ACE-Tiggs 1,646 ArtCraft Dev Share Posted April 7 Update Notes, and Legend for ACE feedback on Bugs reported Please share any bugs you noticed while playing the game, these are objective issues with gameplay. Overall feedback or opinions on systems should be directed to Feedback If you encounter disconnection problems, showstopper bugs, or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to support@crowfall.com. *Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall ArtCraft Entertainment, Inc. [Rules of Conduct] Follow us on Twitter @CrowfallGame | Like us on Facebook Link to post Share on other sites
Draekz 2 Share Posted April 7 Hello, Only bug i'm experiencing is that the game crashes if i set the graphics setting to anything above basic. I can apply all other settings (ambient occlusion, etc) but once i change it from basic to anything else it crashes. Otherwise the game plays fine! Thanks! ArtCraftQA 1 Link to post Share on other sites
yianni 1,625 Share Posted April 7 18 minutes ago, Draekz said: Hello, Only bug i'm experiencing is that the game crashes if i set the graphics setting to anything above basic. I can apply all other settings (ambient occlusion, etc) but once i change it from basic to anything else it crashes. Otherwise the game plays fine! Thanks! may want to send an email to support@crowfall.com best support in any game KrakkenSmacken and Draekz 2 Link to post Share on other sites
Davammas 17 Share Posted April 7 Templar Skill - Congregation - 20m cone pull of 3 people. If elevation differs any at all, it seems to not work most of the time. Also seems to only pull as a cone straight out from the caster, doesn't mater which way you point the actual reticle, up and down doesn't matter at all. ArtCraftQA 1 Link to post Share on other sites
Bzra 524 Share Posted April 7 Castle and Palace parcels are still unable to be removed from EK's. It says the person does not have enough inventory space, even if they have nothing in their inventory. Crafting stations and chests are still not attachable on these parcels either. ArtCraftQA 1 Link to post Share on other sites
harry 18 Share Posted April 7 Left vessel was from today - used bon tippers, and dust rerolls. Legendary disc, legendary belt. Right vessel was from 3 weeks ago - no tipper, no rerolls. Legendary disc, legendary belt. If white vessels have 30% difference...then purple/legendary with philo stone will max at 235 stat or so...instead of 250. Fix please... I did LW and weaponsmith crafting in 6.5 and the result was just about the same as 6.4. Same overall damage, same stats. Necro is borked af ArtCraftQA and Xarrayne 1 1 Link to post Share on other sites
Sunslayer 9 Share Posted April 7 Ranger - Warden any CC applied to me breaks the 30s ultimate sustain. Not sure if it is an intented nerf. If you want to nerf the ultimate, just up the cost or shorten duration. This is not the way. ArtCraftQA 1 Link to post Share on other sites
thomasblair 3,501 ArtCraft Dev Share Posted April 7 7 minutes ago, harry said: Left vessel was from today - used bon tippers, and dust rerolls. Legendary disc, legendary belt. Right vessel was from 3 weeks ago - no tipper, no rerolls. Legendary disc, legendary belt. If white vessels have 30% difference...then purple/legendary with philo stone will max at 235 stat or so...instead of 250. Fix please... I did LW and weaponsmith crafting in 6.5 and the result was just about the same as 6.4. Same overall damage, same stats. Necro is borked af This is not a bug, the amount of attributes granted from vessel's was tuned using the Fae in 6.400 and the final data unfortunately did not get propagated to the other races in 6.400. (This is why the Fae has had lower attreibute potential than the other races in 6.400). Thomas Blair ArtCraft Entertainment, Inc. Follow us on Twitter @CrowfallGame | Like us on Facebook Link to post Share on other sites
harry 18 Share Posted April 7 The only problem with that is that Fae base stat is total 100...rest can start with total of 80-90. Link to post Share on other sites
Davammas 17 Share Posted April 7 2 minutes ago, thomasblair said: This is not a bug, the amount of attributes granted from vessel's was tuned using the Fae in 6.400 and the final data unfortunately did not get propagated to the other races in 6.400. (This is why the Fae has had lower attreibute potential than the other races in 6.400). Not a mention in the patch notes. Feel like that's a big one... Link to post Share on other sites
Koerpermilch 175 Share Posted April 7 (edited) 27 minutes ago, harry said: Then purple/legendary with philo stone will max at 235 stat or so...instead of 250. Reaching 236 on purple vessels on average (except SPR-based, those are a bit higher). That's less than blue vessels previously. Kinda makes sense, given that we could reach hard cap on main stat just with the vessel. Now the jeweller's burs actually have a purpose because their cap increases were meaningless before, increasing caps for non-main stats that you didn't reach anyways. But should be put into patch notes at least. Saves us the trouble to report it and the QA team the trouble to add a new bug ticket for it because apparently they didn't know about this change either. Edited April 7 by Koerpermilch Link to post Share on other sites
harry 18 Share Posted April 7 (edited) Base fae total starting stats - 100 Base half elf starting stats - 80 When necro crafting Fae vessels it was perfectly fine to get lesser results because of the higher base stats. But it is completely wrong to align necro crafting of other races vessels to the fae. Edited April 7 by harry Link to post Share on other sites
Koerpermilch 175 Share Posted April 7 OBJECTION! Guinecean for example also gets 100 stats (well, the most aesthetic race deserves that much at least) Half-Elves have an extra minor slot Link to post Share on other sites
harry 18 Share Posted April 7 Maybe I don't have the whole picture here...but how are you supposed to hit 250 cap stat now? A 6.5 legendary vessel with lego philo stone will turn out 235-238 AT BEST. In 6.4 it was working as intended..lego vessel with lego philo stone end result main stat was 247-250. Link to post Share on other sites
mcfizzlestag 21 Share Posted April 7 who says everyone is supposed to hit a the max stat cap with just a vessel? Link to post Share on other sites
harry 18 Share Posted April 7 What else is out there that increases the stat cap? Link to post Share on other sites
Yoink 1,615 Share Posted April 7 2 minutes ago, harry said: What else is out there that increases the stat cap? Rings. You can get +4ish to a stat and its cap on rings. Link to post Share on other sites
harry 18 Share Posted April 7 The ring give just stat...not stat cap. Only the vessel give you stat cap increase. Link to post Share on other sites
Koerpermilch 175 Share Posted April 7 Just now, harry said: The ring give just stat...not stat cap. Only the vessel give you stat cap increase. If you buy Jewelers Bur and add it to the rings, they increase stat caps as well. That's why I wrote above now you have a need for those in endgame crafting, whereas previously they are pointless if your lego vessel already caps the 250 limit Link to post Share on other sites
Yoink 1,615 Share Posted April 7 1 minute ago, harry said: The ring give just stat...not stat cap. Only the vessel give you stat cap increase. Link to post Share on other sites
Recommended Posts