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icepants

Melee Druid

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I know that Druids are classified as a Support Archetype but I was wondering if they had the capability to be partly specialized in DPS or Melee. I'm not sure if this has been mentioned before but I couldn't find it anywhere. I was thinking it would a cool combination if it was actually possible.

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With a base Strength of 1 and Dexterity of 2, Druids would be seriously handicapped in Melee combat, unless they can do Spirit-based damage. That is possible, though. Even with that, druids would be pushed easily and probably get less benefit from active block/dodge than a higher Dexterity toon. I think every class will be deadly in combat, but Druids may have to rely on magic to survive 1v1 PvP.


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I hope this kind of changement will be possible by the Promotion classes. The attributes we see on the page are the basic ones, I guess they can change if we can change the role :)

 

Anyway, Intellect can be usefull if they add melee skills (kind of animal spirits...). Strength or Dexterity are not the only possibilities to make DPS, Intellect can still be used with Magical melee skills ;)

Edited by shmilbick

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All signs are pointing to Druid not relying on melee combat when you compare the stats of the Druid to every other archtype. This isn't to say that Druid is going to be helpless and unable to deal damage, but probably not in the melee sense. It's also possible that there could be some sort of transformation available like in WoW, but at the moment there is very little information out about what individual classes can and cant do. 


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All signs are pointing to Druid not relying on melee combat when you compare the stats of the Druid to every other archtype. This isn't to say that Druid is going to be helpless and unable to deal damage, but probably not in the melee sense. It's also possible that there could be some sort of transformation available like in WoW, but at the moment there is very little information out about what individual classes can and cant do.

 

Having the ability to transform as a Druid like they can in WoW would be awesome but it seems like the developers are trying to avoid many of WoW's commonly used designs. Hopefully they do something similar to this but slightly different so that it's more original.

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Having the ability to transform as a Druid like they can in WoW would be awesome but it seems like the developers are trying to avoid many of WoW's commonly used designs. Hopefully they do something similar to this but slightly different so that it's more original.

I was thinking more like Diablo 2's Druid with the Lycanthropy skills.  That would be delicious.

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Using SB as a point of reference, it should be possible to make a melee druid, albeit not a top-tier damage-dealer. The lower starting stats can be increased using the Character Creation Runes, lowering some stats and increasing others, to become more strength or dexterity focused. Also as has been mentioned previously in this thread, it may be the case that weapons will exist which use other stats as their damage base, as well as for Attack Rating.

 

This was the case in Shadowbane as well, where a weapon could use the same 'Focus Line' as the Druid's spells did, instead of the traditional weapon Mastery Line. The following image is an example of that:

 

pnQNRYH.jpg

 

 

Here we see a Druid that uses a Staff for Melee, wearing Light Armor. Both the Normal Staff and Light Armor use Dexterity for their base stat, which is typically low on a Druid, while Nature Lore, the Druid's Class Skill, used Intelligence. The Normal Staff used the Staff and Staff Mastery Skill Lines respectively as their bases for Damage, Attacking Rating, Defense and available weapon powers.

 

There was a weapon however I believe called a Druid's Staff, which used the specialized Druid Focus Line, Nature's Lore, as it's Base Mastery Skill. So instead of making the typical Low Defense, High ATR Intelligence/Spirit/Constitution caster build, you could make a High Defense/Very High ATR Intelligence/Dexterity melee build. This build would have much lower health and mana pool than a traditional druid, and do lower minimum damage, slightly lower maximum damage, and the same with heals.

 

It did however have extremely high ATR, for both it's spells and it's melee attacks, meaning that it rarely ever missed with either attack-type. It's high defense meant that it could avoid being hit as well. Druid's were not typically targets you wasted a Defense-debuff on, they were usually ATR debuffed. At Range, this meant the druid with it's extreme ATR could still hit it's targets, while avoiding being hit itself. Playing this template required you to do what was called 'Stance Dancing', switching between Offensive, Defensive and Normal as the situation required, with each impacting your ATR, Defense and Damage accordingly.

 

It's use was less for damage-dealing and more for CC or support. Snares and stuns were unaffected negatively by any damage reduction due to it's Stats or Stance, and the same was true of it's percent-based heals. In group fights, this was a debuffer/support druid, much as I expect Crowfall's Druids will be. In solo fights it was a fun gimmick build, and could kill just about anything 1 on 1. Outside of those areas though, it was largely ineffective.

 

Long story short - too late for that I know! - if SB was any indication, melee druids may be viable, in their very limited niche. The character creation and development options which CF seems it will use, to say nothing of the gear types, should allow us to make all manner of specialized builds, such as this example. It's going to be fun finding out just what can and can't be done. :)

 

EDIT: I forgot to mention, this druid could take one of the Lycanthropy-based Discipline Runes, Werewolf, which granted stat bonuses, speed buffs, new attack powers - with ATR and Defense Debuffs, as well as Bleeds - which worked very well with this build.

