, to farm gold, to actually do the crafting... Is there any plans to significantly nurf or completely remove gear drops and/or buff crafting outcomes at the same time??

 

<QUESTION> Will arenas have rewards?

 

<QUESTION> What are ACE's marketing plans to build up a critical mass of players so that Crowfall would be able to take off on release? There are so many games on the market which are much worse and less unique than Crowfall. At the same time, they are doing very well financially and they have so much bigger players base than Crowfall because there is a lot of hype around them. So, it'll be interesting to know if ACE has a plan how to build up a critical mass of players and how exactly you guys plan to do it? 😃

 

Bonus questions:

 <QUESTION> Is there any plans to allow players to use siege weapons outside of siege windows and siege locations?

 <QUESTION> Do you have any future plans (after the release) to allow players to craft guards for keeps & outposts via Necromancy? Being able to craft your own army seems really awesome! 8D

Edited by SAM_BUKA

Tyrant: you were too tough, they gave up. (10/15/2020)

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48 minutes ago, Thon said:

<QUESTION> The Valkyn upgraded Relic in Eternal Kingdoms as a reward for Kickstarter is huge disincentive to crafting in a campaign keep. What do you plan to do to balance this? Most of us are using its buff, but it's greatly unfair to new guilds and on day one of launch.

The Valkyn relic doesn't increase caps, but IMO it should. You don't need an incentive to craft in campaigns. The Import/Export system is your incentive. 

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17 minutes ago, Arkade said:

The Valkyn relic doesn't increase caps, but IMO it should. You don't need an incentive to craft in campaigns. The Import/Export system is your incentive. 

The thrall buff was a major incentive to build a city in a campaign and craft in it. Without some incentive like that, people won't bother to make crafting stations in keeps, and in many cases won't even bother to build keeps. Many times in the past that was the primary reason my guild wanted a keep in a campaign.

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