Pystkeebler 415 Share Posted June 19, 2021 (edited) Stunned mobs are frequently changing position to face players even when stunned. So it's next to impossible to, for example, kidney shot something and then get behind it. It's not 100% of the time, but it's very very often. Most notably, spiders, hellcats, etc. in Sun Temple zone. Edited June 19, 2021 by Pystkeebler Link to comment Share on other sites More sharing options...
Pystkeebler 415 Share Posted June 19, 2021 Was clicking quickly to apply attributes to con, and after all points were spent the + next to con was still there like I could continue applying points though I had none. Link to comment Share on other sites More sharing options...
coolster50 2,957 Share Posted June 19, 2021 (edited) Can't see HP bars on Practice dummies This is not the execute you are looking for Careless Whisper does not have any VFX for when Empowered Whispers procs. It used to have VFX and SFX associated with it This wall segment isn't connected Keen Guard's tool tip is wrong. It does not give 150 barrier for 3 seconds for any number of pips Healing Bonus and Personal Healing Modifier aren't applying to Dirge's Keen Guard heal logged into my alt account for the first time on 6.54, but didn't get the opening cinematic Potion preview shows Rare Potions, but the potions are actually Uncommon There's this little swirl VFX that appears when you use a power. Noticed it on Knight and Frostweaver Sometimes Knight Block will go on a 30 second cooldown if you get interrupted while using it. Very annoying. https://clips.twitch.tv/InnocentHonestFalconKappaPride-zJB0uOdCgy1TTpZD Got stuck in the ground when I placed a Throne Lodge on top of my self atop the new Mountain Parcel. Runic recipes don't seem to be dropping from Elementals. Killed an Elemental Boss in Dregs and he didn't drop one. You used to be guaranteed 1 drop from an Elemental Boss. Haven't tried Big Boss or Mega Boss. Some patches of grass don't change with the seasons Edited June 19, 2021 by coolster50 ArtCraftQA 1 You Can't Be A Genius, If You Aren't The Slightest Bit Insane. Link to comment Share on other sites More sharing options...
veeshan 1,918 Share Posted June 19, 2021 Deadeye major is missing a skill (Muiltishot use to be on it) now it just 2 stats and sparring passive no 4th thing maybe it getting a new ability thats not in yet or maybe somone accidently deleted muiltishot on it Veeshan Midst of UXA Link to comment Share on other sites More sharing options...
ComradeAma 764 Share Posted June 19, 2021 Chat does not support shrug emote. How am I going to meme now ¯\_(ツ)_/¯ ? ArtCraftQA 1 Link to comment Share on other sites More sharing options...
veeshan 1,918 Share Posted June 19, 2021 Sooo orb skills (Waterspirit/Chaos Orb) are almost perfect now in regards to working properly however just this last problem i found. They work perfectly going down hills and around doodads and items and things however they still struggle going up hills. They try and go horizonal up the ramp or hill and it find a spot where it can glitch through horizontally and pop down below the ramp if possible if not it get eaten by the terrain, Ii found out it happens 2 ways atm. 1. as shown in the video it glitches when it changes planes angles so aka when it goes to top of ramp and transitions from 45degree angle to a flat terrain, happens on staircases and ramps into forts. 2. If its going up a hill for longer period of time so for example ramp up to the portal gates and the ramp to the cave statue camp. In this case it will travel roughly half the length it would normally go in almost every cases before glitching below the ground. hope this helps. props though on getting it to work as reliable as it does now much improvement just gotta get past this last issue and i think the orbs entitiy skills will be 100% good and you might be able add more orb type skills ArtCraftQA 1 Veeshan Midst of UXA Link to comment Share on other sites More sharing options...
WarRath 7 Share Posted June 19, 2021 (edited) The NPE is broken (at least for me or SUN). I get the Enemy Sanctuary Debuff and DIE no matter what I do. I just cant get there and cap the fort. NPE is broken I cannot complete the NPE - therefore NO MUG Edited June 19, 2021 by WarRath Link to comment Share on other sites More sharing options...
Blahdiblah 1 Share Posted June 19, 2021 2 hours ago, WarRath said: The NPE is broken (at least for me or SUN). I get the Enemy Sanctuary Debuff and DIE no matter what I do. I just cant get there and cap the fort. NPE is broken I cannot complete the NPE - therefore NO MUG It looks like it is all of Sun faction that has this issue. Link to comment Share on other sites More sharing options...
Alcon 35 Share Posted June 19, 2021 (edited) Lunarium gate in Sky Point is killing friendlies again. Check my debuff and the other unfortunate crows. Edited June 19, 2021 by Alcon Link to comment Share on other sites More sharing options...