Edited by Anthrage

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Using SB as a point of reference, it should be possible to make a melee druid, albeit not a top-tier damage-dealer. The lower starting stats can be increased using the Character Creation Runes, lowering some stats and increasing others, to become more strength or dexterity focused. Also as has been mentioned previously in this thread, it may be the case that weapons will exist which use other stats as their damage base, as well as for Attack Rating.

 

This was the case in Shadowbane as well, where a weapon could use the same 'Focus Line' as the Druid's spells did, instead of the traditional weapon Mastery Line. The following image is an example of that:

 

pnQNRYH.jpg

 

 

Here we see a Druid that uses a Staff for Melee, wearing Light Armor. Both the Normal Staff and Light Armor use Dexterity for their base stat, which is typically low on a Druid, while Nature Lore, the Druid's Class Skill, used Intelligence. The Normal Staff used the Staff and Staff Mastery Skill Lines respectively as their bases for Damage, Attacking Rating, Defense and available weapon powers.

 

There was a weapon however I believe called a Druid's Staff, which used the specialized Druid Focus Line, Nature's Lore, as it's Base Mastery Skill. So instead of making the typical Low Defense, High ATR Intelligence/Spirit/Constitution caster build, you could make a High Defense/Very High ATR Intelligence/Dexterity melee build. This build would have much lower health and mana pool than a traditional druid, and do lower minimum damage, slightly lower maximum damage, and the same with heals.

 

It did however have extremely high ATR, for both it's spells and it's melee attacks, meaning that it rarely ever missed with either attack-type. It's high defense meant that it could avoid being hit as well. Druid's were not typically targets you wasted a Defense-debuff on, they were usually ATR debuffed. At Range, this meant the druid with it's extreme ATR could still hit it's targets, while avoiding being hit itself. Playing this template required you to do what was called 'Stance Dancing', switching between Offensive, Defensive and Normal as the situation required, with each impacting your ATR, Defense and Damage accordingly.

 

It's use was less for damage-dealing and more for CC or support. Snares and stuns were unaffected negatively by any damage reduction due to it's Stats or Stance, and the same was true of it's percent-based heals. In group fights, this was a debuffer/support druid, much as I expect Crowfall's Druids will be. In solo fights it was a fun gimmick build, and could kill just about anything 1 on 1. Outside of those areas though, it was largely ineffective.

 

Long story short - too late for that I know! - if SB was any indication, melee druids may be viable, in their very limited niche. The character creation and development options which CF seems it will use, to say nothing of the gear types, should allow us to make all manner of specialized builds, such as this example. It's going to be fun finding out just what can and can't be done. :)

 

EDIT: I forgot to mention, this druid could take one of the Lycanthropy-based Discipline Runes, Werewolf, which granted stat bonuses, speed buffs, new attack powers - with ATR and Defense Debuffs, as well as Bleeds - which worked very well with this build.

I'm really looking forward to seeing how many builds will be possible in Crowfall. From the looks of it, the game is going to be very customizable and will give a great opportunity to test out different builds like Melee Druids.

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Maybe they can channel the power of some animal to become strong and wack people with that staff instead of casting with it. Cause it's a magical class, you can make up whatever reasons you want LOL.

Maybe they duct tape the staff to their forehead and turn into a unicorn and impale people with their horn. Edited by vunak

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Maybe they duct tape the staff to their forehead and turn into a unicorn and impale people with their horn.

  ^^^^^This LOL.  For real though SB Druids were really awesome even when you didn't spec melee you mass CC and AOE them to shreds.


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i think the frostweaver might cover what you wanted

melee weapons ("frostcleavers"), presumably with short to mid range magic damage and crowd control

 

presumably the promotion classes would let you focus on melee, magic or a mix...


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keep in mind that while the classes are extremly flexible it still is a class based game.  while I believe it will be possible to build a melee druid, it most likely won't be able to compete with classes specifically built towards the role.  although there's also room for the future, and shape changing is definitely something that I could see as being viable.

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keep in mind that while the classes are extremly flexible it still is a class based game.  while I believe it will be possible to build a melee druid, it most likely won't be able to compete with classes specifically built towards the role.  although there's also room for the future, and shape changing is definitely something that I could see as being viable.

 

People pull the strangest things out their ass. I think X so it must be true. What is the point is wasting development on letting someone be something if it can't actually do what that build allows. 

 

We're not talking putting a melee weapon in hand and whacking things saying "hey I'm melee." So if you have such things as disciplines or promotion classes that gives these types of abilities, I highly doubt they will be half-assed. 

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