Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Tyrant

02/27/15 - Distribution/hosting Outside Of North America For Crowfall

Recommended Posts

You need to consider the latency issue when designing the combat. That's what ArenaNet did when they opted for adding things like invul frames to their dodge. They didn't want to add them, but when faced with just players across the US with a 30-80 ping difference, it became necessary to put people on a more even playing field. If you really want to compound the latency problems, add animation lock and precision FPS gameplay.

 

that's the same nonsense like the "netcode slider bars" in some FPS games.

stay away from that garbage!

Share this post


Link to post
Share on other sites

I'm totally sold on mounts, caravans and their strategic value.

But what are they worth if you cannot play the game properly?

What are tactics worth at 400 ping?

 

I agree sort of what your saying as i am in the EU as well and would love a EU server but....

 

I would rather them spend money on a feature full game polished and working then worry about EU servers. 

Share this post


Link to post
Share on other sites

It's actually quite easy: If you want to "sell" a game to a publisher you need to have a convincing proposal. Convincing proposals are fleshed out and thought through. So it encompasses things like "what content is the game to offer? what's going to make it sold at least X times?" and thus "what's the target audience?" to "what is it going to cost to cover for that offering in the regions we should distribute it to?"

 

Finding the right way to get the game to as many players as possible is of course an important task but MUCH more important is to actually make it happen at all.

 

Do not forget about the fact that the fundraising DOES NOT HAVE TO end with the funding of the KS-Campaign. So the decision about if there will be enough potential customers in the EU to warrant support in any degree will not have to be made at the end of march.

 

Relax.

Share this post


Link to post
Share on other sites

What I'm saying is to stay away from artificially trying to fix latency issues.

That never works.

You can't fix 3rd world internet or trans-atlantic connections with ingame "work-arounds".

 

I am not asking them to artificially fix latency issues. I am asking them to design gameplay elements so there isn't such an issue.  This isn't just a trans-atlantic issue. Certain gameplay elements suffer heavily just being on a server that's across the US.

Edited by frozenshadow

Share this post


Link to post
Share on other sites

If we end up with ~10k early backers in the EU, we'll need to put a server there for the late betas.  The same would hold for Asia-Pacific/Aus/NZ, South America, Russia/Eastern Europe and/or China

well, Russian server will, I hope it will be in Russian language or gibberish?

Share this post


Link to post
Share on other sites

I am not asking them to artificially fix latency issues. I am asking them to design gameplay elements so there isn't such an issue.  This isn't just a trans-atlantic issue. Certain gameplay elements suffer heavily just being on a server that's across the US.

 

what you're basically asking is, to make everyone play with a 200 ping.

we're talking about action combat here, with actual aiming and stuff. how'd you design it to work the same with different latency? you cant!

Share this post


Link to post
Share on other sites

Hmm im just going to say this; Dont focus on selective languages(abandon all idea about it please), would rather see progress towards an EU server.

Many years down the road mby(but even then it feels like a waste), but not now, doesnt feel important.

Share this post


Link to post
Share on other sites

 

Relax.

Hmm, how about no? 

Next week they are opening up Paypal for the Europeans that cant fund ARC on KS and whitout atleast a stretch goal for ONE EU server. That doesnt make any sence at all..

Share this post


Link to post
Share on other sites

what you're basically asking is, to make everyone play with a 200 ping.

we're talking about action combat here, with actual aiming and stuff. how'd you design it to work the same with different latency? you cant!

 

What I am asking for is basic consideration when designing gameplay. Things like smaller detailed hit boxes, multiple hit boxes, and animation lock put more reliance on ping. The more reliance you have on ping, the greater the gap between people with different pings. What you are going to get when you start ramming things like this into a game is them putting in client side hit detection instead of server side because it will start breaking down in actual online play. This isn't a game where you have servers in every time zone. Do you really want client side hit detection? I don't.

Edited by frozenshadow

Share this post


Link to post
Share on other sites

Hmm, how about no? 

Next week they are opening up Paypal for the Europeans that cant fund ARC on KS and whitout atleast a stretch goal for ONE EU server. That doesnt make any sence at all..

 

Well, vote with your wallet as an european that you WANT this game to be properly available in the EU. That's what crowdfunding is about. Just trying to hold your money as ransom for them to promise this service is all wrong.

Edited by Angier

Share this post


Link to post
Share on other sites

Do not forget about the fact that the fundraising DOES NOT HAVE TO end with the funding of the KS-Campaign. So the decision about if there will be enough potential customers in the EU to warrant support in any degree will not have to be made at the end of march.

