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ACE Q&A Livestream April 8th 11 AM CST / 6 PM CEST


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<QUESTION> Will ACE commit to giving us a 6 weeks (or longer) advance notice to launch?  Here's the issue, most of my guildmates AND many other players don't want to burnout from being in beta f

<QUESTION> when will you start taking questions from these threads for the Q&A?

<Question> What are you doing to address the 'game is boring', 'no content', 'nothing to do' criticism that gets thrown around frequently by new players and burned-out vets. <Question&gt

9 hours ago, Bzra said:

Guilds need the option to see who is online. Will something be added so we can see who is online, in game or can you add the /who command so it works in guild chat?

 

7 hours ago, coolster50 said:

<Question> Are there plans to add a friends list before launch?

<Question> Are there still plans to customize chat tabs?

<Answer> These will be added in the "Welcome to 1995 Expansion." :ph34r:

 


 

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9 hours ago, APE said:

 

<Answer> These will be added in the "Welcome to 1995 Expansion." :ph34r:

<Answer> Also, these will be available in the Diamond VIP pack starting at $69.99/mo

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<QUESTION> The likelihood of a new player sticking with Crowfall is greatly affected by their interactions and perceived role within their guild. When will we see tools like a GUILD UI added in-game?

<QUESTION> What is the rationale for penalizing movement speed on jumping and how do we think this will positively affect gameplay?

<QUESTION> In Crowfall it is a leader's job to open the map virtuously to steer his or her team towards the right objectives. This is an extremely crucial skill in Dregs. Can the pesky lag upon opening the world map be eliminated once and for all so that navigation becomes smoother and the character's movement speed is no longer visibly hindered?

<QUESTION> I think the monthly Q&A's are great to keep the community informed and together. What other plans do you have for the ongoing issue of player retention?

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2 hours ago, MrMostMAD said:

<Answer> Also, these will be available in the Diamond VIP pack starting at $69.99/mo

General Chat coming to a VIP membership near you in 2021!

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<QUESTIONWhen will you be looking to change the progression systems for both gathering and crafting?

I am pretty sure you said in a previous Q & A that the current system is only a temporary placeholder.

 

Edited by Powrigan
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On 4/6/2021 at 1:47 AM, Funeraldirector said:

<Question> More and more small and medium size clans are trying out the game and leaving because the game currently has systems that force you in to large clans and alliances.  Do you have any plans in the game (not outside of the game like battle royals) to break up massive zergs or to add content for small/med size clans?

I realy hope they have somethwere where there tiers based on members/alliance sizes so small medium and large guilds to determine conquest points that was a small guiuld will always win a medium guild will alwaus win and a large on will that way every bracket feel like they have a chance and something aim for.

Another option is to give guild levels or talent points where they spend in a tree to either increase there guild/alliances size or spend to gain power that way smaller guild have stronger players however larger guilds have more players quality vs quanity, (This is ashes of creation method there going with from my understanding)

Edited by veeshan

Veeshan Midst of UXA

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Can you please consider returning infected pvp to its former availability. Unless you have really cool plans for content in that long stretch of boredom on the way to skypoint it needs to go.

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Pls allow us to sacrifice pigs at altars for rewards, most of the time the pigs just sit there. They need an extra purpose.

 

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Make it so we can use the Temple free town route to travel across dreggs again to different temples. Going through 3 maps to get where you want to be is 1 map too many.

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Make NAGU GREAT! Nagu needs to be a cool spot for a lot of people to go and trade and duel. Add DUELS IN NAGU. Add Player building in Nagu with not just a vendor but a fort lodge with your whole marketplace. Reward players who trade in nagu by somehow giving them away to get more exports. Instead of punishing people who want to do business in Nagu by limitiing them to such a small amount of transactions per limit by exports.

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PLS address the modifiers on promotions that either increase CC or Reduce it. Which ones function as intended and when will they be all functioning? Will these modifiers stack with resolve? how does it stack additionally or mulitplicatively? is there a cap? 

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<Question> Will you please push territory control changes with parcel to parcel interaction to the Beta?

<Question>  In our EK’s some of us have thousands of walls etc.  We also have this whole system there where we can build buildings from bricks and stone brought in by crafters.  Why isn’t this system flushed out into the keeps/castles of dregs.  To build a keep in dregs it should be all gatherers, and economy.  The build a rank 4 building we should be forced to use purple mats!  Why design this system if it won’t be used?

<question>. Why can’t we raid people’s forts and get stuff?  Why make it spawn every hour if we can’t raid it?  Why can’t we raid people’s keeps and get stuff?

<question>  Why can’t we make it more like Shadowbane where we rank up our tree and get more tokens for more protected buildings as it ranks up?  Also let us build unprotected buildings so people can destroy them!

<question>. Why can’t we plop down a treb outside of a siege window and smash people walls.  We should also be able to raid the war room at any time of the day.

<question>. Why do keeps cost so much money?  Owning a keep should be making people money by taxing anyone who uses the nearby territory!  This tax money should be raidable!

TLDR. Give us stuff to do outside of siege window time.  We shouldn’t be able to take a keep at 2am when people are sleeping, but we should be able to wreck their walls and take some building materials.

BRING THE HATE!!!   Nothing fuels hate more than being able to grief your enemies.

<question>. Why can’t we have a server where half the zones are in an American server farm and half the zones in a European server farm?  And another server with a zone from Australia?  Toss in a China zone and a Brazil zone....  

<question>. Why do rewards not scale with the length of campaign?  Shouldn’t a 2 day campaign give less rewards than a month long campaign?  Will there be seasonal rewards on longer campaigns?

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11 minutes ago, Sloppy said:

<Question> Will you please push territory control changes with parcel to parcel interaction to the Beta?

 

Naaa Sloppy we will get hunger dome 2.0 before we get a territory system that is kinda required to have a thronewar system :P

Veeshan Midst of UXA

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13 minutes ago, Nyurt said:

Pls change the high elf racial discipline from being Commander. Anything else but commander pls.

If i recall correctly i made a funny pacifist build on  aknight with commander where his entire thing is hold down block and watch them die first (Works aslon g as they dont have a single sustain skill lol was pretty funny since they effectivly killed themself and i did nothing but hold a shield up in front of me

Veeshan Midst of UXA

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QUESTION: Could you, please, address the issues described in the forum topic below during the Q&A? This is the most recent change which everyone dislikes (at least from what I read and hear from players).

 

Tyrant: you were too tough, they gave up. (10/15/2020)

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