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6.500 TEST Patch Notes for 3/3/2021

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Beta Build 6.500.0

If you have a client crash, please contact support@crowfall.com.

To report any issues or bugs, please go here: TEST Bug Reports and Legend for ACE feedback on Bugs reported
To report feedback, please go here: TEST Feedback


Player Nameplates

  • Player nameplates have been updated to display cool new visuals granted by Kickstarter rewards or unlocked through other promotional programs.  
  • The Name frame displayed can be configured in the Settings-> UI-> Portrait Frame Selection  

Show Stoppers

  • As you are testing, you will notice that seasonal changes have been temporarily turned off and use the Spring season profile, while we work on fixing a client optimization issue. They will be added back soon.
  • There are gaps in some Stronghold walls; these will be fixed in the next release.


  • Significantly increased client performance in keeps and castles


  • A message is now reliably displayed showing the number of import tokens that will be used when a character is joining an Embargo Campaign
  • Added a cooking station to the Slaughterhouse building
  • Added an indicator to display which bane tree was which
  • Added a sound for capturing and contesting capture points
  • Added new infected quest markers
  • Added new siege weapon targeting health bars and highlight
  • Archived Campaigns should now display correctly in the list
  • Campaign list entries no longer jump around while scrolling
  • Changed the interaction appearance for neutral signposts (hippos) to show an incompatible faction message, instead of hiding them
  • Characters locked to other campaigns can be unlocked in the campaign launch screen prior to entering a new campaign.
  • Corrected an issue with Stronghold Class C, Rank 3 Thrall Necromancer Proximity buff which will now properly grant +2 Necromancy Experimentation Points Cap
  • Crows are now unable to use runegates while stunned or knocked down.
  • Crows should now receive a warning/notification that your import token/s will be spent
  • Crows will no longer log in with a half-empty health bar when they have the well of eternity rank 3 buff
  • Fixed an issue that caused temporary text to appear when a keep or fort has yet to be claimed by a faction. Edited the Fort Siege message for clarity.
  • Fixed an issue where siege dates and active status in the siege schedule could display incorrectly
  • Fixed an issue where siege weapons were displaying string Ids instead of localized text in the combat
  • Fixed an issue with siege weapons' orientation not matching where the player placed them.
  • Fixed Seed of Life vendor icon to be the Seed of Life rather than the Tree of Life.
  • Fixed vendor sockets in keeps
  • Forts will no longer be friendly after losing the capture but before another faction takes it over.
  • Guild rewards can now be placed in chests.
  • Lyessa's Protection (Well of Eternity Rank 3 buff):
  • Lyessa's Protection will no longer reduce your health to half upon logging in.
  • Players are now unable to use runegates while stunned or knocked down. Players should now be correctly prompted when trying to move a character into a new Campaign or one with a deleted bank if the import will result in Import Tokens being used.  It should also correctly identify on the client-side when there aren't enough tokens available in these cases.
  • Modified or moved several Victory Cards
  • Moved a tree that was clipping into a house
  • Moved the Common Vessel Vendor to the market of Infected/Dregs.
  • Resurrection will no longer kill the target of it when in Low or High-Security zones
  • Siege weapons no longer cull out early
  • Stronghold Building plot class hover UI will now only appear to you if you possess the materials to build it.
  • Updated Divine Favor Points to make it more obvious which are Glory, Wealth, and Power.
  • Win/loss music cues to have returned to the campaign results screen


  • Added a harvesting animation while strafing
  • Added a unique name for crafting components to make the wild card Crafting UI more intuitive
  • Added Durability as an experimentation line for Horseshoe crafting.
  • Basic Arrows now always produce a poor quality outcome.
  • Disabled interaction with plants that are within range of a Hunger shard and adding messaging that it is frozen
  • Fixed an issue with crafting stations missing a pickup interaction option in EKs
  • Fixed an issue with inventory full tooltip.
  • Fixed an issue that caused the tooltip of the power used to harvest wood without an axe to display an incorrect damage value.
  • Increased the base Durability of Horseshoes.
  • Recall can no longer be cast while the player has Building Materials in their inventory.
  • Recipe - Vendor NPC - Now clarifies that it requires a Crafted Vessel: Human.
  • Removed a system-coded string when you get a reward from crafting a vessel.
  • Removed the Relic Binding recipe from the Crafting Book.
  • Resources should have an indicator on the F Interaction window of their current status if not collectible/harvestable when affected by hunger
  • Spamming the enter campaign button while an error message is shown is no longer possible
  • The crafting window will now show the quality of the final item if it will always be that quality
  • Updated recipe book loot doobers.
  • Updated the distance that Motherlodes could be seen from
  • Updated the icon for metal billets.
  • Updated transmogrify Mount recipe icons.

