Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Making Banetrees and Wards Matter


Recommended Posts

Currently, there's no point in trying to defend extra Banetrees or Wards. What matters is the last one. When the last Banetree falls, siege ends. When the last ward falls, Tree of Life is vulnerable. Why defend the other Banetrees and Wards if it's only losing the last one that has consequences?

A not-novel idea is shortening or lengthening the siege timer when a Banetree or Ward falls, respectively. The siege would still end when the last Banetree falls and the Tree of Life is still open to attack when the last ward falls, but it would allow defenders to put pressure on the attackers by cutting their time shorter and give attackers extra time in the assault for taking the Tree of Life. This would also allow tactics to deny attackers from lengthening the siege or defenders from quickening the siege.

KGV_sig.png

You Can't Be A Genius, If You Aren't The Slightest Bit Insane.

Link to post
Share on other sites
17 hours ago, coolster50 said:

Currently, there's no point in trying to defend extra Banetrees or Wards. What matters is the last one. When the last Banetree falls, siege ends. When the last ward falls, Tree of Life is vulnerable. Why defend the other Banetrees and Wards if it's only losing the last one that has consequences?

A not-novel idea is shortening or lengthening the siege timer when a Banetree or Ward falls, respectively. The siege would still end when the last Banetree falls and the Tree of Life is still open to attack when the last ward falls, but it would allow defenders to put pressure on the attackers by cutting their time shorter and give attackers extra time in the assault for taking the Tree of Life. This would also allow tactics to deny attackers from lengthening the siege or defenders from quickening the siege.

At the end of the day it would still just be holding 1 that mattered. 

Link to post
Share on other sites
17 hours ago, coolster50 said:

Currently, there's no point in trying to defend extra Banetrees or Wards. What matters is the last one.

The same could be said of Health points. You don't die unless you lose the last one. Probably not a good idea to be one hit away from death, though. Same with Wards and Bane Trees.

IhhQKY6.gif

Link to post
Share on other sites
1 hour ago, BehindYou said:

At the end of the day it would still just be holding 1 that mattered. 

It's just adding consequences for not defending the other ones

KGV_sig.png

You Can't Be A Genius, If You Aren't The Slightest Bit Insane.

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...