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7.000 Live Bug Reports for 8/20/2021 V2


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Update Notes,  and Legend for ACE feedback on Bugs reported

Please share any bugs you noticed while playing the game, these are objective issues with gameplay. Overall feedback or opinions on systems should be directed to Feedback

If you encounter disconnection problems, showstopper bugs, or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to support@crowfall.com. 

*Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall

ArtCraft Entertainment, Inc.  [Rules of Conduct]

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Do not meddle in the affairs of dragons, for thou are crunchy and go well with ketchup!

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When going into Dregs or Shadows with a new character you get a message "Inventory items that can not be equipped will be moved to vault, Confirm"
Then you click Confirm
Then it says "Inventory items moved successfully"
Then you are back to the start, you can do that as often as you want.

In my case I had 3 bandages in my character, it prevented me from entering shadows and dregs. Vault has plenty of space free.

The bug was introduced during one of the last hotfixes, it worked 2-3 weeks ago

Edited by Lirezh
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EU dregs, there are outposts in zones that are not marked on the map. Examples of these missing outposts are on Trinity Lightforge V21 and around d26; on map Brackus I13.

Edited by Thon
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Bug:

US East, Shadows campaign, Bubbatadoo map, "Fort of Prince Rumze" (W16).

Sun claimed the fort but at the end of the siege time the fort lost its flag and showed as neutral ownership.

The fort guards are Sun guards. The fort chest can be accessed by Sun players. So we still own it but it doesn't show it on the map, and isn't showing as owned in the leaderboard, and presumably is not giving us point (though it says it is if you stand inside of it).

 

edit: after the server maintenance, it reverted to fully neutral but 100% we had that fort at the end of the siege window because I was there.

Edited by Slamz
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The current leaderboard calculations make no sense: 

ENBmJHD.png

 

#1 has less kills, less assists, less caps, and less crafting, but had triple the score?

If you're going to show values that contribute to score, the amount they contribute needs to be much more clear, or it's largely pointless (heh).

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PDM stacking is currently bugged a bit

picture 1: Normal passives PDM from human warden

Picture 2: PDM with passives from human warden and prot stake+fort stake(goes to 11 should be 14)

Picture 3: After I leave the prot stake it goes down to 6%

 

unknown.pngunknown.pngunknown.png

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The Australian Shadow Campaign crashed and now I can't login to the game anymore at all on an account level.

Fix that you don't load a zone when logging into the server lobby.

 

2021-08-22T09:20:03.750Z INFO    LOGIN     - GameStateInGame got physics disconnect, returning to lobby _||_ SessionGuid=[470a7db5-731c-4504-904f-eafe79f66071] 
2021-08-22T09:20:03.751Z EXCEPTION LOGIN     - Unhandled exception unloading previous zone  System.InvalidOperationException: Nullable object must have a value.    at System.Nullable`1[T].Unbox (System.Object o) [0x00000] in <00000000000000000000000000000000>:0   at AudioManager.CleanupForZone () [0x00000] in <00000000000000000000000000000000>:0   at GameManager.CleanupForZone () [0x00000] in <00000000000000000000000000000000>:0   at GameStateInGame.ReturnToLobby () [0x00000] in <00000000000000000000000000000000>:0   at System.IO.Pipes.PipeStreamImpersonationWorker.Invoke () [0x00000] in <00000000000000000000000000000000>:0   at UnityEngine.AudioSettings+AudioConfigurationChangeHandler.Invoke (System.Boolean deviceWasChanged) [0x00000] in <00000000000000000000000000000000>:0   at AsyncClientServerLib.AsyncTcpClient.Update () [0x00000] in <00000000000000000000000000000000>:0   at AsyncCrowfallClient.Update () [0x00000] in <00000000000000000000000000000000>:0 
2021-08-22T09:20:03.755Z INFO    THREADING - Removed dead thread _||_ Name=[OutgingMessageManager Worker 1000] 

Logfile details

Edited by Celludriel
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There are often weird behaviour with dodges.

I just failed to secure a kill cuz for some reason my char rolled backwards. Which is crazy cuz all i cared about was closing on that guy ASAP.

In the end i ended up farther and had to waste my second roll, a gap closer and extra time to close on the target when i could have kept up with them.

I know this is vague but I think it is something yall need to be aware of.

I do know dodge while you bandage is a sure way to see weird dodge behaviour.

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Muftaru W13 outpost, one of the guards on the South side of the tower spawns stuck between all the trash. Honestly, all the trash/obstacles should be deleted from every outpost, as they LoS and block NPC pathing, and it's a mess.

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Dying near a war table during a siege doesn't allow manual release:

Dying near a War Table during a siege replaces the release prompt with the War Table's interaction "Hold F (Not available during a siege)" rather than "Hold F to release"

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  • DEV-Tiggs changed the title to 7.000 Live Bug Reports for 8/20/2021 V2
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