Bozo 0 Share Posted June 19, 2021 the earth temple stablemaster gave me the quest "canyon convergence". Ran to the ? location for the turn-in NPC, but they are nowhere to be found. I'm unable to complete the quest, and stuck from advancing my quest line. Link to comment Share on other sites More sharing options...
Alcon 35 Share Posted June 19, 2021 Lord of the Forest major discipline gives Protection Stake which states that it gives 0% Personal Damage Modifier. Protection Stake may have that same problem in all instances. ArtCraftQA 1 Link to comment Share on other sites More sharing options...
GraeAKL 7 Share Posted June 19, 2021 On 6/18/2021 at 10:06 AM, Maliknar said: Spirit Whip is doing some crazy stuff on test. I have used it with Stormcaller and Archmage and it does very different things.Stormcaller (video: https://drive.google.com/file/d/1XQp_VgamOIJsp_13NmtMZmM-STWOiW9I/view?usp=sharing) it will do a double hit on the primary target and the 3rd hit will "whip" to a second target. Does this no matter which practice dummy you use at the ranger camp thats part of the NPE. This is also causing the Capacitate stacks to stack faster as each dmg hit causes a stack. Meaning on single target attacks you effectively get Lightning Shield (6 stacks of Capacitate) twice as fast. Archmage (video: https://drive.google.com/file/d/1YkAiCBL7R3ydqsXm2Yy8uwKi_sNQcdxi/view?usp=sharing) Will whip to all 3 practice dummys IF you are attacking the right or left dummy. If you attack the middle dummy it only damages that dummy once and "whips" to one other dummy but not both. I am guessing this is the actual "whip" of the ability where it can only damage going in one direction which is fine. Just not clear in the description that is what it does. Either way it is functioning differently between these two promotions and I wanted to report it. I concur with SC and spirit whip.. when basic attacking "primary", whip hits "primary" then moves to secondary target. Whip should be hitting secondary and tertiary targets after basic attacking primary. Spirit Whip needs clarification on the radius of each whip jump. ArtCraftQA 1 Link to comment Share on other sites More sharing options...
Alcon 35 Share Posted June 19, 2021 (edited) Dummies in Earth Temple are friendly. Moon faction can't hit them. There isn't even a Barracks in the training area of The Lunarium for us to hit dummies at. Edited June 19, 2021 by Alcon Link to comment Share on other sites More sharing options...
coolster50 2,957 Share Posted June 19, 2021 7 hours ago, veeshan said: Deadeye major is missing a skill (Muiltishot use to be on it) now it just 2 stats and sparring passive no 4th thing maybe it getting a new ability thats not in yet or maybe somone accidently deleted muiltishot on it Multishot only appears if you are a Ranger. (Duelist can get it if they take Archery) Melee Ranger LMB attacks don't damage wards Fighting invisible players This double outpost is buggy. Capped it, but UI still showed W owned and the fill was red instead of green. You can also cap from the tower or the campfire, but only the campfire updates the UI You Can't Be A Genius, If You Aren't The Slightest Bit Insane. Link to comment Share on other sites More sharing options...
coolster50 2,957 Share Posted June 19, 2021 Ghost Army doesn't disappear when it hits an object anymore!!! However, now it disappears when it hits it's first target instead of continuing until it expires. You Can't Be A Genius, If You Aren't The Slightest Bit Insane. Link to comment Share on other sites More sharing options...
Thon 302 Share Posted June 19, 2021 Despite only having 63 items in my Vault, it states 250/250 slots used. ArtCraftQA 1 Link to comment Share on other sites More sharing options...
Thon 302 Share Posted June 19, 2021 The Sentinel of Earth disappeared from view but was interactable the first time I portalled back in the NPE Link to comment Share on other sites More sharing options...
Thon 302 Share Posted June 19, 2021 After i would spend my Attribute points on one stat, the UI would still show me able to put points into just CON. Clicking the plus for CON did not increase it. Link to comment Share on other sites More sharing options...
McTan 3,103 Share Posted June 19, 2021 Lots of rendering bugs. Sometimes only lips and eyes render (terrifying), sometimes it's lips, eyes, weapons only. ArtCraftQA 1 Hammers High! http://www.mithrilwarhammers.com Link to comment Share on other sites More sharing options...
Tofyzer 490 Share Posted June 19, 2021 Have reported before about combinations in keybinds to be spread out off UI widgets, same happens here in Spell book trays. Have reported before about flickering tooltips on campfires, but now found it happens in any ground circle area buffing powers, like this stakes; Also this tooltips have string description. ArtCraftQA 1 EniXia - Comunidade PT Link to comment Share on other sites More sharing options...
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