 

Relax.

 

We're not insisting because we're unpatient, we're insisting because they're asking us to fund them.

Almost half of the kickstarting money came from Europe and more is coming through Paypal next week.. by the end of March the European contribute will be (probably) almost one million dollars. What do we get from it? The certainty of playing on US servers with 100-200 ping, and the possibility of ending up with some greedy publisher? We are not even sure we'll be able to play on EU servers with accounts bought with the kickstarter.

 

All we're saying is that by not confirming an Artcraft european server they're losing money by the hour (money they could use for EU servers), and also players that will not play on EU servers with 'slightly' different network mechanics, slightly different paying model and completely unlinked with NA servers.

 

Well, vote with your wallet as an european that you WANT this game to be properly available in the EU. That's what crowdfunding is about. Just trying to hold your money as ransom for them to promise this service is all wrong.

 

So you're asking us to GAMBLE our money? What is this, a casino or an mmo?

We're already paying for a game *in the works*, now they're telling us we MIGHT have to buy another account for EU, we MIGHT end up with different paying models, we MIGHT have a slightly different game than theirs. Is it really hard to understand our issues here?

Edited by fenrisddevil

y9tj8G5.png

Share this post


Link to post
Share on other sites

Well, vote with your wallet as an european that you WANT this game to be properly available in the EU. That's what crowdfunding is about. Just trying to hold your money as ransom for them to promise this service is all wrong.

i am voting whit my wallet, to be exact 215$

Share this post


Link to post
Share on other sites

Good. Now spread the word about Crowfall, get enough EU backers together to show them we are the strong demographic that is worth having a full fledged service for as we claim and we'll be good. Remember the target number: ~10K backers. Not at the end of the KS. But when it's time to decide wether or not to actively look for a publishing partner for the EU.

Share this post


Link to post
Share on other sites

I agree sort of what your saying as i am in the EU as well and would love a EU server but....

 

I would rather them spend money on a feature full game polished and working then worry about EU servers. 

 

I believe knowing that americans have a great game I cannot play is worse than everyone playing without mounts.

You preffer watching twitch streams of a game you cannot play but the guy streaming is on a mount.

To each their own.

Share this post


Link to post
Share on other sites

Good. Now spread the word about Crowfall, get enough EU backers together to show them we are the strong demographic that is worth having a full fledged service for as we claim and we'll be good. Remember the target number: ~10K backers. Not at the end of the KS. But when it's time to decide wether or not to actively look for a publishing partner for the EU.

im not spreading the idea of funding a vision that wont become reality in EU (there is no good publishers)

Share this post


Link to post
Share on other sites

The faster the combat, the more latecy above 100ms tends to hurt. Of course, some find it a bigger problem than others, but let's just say that the combat looks fast enough for me to get annoyed, if there's significant lag. I do understand, if that means you need to partner up. Too bad though, as I have not a single publisher I could honestly recommend. Not that I feel strongly about any of them.

 

What I am worried about, is how such partnership would/will affect monetization of the game and update cycles. As mentioned above, if feasible, it could be more beneficial to rent servers and upkeep while keeping total control of the software.

 

Gordon, could you provide some very rough estimates on costs and consequencies related to different solutions to the issue? I'm honestly happy, if you guys scrap the localization idea. Imo it's pure marketing and I assume it's quite costly, in many ways.. sorry, if I'm asking for something you can't immediately provide an answer to. Just that, if you openly provide the viable options and their consequencies, it's easier to estimate the prospects of the european playerbase and make decisions about backing and recommendations. No reason to immediately put out your plans, just outlines of what you are currently looking at as your options.

Share this post


Link to post
Share on other sites

im not spreading the idea of funding a vision that wont become reality in EU (there is no good publishers)

 

There never are good publishers. They want to have their share of the cake, after all. But there are acceptable publishers. Pulling your vote of confidence just because you don't know yet who they MIGHT have to team up with just makes me state this again: do not participate in crowdfunding if you are not willing to risk your investment. That's what this actually is. A risk investment.

Share this post


Link to post
Share on other sites

There never are good publishers. They want to have their share of the cake, after all. But there are acceptable publishers. Pulling your vote of confidence just because you don't know yet who they MIGHT have to team up with just makes me state this again: do not participate in crowdfunding if you are not willing to risk your investment. That's what this actually is. A risk investment.

the thing is tho, no one want them to team up whit some "acceptable" publisher (i think all of the european community would agree). i want them to TAKE our money and throw them on someone that they can rent from, that way ARC have full control over the game we all want.. And im not unbacking just yet.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...