DEV-Tiggs 4,045 Crowfall Dev Share Posted April 1, 2021 TEST Patch Notes, and Legend for ACE feedback on Bugs reported Please share any bugs you noticed while playing the game, these are objective issues with gameplay. Overall feedback or opinions on systems should be directed to TEST Feedback If you encounter disconnection problems, showstopper bugs, or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to support@crowfall.com. *Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall ArtCraft Entertainment, Inc. [Rules of Conduct] Follow us on Twitter @CrowfallGame | Like us on Facebook Do not meddle in the affairs of dragons, for thou are crunchy and go well with ketchup! Link to comment Share on other sites More sharing options...
coolster50 2,958 Share Posted April 1, 2021 (edited) Giant rock pillars at W26 in Hegemonia Chivalrous Aura plays it's sfx every recast. It gets annoying. Can't wake my EK up Edited April 1, 2021 by coolster50 CrowfallQA 1 You Can't Be A Genius, If You Aren't The Slightest Bit Insane. Link to comment Share on other sites More sharing options...
Jezparax 1 Share Posted April 1, 2021 There is a bug while trying to complete One with the Cosmos quest. The elementals at Durggyn's camp are up on top of the tents and range nuke you. I don't have range on this character and cannot attack them nor can I tag Durggyn for the quest. Managed to finally do it while stealthing to him but it needs attention. At one point I was permanently stuck in battle mode no matter how far I went from the mobs so had to log out. CrowfallQA 1 Link to comment Share on other sites More sharing options...
Faevii 1 Share Posted April 1, 2021 Bon Tippers is giving a Dined buff for +1 general experimentation points instead of the 15 risk reduction/wined buff. Ussiah and Jah 2 Link to comment Share on other sites More sharing options...
Jah 8,370 Share Posted April 1, 2021 2 hours ago, Faevii said: Bon Tippers is giving a Dined buff for +1 general experimentation points instead of the 15 risk reduction/wined buff. Good catch. I wondered why I was getting worse results on everything I crafted in 6.5. Faevii 1 Link to comment Share on other sites More sharing options...
Surelia 580 Share Posted April 1, 2021 icecaller - refreshing breeze is casted in movement direction instead of where you aiming at Link to comment Share on other sites More sharing options...
coolster50 2,958 Share Posted April 1, 2021 Vanguard Scout Buckshot is not applying Exhaustion with any attack from stealth Language could be more consistent on disciplines with combo powers. For example, Tenderize on Butcher says, " cuts an enemy for 315 damage up to two times." while Adjudicate on Adjudicator says,"attack twice, dealing 315 holy damage each time" Grabthar's Hammer on Lazarus' Disciple, Forest Step on Lightfoot, and Poisoned Blade on Poisoner don't state the effect of the second hit damage number typo The yellow warning could be worded a bit better to say it doesn't give additional traps if you already have a trap from another source (The text implies you could get 2 traps if you used Faerie Trapper and Poisoned Trapper) the ground gfx for Refreshing Breeze doesn't show consistently. It appeared once and never again for subsequent castings You Can't Be A Genius, If You Aren't The Slightest Bit Insane. Link to comment Share on other sites More sharing options...
Ussiah 711 Share Posted April 1, 2021 With the change of scrapper to only occurring when you actually retaliate a CC, there are a couple others that I believe should be this way. Biggest offender - Payback discipline - Don't think you want every class to get a huge crit buff whenever they choose for 30 seconds. Easy to prebuff and have your stamina regen'd back up. Probably Needs it - Cleric Retaliate - Using to get barrier whenever you'd like. There may be others, look at every retal discipline and class retaliate and consider if it needs the scrapper treatment McTan 1 Link to comment Share on other sites More sharing options...
Surelia 580 Share Posted April 1, 2021 is it intended for fountain of life to be triggered more when you move in the area compared to standing still (5 ticks)? SJNG 1 Link to comment Share on other sites More sharing options...
Surelia 580 Share Posted April 1, 2021 (edited) holy symbol can also be triggered more than once every 3s Edited April 1, 2021 by Surelia SJNG 1 Link to comment Share on other sites More sharing options...
BooR 16 Share Posted April 1, 2021 https://youtu.be/7P9j8okniOw here is video I even got 14 heal ticks from this one fountain. SJNG 1 Link to comment Share on other sites More sharing options...
Nunkuruji 92 Share Posted April 1, 2021 The debuff & damage persistent songs Lament of Sadness, Requiem & Dirge of Dissonance activate Combat when used. The buff songs Song of Speed, Guardian Rhythms, etc. Do not activate Combat when used. Lament of Sadness, Requiem & Dirge of Dissonance should not activate Combat, else it makes out-of-combat song twisting problematic, at the least due to equipment decay. Link to comment Share on other sites More sharing options...
McTan 3,103 Share Posted April 1, 2021 (edited) Arbiter passive does not affect self. PHM does not affect Strength in Numbers heal. Most camps on infected have maybe 1/10 the mobs they used to. Water Spirits heal is pitifully low. Fall damage seems to be percent health based. Edited April 1, 2021 by McTan Hammers High! http://www.mithrilwarhammers.com Link to comment Share on other sites More sharing options...
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