Rkiddle 3 Share Posted July 17, 2021 I have watched a few people give feedback on the games crafting. the most common thing said was. why is there no craft goverened by Int for assembly and Spirit for expermentation or vice versa? They didn't want to have loads of backup characters and I kind of get what they are saying. Currently you need 1 Dex/int crafter and 1 Str/Int crafter and your all good. but that means some Healers and Frost weavers can do no craft or gathering profession well? Anyone know something I don't? Link to comment Share on other sites More sharing options...
Gremel 133 Share Posted July 17, 2021 The idea is that crafting can be the primary thing you do, if you want to be very good at it. Same thing for harvesting. Same thing for combat. So you build your character around what it is you want them to be best at, other things are secondary. Graveyard Harvesting Organization, Union Local 451 [GHOUL-451] is recruiting, talk to your local union rep. Link to comment Share on other sites More sharing options...
Gremel 133 Share Posted July 17, 2021 Sort of like if you were building a stealth class you would put your points in your primary stats and generally ignore the stats that did not apply to your build. Graveyard Harvesting Organization, Union Local 451 [GHOUL-451] is recruiting, talk to your local union rep. Link to comment Share on other sites More sharing options...
Drathnor 13 Share Posted July 17, 2021 So for Runemaking / Alchemy / Necromancy it's better to have maxed dex and the rest in int? Link to comment Share on other sites More sharing options...
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