DEV-Tiggs 4,045 Crowfall Dev Share Posted April 1, 2021 TEST Patch Notes, and Legend for ACE feedback on Bugs reported Please share any bugs you noticed while playing the game, these are objective issues with gameplay. Overall feedback or opinions on systems should be directed to TEST Feedback If you can provide us with the steps you used to create the bug (reproducible steps), an image or even a short video clip that would be ideal and aid us in getting the bug entered properly into our tracking software. Additionally, if you run across a bug on LIVE, can you please try to reproduce it on our TEST server as well and let us know if you're successful. If you encounter disconnection problems, showstopper bugs, or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to support@crowfall.com. *Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall ArtCraft Entertainment, Inc. [Rules of Conduct] Follow us on Twitter @CrowfallGame | Like us on Facebook Do not meddle in the affairs of dragons, for thou are crunchy and go well with ketchup! Link to comment Share on other sites More sharing options...
DocTrine 45 Share Posted April 2, 2021 On Test, with a Frostgard vessel, using Ice cream food buff - the bonus ice damage either does NOT proc, or simply replaces the basic attack of the Frostweaver. No apparent bonus ice damage. (note, the Frostweavers basic attacks are ice damage) On Test, with a Champion Pitfighter - the bonus ice damage DOES proc as expected, randomly, periodically, while auto attacking, doing ~ 60-80 ice damage. CrowfallQA 1 Link to comment Share on other sites More sharing options...
Hyriol 1,397 Share Posted April 2, 2021 (edited) Crafting UI text issue. My character was a Blacksmith at the time: Bypass crafting experimentation animation option - The initial experimentation roll isn't adding up all the pips on each line. Pic taken after initial rolls, before any re-roll/polish: After re-roll, percentage values aren't updating correctly based on whether or not pips were re-rolled: Stepping away from the table during experimentation and then re-using the table zeroes out all values: Disconnecting from the game during experimentation loads erroneous data when you load back into the crafting screen. Choosing "take" at this stage does *not* grant the item: Edited April 2, 2021 by Hyriol CrowfallQA 1 Link to comment Share on other sites More sharing options...
SAM_BUKA 658 Share Posted April 2, 2021 (edited) 1. Crafting 2. Ice Veins ultimate power does not prevent fall damage https://drive.google.com/file/d/1HpdTeKpiYDml1jXi65Twj61QWbPU4bIm/view?usp=sharing 3. When I close my map, I'm getting blinded for some reason https://drive.google.com/file/d/1JqzrxL_8spHhTgQBeUtaa1z4kudDw1WM/view?usp=sharing 4. Ice Veins ultimate power DOES NOT prevent incoming damage from enemies (sometimes it does, but sometimes it doesn't). https://drive.google.com/file/d/1pgDiOFM6Ro5-4Ah7ALnTPiJar7lk2Ml1/view?usp=sharing https://drive.google.com/file/d/1oNLdkSOS_0PTKX44WuA8zhF3toatwKZp/view?usp=sharing 5. Nor Terrifying Features passive (from Abominable Snowman major), nor Cold to the Touch passive skill (from Frostweaver's skill tree) work. To be correct, sometimes it works and sometimes it doesn't. Also, I do not know if these 2 passives stack at all, there is no information about it. https://drive.google.com/file/d/1hXnh7Y1ngQmvnO8LnUAo8vD4NxctUznz/view?usp=sharing https://drive.google.com/file/d/17VJoEmi6yYSxW4kjNhZW8zOl9AlWWlzA/view?usp=sharing 6. Finally, I just wanted to log out to the main menu to continue test with other vessels... but this has happened. So I've decided that it is a sign that its time to go sleep. Edited April 2, 2021 by SAM_BUKA Tyrant: you were too tough, they gave up. (10/15/2020) Link to comment Share on other sites More sharing options...
Hyriol 1,397 Share Posted April 2, 2021 Duelist - The character is still able to enter a broken state where combat pips are no longer gained. In this case, it was caused by using a spender (impale) at the exact moment I was cc'd (suppress). Spoiler At around 0:02, you have to slow it down to see it. Afterward, no pips are generated from left clicks or flintlock shot: Link to comment Share on other sites More sharing options...
Hyriol 1,397 Share Posted April 2, 2021 Centaur Cleric - When using a mystical throwing hammer, the character animation unequips their weapons and takes an unarmed stance at the end of every 3rd basic attack combo. A few more cooking buffs that aren't correct: Spiced Chocolate Milk - The description states it gives Elemental Damage +3% (wined), but actually gives Harvest Critical Amount +1 (dined). Elk Meat Sandwich - The description states it gives Ice Armor bonus +3% (dined), but actually gives Plentiful Resources: Wood +1 (dined). Boar Meat Sandwich - The description states it gives Ice Armor bonus +3% (dined), but actually gives Plentiful Resources: Wood +1 (dined). Wolf Meat Sandwich - The description states it gives Electric Armor bonus +3% (dined), but actually gives Plentiful Resources: Grave +1 (dined). Link to comment Share on other sites More sharing options...
Hyriol 1,397 Share Posted April 2, 2021 I don't believe the "harvesting efficiency" stat is working at all. It's a tough stat to increase, but even at 18% I'd expect to be getting a few extra swings. Link to comment Share on other sites More sharing options...
ZYBAK 4,032 Share Posted April 2, 2021 (edited) Tab doesn't change tabs on the chat window. For example you can't press tab to change from General Chat to Faction Chat. Edited April 2, 2021 by ZYBAK SIGN UP HERE to get a 10% discount on any Crowfall package! Join the other 100,000 people and subscribe to my YouTube channel Twitch Twitter Link to comment Share on other sites More sharing options...
MacDeath 1,032 Share Posted April 2, 2021 23 minutes ago, ZYBAK said: Tab doesn't change tabs on the chat window. For example you can't press tab to change from General Chat to Faction Chat. Try CTL+tab now. Mac Link to comment Share on other sites More sharing options...
Hyriol 1,397 Share Posted April 2, 2021 Trade window - After this UI was redone, it introduced "dead zones" in the grid (marked in red, below). If you drop an item in those pixels, it prompts you to destroy it instead of accepting it for trade. This could lead to unintentional lost items if people aren't paying close attention. The player inventory used to have a similar problem a while back, but it was corrected. Also, the last six slots of the window still won't accept items for trade, says the trade is full. Link to comment Share on other sites More sharing options...
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