Eternal Kingdom

  • Added a new Public Chest type for EKs that anyone with access to the EK can open.
  • Added icons for Fief Parcel
  • Characters will no longer be linked to an EK after being banned.
  • Characters will no longer block building placement. Now they are moved to safety if something is placed on top of them.
  • Fixed an issue where nobles could place parcels until the Monarch placed one first
  • Fixed an issue where players sometimes were unable to load into an EK
  • Fixed an issue where sometimes the player was shown too high in Zone Map.
  • Fixed some floating rocks and bushes in the Canyon Parcel.
  • Stronghold Building plot class hover UI will now only appear to you if you possess the materials to build it
  • The Wall Fin, Buttress, and Ramparts can now be attached to stone walls with new Sockets placed on the stone walls.
  • Updated the icon for Town Parcels.


  • Added an image to the barracks sign in god's reach and updated the quest image to match
  • Added win/loss music cues to the campaign results screen
  • Campaign list entries are no longer selectable when their bands are collapsed
  • Campaign Launch screen nav buttons cycle through the campaign list correctly
  • Changed the default hotkey to open the Alliance Menu from 'T' to 'H' (It’s configurable in Settings)
  • Changing world band via the nav buttons now plays the distinct band sounds
  • Character panel mitigations now update with any stat change
  • Displaying promotion in lobby character popup
  • Fixed an issue where sometimes an enemy health bar would flash blue
  • Fixing the interactable states of left/right nav buttons on the campaign launch screen
  • Group UI now has icons for the group member's class and race
  • If you bought a package with a special unit frame in it, you can now use it! Go to settings->UI->HUD to set it!
  • Instant purchase and selling of items now will play a sound
  • Left/right nav buttons in the campaign selection screen will play the distinct world band sounds as you select them
  • Localized race names in the Crowpedia window
  • Modified the sounds for world select and Enter Campaign buttons
  • Modified UI for Crafted Vessels to clarify that you cannot use lower quality Vessels or Vessels the character does not have sufficient level for
  • Promotion information now shows in the lobby character popup
  • Talent icons more accurately represent the functional effect of purchasing a particular talent box
  • The build information is now displayed in the Lobby
  • The Out of Resources messages show resource missing
  • The power and buff tooltip descriptions for energetic harvesting now match
  • The Vault/Bank overflow UI should now appear at the appropriate times
  • The version info will now show at the top of the lobby screens


  • Added a scrollbar to chat and removed the arrows
  • Optional profanity filter added to chat (on by default). Toggleable in settings


General Powers

  • Bleeds now work on a per-class basis. Each class has a class-specific bleed that is applied when they apply a standard bleed. A target can have 1 of each of the class-specific bleeds on them at a time. Cleanse powers that remove bleeds will still remove all bleeds on you
  • Fixed a typo in the passive/buff description of Zaleena's Mirth
  • Stealth Blockers will no longer apply to vessels that cannot maintain stealth or invisibility in some way
  • Toned down the visuals of AOE Fields
  • Use Hold F interact while in Stealth should work properly and not get interrupted
  • Ultimates that do not place you into the stealth tray will no longer strip Damage over Time effects when used


  • Fixed weapon placement on Leans for Centaur so on sloped surfaces the weapons stay in his hands
  • Centaur vessel is no longer displaying extra swing animation when harvesting Stone and Ore resources
  • Centaur Wild Charge will execute its pushback effect again
  • Removed obsolete Poleaxe / Polemace traits from Centaur


