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More elaborate sieging: plundering of Keeps


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We need to bring the concept of plunder in the process of sieging because, like inventary loot, stealing eachother's stuff is fun and exiting. Also high risk, high reward should be central to sieging.

So after the attackers is victorious they would for example loot the gold reserve deposit from the defenders that scales with the Keeps level (this is @Chillmate idea, Level 1 Keep = 5k gold on chest, Level 2 Keep = 10k gold in chest ect). That way winning a siege would be worth it.

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