Soulreaver 2,475 Share Posted March 23, 2021 Importing : Can you please -lower- "Imports" to 25 -but- make all equipped gear NOT count as importing, you just get to bring the gear you have on your character. Exporting : When "unlocking" our characters from a campaign Inventory: Goes to the "bank" in the Campaign Gear: -stays- on the Character, it -doesn't- count as exports. You can say - but but but then ppl can just release and re-enter. So lock ppl out of that campaign if they leave. Huginn ok Muninn, fljúga hverjan dag, Jörmungrund yfir; óumk ek of Hugin,, at hann aftr né komi-t, þó sjámk meir of Munin Gathering of Ranger videos Link to comment Share on other sites More sharing options...
Aedius 558 Share Posted March 23, 2021 to fix what issue ? Link to comment Share on other sites More sharing options...
Soulreaver 2,475 Author Share Posted March 23, 2021 15 minutes ago, Aedius said: to fix what issue ? Quality of life. It's actually annoying when exporting to have all your things dumped into one big pile and then from there to try and locate what goes on which character again. Aedius and MacDeath 2 Huginn ok Muninn, fljúga hverjan dag, Jörmungrund yfir; óumk ek of Hugin,, at hann aftr né komi-t, þó sjámk meir of Munin Gathering of Ranger videos Link to comment Share on other sites More sharing options...
KrakkenSmacken 4,921 Share Posted March 23, 2021 2 hours ago, Soulreaver said: Importing : Can you please -lower- "Imports" to 25 -but- make all equipped gear NOT count as importing, you just get to bring the gear you have on your character. Exporting : When "unlocking" our characters from a campaign Inventory: Goes to the "bank" in the Campaign Gear: -stays- on the Character, it -doesn't- count as exports. You can say - but but but then ppl can just release and re-enter. So lock ppl out of that campaign if they leave. Import filters by gear type, specifically equitable or not, are on the roadmap. It's a good suggestion to build it though so that certain types of gear, allowed or not, does not count towards the token spend. If for example the rules were unlimited equipable imports, and ZERO other imports, you would have a pretty reasonable gate for managing people importing building materials etc. With the reverse, very limited exports, BUT unlimited of equipable items, again you would have a strong motivation to convert materials into wearable goods of some sort, before the campaigns ended. Link to comment Share on other sites More sharing options...
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