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7.000 Live Feedback for 8/19/2021


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Please share any feedback you may have from your time playing the game on the most recent patch. This includes subjective observations about your gameplay experience. Bugs that you have encountered should be directed to Bug Reports and don't forget the Legend for ACE feedback on Bugs reported!

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I have a suggestion for a quality of life improvement. Instead of having a set of the starter gear appear in your inventory when you swap worlds, add another book next to the level-up and respec ones that gives the player a set of the starter gear if they interact with it. It is mildly annoying to have to destroy them each time and sometimes folks end up burning import tokens on this gear accidentally.

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The changes that came with 7.0 has put the brigand in a relatively bad spot. The nerfs seemingly aimed at warden, did very little to nerf the oppressive power of warden, but hurt the brigands survivability, and general ability to brawl significantly. Not only did the ulti nerf hurt it's sustain and mitigations, It doubled down on the energy issues it was already suffering from, from when weapon weights were changed.

As it stands, with the changes that came through, black guard outclasses brigand as a stealth brawler in ever aspect, whilst being significantly tankier, having very strong anti heal capabilities, nigh infinite barrier access (seriously, why does blackguard get to be even tankier than a secutor can be while still putting out better damage) and still having access to a stealth ultimate.

Right now Brigand feels like one of the worst stealth picks barring maybe the duelist specs, with it's only redeeming feature being that it has access to Hunter, which doesn't help it very much when it can't face off against the stealthers it should be hunting.

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Consider having the "damage immunity" you get from logging in and going through rune gates also fill Frostweaver Ice Stores.

It's incredibly annoying having to spam the ground every time you log in or go into another zone.

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I would like to suggest adding a Reward for top 3 in total divine favor the reason for this is getting top 3 in favor is actually achievable for those mid to smaller size guilds where conquest is not so much, so it offers those guilds a certain goal to strive for as a secondary win condition kind of thing. I would make it so you cant claim the favor rewards if you scored in top 3 of conquest aswell so you cant aim to get top 3 conquest and top 3 favor which should leave a little more room for smaller guilds to get a win condition for them.
I think conquest should be more valuable as a reward however i think top 3 favor could be up there maybe 75% or so dust/gold value of the conquest one.

Another potential option would be to bracket the rewards so there rewards for alliance with 200+ members then another for 100+ and then 50+ (Numbers are subjective just for example, this way large medium and small alliances have something to shoot for in what they can call winning the campaign agaist those guild of similar sizes of course reward size wil be smaller for smaller brackets since less member to share between and so on.
But right now the game is kinda missing goals for smaller alliances in dregs and things to aim for.

Edited by veeshan

Veeshan Midst of UXA

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7 hours ago, UnderGrowth said:

The changes that came with 7.0 has put the brigand in a relatively bad spot. The nerfs seemingly aimed at warden, did very little to nerf the oppressive power of warden, but hurt the brigands survivability, and general ability to brawl significantly. Not only did the ulti nerf hurt it's sustain and mitigations, It doubled down on the energy issues it was already suffering from, from when weapon weights were changed.

As it stands, with the changes that came through, black guard outclasses brigand as a stealth brawler in ever aspect, whilst being significantly tankier, having very strong anti heal capabilities, nigh infinite barrier access (seriously, why does blackguard get to be even tankier than a secutor can be while still putting out better damage) and still having access to a stealth ultimate.

Right now Brigand feels like one of the worst stealth picks barring maybe the duelist specs, with it's only redeeming feature being that it has access to Hunter, which doesn't help it very much when it can't face off against the stealthers it should be hunting.

Hurt archers relativly well too atleast in small scales where there often primary targets, the nerf was definelty aimed at wardens however the other 2 archtypes got hit by the collateral dmg unfortuently was kinda a poorly aimed nerf imo however that being said you can help a little with the energy problem is you use weapon weight enchant on the offhand since the dmg isnt a big deal on offhand it helps a little but still rough.

I kinda wish warden were kept as the weapon swapping role specilised in doing melee and ranged (it was unique play style for that archtype that you couldnt get elsewhere realy bouncing in and out of combat with forest step and disengages was fun). they could of expanded on it by having tray swapping provide a buff for short duration to buff there tray they just swapped too promote tray jumping. they shouldnt of added trap master imo and have brigands be the set up ambush role with the stealth traps imo but o well maybe some day

Veeshan Midst of UXA

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9 hours ago, ZYBAK said:

Consider having the "damage immunity" you get from logging in and going through rune gates also fill Frostweaver Ice Stores.

It's incredibly annoying having to spam the ground every time you log in or go into another zone.

Go ahead and just do this for all things. Pips, auras, ice stores.

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