  • Modified Elken headbutt to work like bullrush


  • Glide wing FX will no longer persist while running around


  • Fixed Minotaur Weapon position on Master of Daggers animations


  • Aegis of Salvation has been renamed to Aegis of Destruction and the icon for the first attack has been replaced
  • Alpha Warrior promotion enhancements now add a Slow to targets hit by Leap
  • Alpha Warrior promotion enhancements now increase the number of targets hit by Whirling Pain to 7
  • Alpha Warrior promotion will now consistently do more damage with their Neckbreaker Ultimate than other Champions.
  • Corrected a typo in the Animosity talent
  • Corrected a typo in the title of the talent: Mighty Warrior
  • Disarming Shout is now a 6m cone attack with a max of 3 targets instead of a single target attack.
  • Fixed ability description for Anger Management
  • Fixed Stoneborn Champion weapon orientation
  • Increased Basic Resource Gain for Rage to be 5 instead of 4, this occurs mainly when you hit with your basic attack.
  • Kick Sand now Blinds instead of Stuns
  • Mighty Warrior, Brutal Warrior, and Ultimate Warrior buff durations have been shorted to 30 seconds and the Cooldowns have been reduced from 68 seconds to 40 seconds
  • Mighty Warrior now increases the Damage Bonus Cap by 10 in addition to the 20 %Damage Bonus buff.
  • Neckbreakers area has been increased from 5m to 6m
  • Overwhelming Uppercut description has been updated to be more specific, note it is a single target attack
  • Pitfighter promotion enhancements no longer adds a Root to the Neckbreaker power
  • Removed Rage cost from Champion Insanity


  • Crusader Holy Symbol buff, Blessed Symbol hanging effect description has been updated to state the correct buff amounts granted by the buff
  • Fixed cleric basic attack hit VFX
  • Radical Passive no longer reduces the cost of Divine Order by 500
  • Radical Promotion now grants 150 Attack Power instead of 200 Attack Power
  • Radical promotion no longer reduces the cooldown of Divine Order, this has been moved to the Radical Passive power


  • Barrier removal abilities will remove all portions of the Force Shield ability
  • Benediction now properly affects some Confessor powers
  • Blink of Faith barrier will no longer cause visual indications that it is stacking with other barriers.
  • Corrected the timing of the confessor power: Redemption
  • Sanctifier promotion Fervor will prevent crowd control effects more reliably


  • Blight Exploding Orbs now give a visual indicator to enemies before exploding
  • Coalesce Nature orbs visual updated
  • Corrected the Stormcaller promotion talent description
  • Critical VFX will no longer be culled when you reach your cull limit, this includes things like the Druid healing orbs
  • Druid heal orb 3 - now has a more distinct VFX
  • Electrogenesis orbs now appear in front of the caster where the proc happened from
  • Force of Nature damage/healing has been slightly increased, the damage generated by a healing orb now gives a proper warning, similar to a blight orb flip
  • Force of Nature healing/damage done by Healing Orbs (Damage) and Blight (Healing) has been slightly increased. 
  • Gaea's Growth now spawns the Coalesce Nature orbs for each enemy hit
  • Nature's Grace description has been updated to note that Thorns or Retribution will not trigger the healing of the buff.
  • Projectile of Static and Shock Bolt LMB Combo Power are now  displayed correctly
  • Shared Gifts now causes your healing orbs to also heal up to 5 additional friendlies in the area for a reduced amount.
  • Soothing Winds description has been updated to better describe the extra jumps
  • Stormcallers and non promoted druids will no longer lose essence when picking up Coalesce Nature Orbs cast by another Druid
  • Will O'Wisps has been moved into the Druid Talent Tree in place of Soothing Winds
  • Will O'Wisps is now an instant cast power and its cooldown has been reduced to 12 seconds
  • Winds of Corruption now has FX when it hits the player


  • Cheap Shots no longer automatically critically hits on exposed targets
  • Cheap Shot no longer triggers Sweet Victory twice when you stun someone with it
  • Fixed issue with Duelist Vanish power where the fuse sound was not stopping if the barrel exploded early by hitting an enemy
  • Fixed the duelist buffs not lighting up on its pip meter
  • Master of Darkness Discipline: Stink Bomb no longer applies a Corruption to the target but instead applies damage when initially hit
  • Rapid Fire now applies a Knockdown to an exposed target that is actively attacking
  • Sweet Victory no longer triggers twice when stunning someone with the Waylayer Cheap Shot power
  • Tunnel King Discipline: Go For Broke no longer automatically critically hits on exposed targets


