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7.000 Live Feedback for 8/9/2021

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Please share any feedback you may have from your time playing the game on the most recent patch. This includes subjective observations about your gameplay experience. Bugs that you have encountered should be directed to Bug Reports and don't forget the Legend for ACE feedback on Bugs reported!

If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to support@crowfall.com.

*Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall

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  • I don't know if this is a bug or not, hence the section, but when one is at the maximum level for their vessel one cannot put more than one item in a sacrifice window. When you have multiple items to sacrifice, as for Divine Favor during a campaign, this unnecessarily (and aggravatingly) extends the time it takes to complete the process.
  • It's still super annoying we don't have roll-over EXP when sacrificing items. 

Hi, I'm moneda.


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Please add a button in game for the friend and guild window to add a member to a party when you right click their name. The system is already in place. I have been /invite (their name) people who are not near me and it is a pain. This would be a quick QOL change, If it mattered, remove add to murder until it becomes a relevant feature. It currently is not. Add to party is something needed frequently. 

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I will clearly lower the respecialisation books at 10X less the prixe (it's still 7,5k for a new players who made a mistake)

I know it's faster to reroll and as a player who have 2 years of VIP i don't really care, but i've seen lot of new players struggling in the general chat because they are new and made a mistake.

You really should lower those prices for the retention of those new players.

I would too add quests like in TESO to incite players into PVP activities, you already done one in NPE (kill 10 players) i would extend it to the majority of the game with repetitive quests like : 

  1. Kill X players
  2. Escort a caravan pigs
  3. Capture an outpost
  4. Capture a fort
  5. Capture a fortress

and give rewards based on the difficulty of those (fortress = more rewards)

Actually the campaign rewards favorise only the biggest guilds/factions and encourage then the zerg, because only the top % of a faction or a guild will get rewards.

And the divine favor RNG isn't helping, actually autumn objectives for divine favor in Vodinay EU are : kills guards during a siege, destroy buildings rank 3 in a siege and craft major disciplines

no way new players who discover the game without a guild or searching for a guild will bother going in a campaign if they don't win something (sorry but it's the new world (no joke intended) we live in now)


Thelanas Kar'Pal Membre fondateur de l'alliance Naerth en 2001 - Ex Shadowbane European Advisor Damnation/Carnage/Vindication/Corruption http://www.twitch.tv/gorwald/profile

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It used to be quite easy to find out in Beta who was in what guild, if they weren't standing directly before you: most everyone had been to the one Infected and appeared on the scoreboard, so you could check each faction alphabetically for their guild crest.

I'd recommend making it easier to check on the website if you searched for a player name in Guild Search, maybe even guild history across who's transferred from where.

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