  • Elken Headbutt will now hit immediately when you strike your target


  • Glide wing FX will no longer persist while running around


  • Added an end animation to Ice Block so you stop animating when the ability ends
  • Ice Weave now properly creates Stable Ice when cast with exactly 200 mana
  • Ice Weave no longer creates Stable Ice when casting with at least 1 ice in storage but not enough mana. It will not properly give you mana
  • Refreshing Breeze now creates a rectangle ground FX for the area it hits
  • Re-fridgerate SP cost has been reduced from 750 to 500
  • The character is no longer stuck in an animation pose after channeling the Icy Veins ultimate power
  • Volatile Ice base FX should be removed after being exploded

Half Giant

  • Blood of the Giant description has been updated to reflect the correct length of the damage reduction.


  • Fixed an issue where Obliterate was not properly applying a bleed when used by a Swordsman
  • Knight Basic attack impacts positioned correctly now
  • Redirected Strikes buff tooltip amount now correctly matches the power description
  • Redirected Strikes had its Personal Damage Modifier buff has been reduced from 90% to 80%, and the Retribution buff now occurs after the initial buff wears off. The Retribution buff has been reduced from 60% to 20%
  • Shield Bash description has been updated to state that only performing 3 consecutive basic attacks enables it
  • Spiked Shield now works with Whirling Leap


  • Control Defense granted by the talent tree for Myrmidon now properly decrease the duration of Crowd Control effects instead of increasing them
  • Indomitable passive Hitpoint buff has been increased from 150 to 200 per enemy within 20m when you Berserk
  • Iron Hide now grants additional buffs your Bleed Damage Bonus by 10% and Attack Power by 75, the duration of the buff has been increased from 15 seconds to 20 seconds and the area of the attack has been increased from 5 meters to 8 meters


  • Sweep's cooldown has been reduced from a base 23 seconds to a base of 15 seconds
  • Flare Arrow FX will no longer disappear when a second instance of it ends
  • Flare Arrow FX will now properly thunk to the ground when aiming in the air
  • Jab's cooldown has been increased to 30 seconds from 9 seconds
  • Ranger Sustain FX now displays correctly
  • Steel Traps passive description has been updated to better describe the enhancements to your traps
  • Sweep's cooldown has been reduced from a base 23 seconds to a base of 15 seconds


  • Fixed sword orientation on Holy warrior
  • Holy Warrior is now usable while you are mounted and dismounts you, Divine Light is no longer usable while mounted
  • Judgment base cost is now properly 2 and correctly reduces to 1 when you promote to Vindicator
  • Righteous Reflections reflected ranged damage has been reduced from 60% to 50%
  • Righteous Defense now has a safety on it to ensure it does not trigger on a templar at 0 hp

Wood Elf

  • Wood Elves are now properly immune to being rooted


  • Arcane Arrow projectile FX no longer shoots backward
  • Bearer's Insignia Discipline: Champion Domain no longer has access to the Bearer's Insignia minor discipline
  • Bearer's Insignia: Fixed a typo in the Bearer's Insignia power description
  • Blitzer: Banner of Storms now affects up to 8 allies
  • Blitzer: Haunt's cooldown has been reduced
  • Blood Pact Discipline: Blood Pact description has been updated to state it does not affect Basic Attacks, Dodges, Retaliates, or Ultimates.
  • Blood Rose minor is no longer granted to Humans
  • Blood Rose now only applies the Thorns buff when healing yourself or a group member
  • Bringer of Life: Purify tooltip has been updated to correct an issue that caused the cooldown time to be overwriting the resource cost.
  • Bringer of Life: Fountain of Life cooldown has been reduced
  • Demolisher has been added to the War Domain
  • Demolisher Shield Breaker now places the Block/Parry on cooldown when it breaks one
  • Dispel: Dispel Minor Discipline has been added to the Justice Domain
  • Dispel: now properly knocks down the target it hits if it has a barrier
  • Disciplines that give you +100 Loot Protection will make it so you have only a 50% chance to lose items in the Dregs
  • Field Surgeon: Fly You Fools no longer applies a buff when the caster dies, instead it will recharge a dodge charge for your group member when you heal them below 35% health
  • Field Surgeon: Rescue description has been updated to state it heals for X Health rather than saying X Damage
  • Fixed issue with Uncommon Minor disciplines dropping in Gods Reach
  • Force Wave area of effect has been increased to 8m and it now adds an elemental break
  • Frost biter:  Fixed an issue where absorbed healing was reported as a "hit" in the combat log instead of a "heal"
  • Frozen Dancer: Frigid Ground no longer has an errant oval decal in the area where cast
  • Hydrologist: Water Spirits max targets healed has been increased to 40 from 30, the trigger radius has been increased to 4m from 3m, and the heal/debuff radius has been increased to 7m when it is triggered
  • Ice Armorer: Ice Armory description and short discipline description updated to better describe how it works
  • Ice Armorer: Ice Armory description has been updated to better describe the ice cost for the multiple armors being spawned.
  • Increased the size of the radius of Mass Dispel
  • Last Resort: Last Resort now triggers when below 35% instead of below 25%
  • Lord of the Forest Protection Stake FX now lasts for the proper duration
  • Master of Focus: Chaos Orb can now be charged while moving and the damage radius has been increased from 3 meters to 5 meters when triggered
  • Master of Focus: Mana Shield has been renamed to Resource Shield and no longer uses your Mana as a health pool. Resource Shield now applies a barrier, that when removed will restore some of your class resources
  • Militant Mage: Warp Weapons description has been updated to note the debuff occurs when the target attacks anyone.
  • Naiad: Naiad powers will now appear in the druid death tray
  • Nature's Guardian: Soothing Winds has replaced Will O'Wisps on the Nature's Guardian Discipline.
  • Plague Lord: Festering Wounds cooldown has been reduced from a base of 45 seconds to a base of 30 seconds
  • Protection Stake has replaced Slow Stake on the Nature's Guardian Discipline
  • Protection Stake FX no longer persists an abnormally long period of time
  • Reality Warper: Shrivel cooldown has been reduced to a base of 15 seconds
  • Reality Warper: Spiritual Decay cooldown has been decreased to 30 seconds and the pulsing AOE debuff duration has been increased to 30 seconds to match
  • Reality Tripper: Alter Reality now applies an Incoming Critical Healing debuff to the target in addition to the heal absorbing barrier. The Heal Absorb barrier has been updated to deal damage when healed off, instead of when it expires, and the cooldown has been reduced to 24 seconds
  • Righteous Smash is no longer overridden by Pixie Dust and stacks with it
  • Scrapper: In the Fray now grants a 75 Attack Power and 10% Personal Damage Modifier (Damage reduction) buff when used. It no longer relies on enemies being in the area
  • Soothing Winds description has been better updated to describe how the jumps work
  • Spirit speaker: Electrogenesis orbs now appear in front of the caster where the proc happened from
  • Spreading Flame: Spreading Flame icon has been updated so that it differs from Arkon's Fury, as they are likely to be on the same bar
  • Stalwart: Get Behind Me description now lists the correct amount of Personal Damage Modifier it grants to your group while you are blocking
  • Standard Bearer: Barriers no longer prevent fall damage
  • Stay in the Fight will no longer stop harvesting for some archetypes
  • Survivalist Exploration: Bandaging Bonus granted by the legendary Survivalist Exploration discipline has been corrected to 100%.
  • The Force Shield and Suns of Worvan barrier can now be removed by barrier removal abilities
  • Troubadour:  Reduced the visibility of the FX
  • Troubadour: Toned down the sound for the passive "Requiem"
  • Unstable Mage: Arcane barrier no longer blocks the Suns of Worvan barrier
  • Unstable Mage: Wreckoning now uses your weapon damage type instead of the Bleed damage type
  • Waylayer: Fixed an issue where Sweet Victory could fire more than once every 10 seconds


  • Added a primitive bandage vendor to Gods Reach so players who destroy the bandages given to them won't be stuck in the questline
  • Added a sign near canyon stairs that Caravans can not climb, seriously they can’t climb it so don’t try, their little legs just can’t do it.
  • Added an animation when Stronghold Hero Statues are destroyed
  • Added locations to the Quest Descriptions in the Quest Log
  • Added rocks to a hill incline area of Sun Temple that players were unable to climb
  • Added support for LOD fade-in to reduce pop-in
  • Adjusted culling on the dragon statue
  • Adjusted the tooltip of Hot Peppers to mention that it adds a 2% Fire Damage bonus
  • Barriers no longer prevent falling damage
  • Creation of 'dizzy' status FX
  • Fixed a problem where some users get a persistent "Login Failed: Please re-login through patcher" error on TEST or LIVE
  • Fixed an issue where some items had a sell value of -1 gold
  • Fixed an issue where sometimes the HP of Avatars or NPCs with full health are displayed as empty
  • Fixed an issue where a player running and jumping on a horse was faster than a horse running
  • Fixed an issue where doobers were visually going under the terrain
  • Fixed an issue where sometimes users were disconnected while redeeming bundles
  • Fixed an issue with female centaur shoulders
  • Holding F to  Interact will no longer get interrupted when using while in Stealth
  • Mind in Motion buff from Potion of Sapho should now display the duration on its buff tooltip
  • Players can now sell items to player-vendors. It just behaves like a system vendor, in this case
  • Switched the appearances of the Human and Nethari sickles
  • Text no longer overlaps when comparing equipment tooltip stat attributes
  • The armor tab updates with all mitigation changes
  • The VIP passive now reduces the rate of food consumption by 25% and reduce the amount of mount decay by 25%
  • Updated Text of class trainers, including information about their ultimates
  • You should now be able to purchase all items from vendors, even if you cannot use the item.
  • World Bank no longer displays a rank in the tooltip


  • Added a Leashing shader back to NPCs when they are returning to their spawn point
  • Added a variety to the appearance of NPC vendors
  • Aracroix Frostweaver NPCs are no longer immune to crowd control effects
  • "Boss" ranked Muskhog NPCs now perform additional special attacks and behaviors
  • Auroch Basic Attack 1 will no longer display its FX behind the Auroch
  • Druid NPCs: Winds of Corruption now has FX when it hits the player
  • Duelist NPCs: NPC version of Go For Broke now correctly plays SFX when it is cast
  • Elemental attacks now show animations
  • Elemental Golem: 3rd Rock Toss now properly displays 2 projectiles being thrown
  • Elemental Golem Rock throw FX should properly be appearing
  • Elk AE effects no longer persist when they're killed
  • Fixed a rare problem when an NPC died while pathing
  • Fixed a sunken training dummy in Gods Reach
  • Fixed an issue with NPC power 'templar divine light' having VFX spawn on ticks instead of on/off
  • Fixed an issue where Caravans lost speed moving up a hill.
  • Fixed an issue where Ranged War Tribes at low levels were dropping Swift Saddle recipes
  • Fixed the training dummies to be unkillable once again
  • Improved the Elk animations
  • NPC Flare Arrow now plays Hit FX when damaging you
  • Ranger NPC Flare Arrow now properly displays a Hit FX when it is damaging a player
  • Reduced the density of War Tribes in Infected zones
  • Removed some ladder props that War tribes were being stuck in
  • The NPC Miners near the Motherlodes in Gods Reach (quest) will now be animated to help you mine the nodes
  • The Gryphon boss Snap power now deals damage to the target
  • The Gryphon bosses should now use all of their powers
  • Moved some floating Ranger Guards near the Gods Reach Refinery
  • Urgard the Miner should have a picture showing the sizes of a motherload and normal harvesting node
  • Updated Bog Bear Loot
  • Updated the wolf’s attack FX
  • You should now be able to purchase all items from vendors, even if you cannot use the item


  • Added a custom sound for consuming vessel
  • Adding sound to various UI buttons in the lobby, including the "Reset to Default" button, filter buttons in the campaign results window, and filter buttons in player server world band view
  • Changing world band via the nav buttons now plays the distinct band sounds
  • Hunger crystals will once again have their heartbeat sound playing
  • Instant purchase and the sale of items now plays a sound
  • Updated the sound effects for several powers
  • You’ll now hear a  sound for Binding to an alter statue

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Additional Patch notes

Dodge powers have all been converted to use charges with cooldowns. 20 meter dodges have 1 charge with a 22 second cooldown and 10 meter dodges have 2 charges with a 11 second cooldown each. Each of the charges has an independent cooldown when there is more than 1 charge.  Powers that previously affected the dodge pips in any way will now affect the cooldown of the charges.

ArtCraft Entertainment, Inc.  [Rules of Conduct]

Follow us on Twitter @CrowfallGame | Like us on Facebook

Do not meddle in the affairs of dragons, for thou are crunchy and go well with ketchup!

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