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Will there be anything like add-ons for crowfall to have player Interfaces, Skins, Mods & other community created stuff?

Would really love to see these things since they can help personalize the game a lot more and make it fit more to your own play style!


...obstacles do not exist to be surrendered to, but only to be broken. "***** ******"
I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion. "Alexander the Great"

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i hope not

Why not? These are normally only cosmetic UI enhancing stuff that don't give you an advantage over any one else personally I haven't found an MMO-RPG where the UI was like I personally would like it to be and what is most beneficial for me.

 

With or without you would still be able to do the same all it does is make the game look even better.

 

I have seen ppl be against addons for random reasons that I never really understood if they don't give you an advantage what is the problem?


...obstacles do not exist to be surrendered to, but only to be broken. "***** ******"
I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion. "Alexander the Great"

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not every game is coded to have addons (which means maybe more time that ArtCraft needs to invest, to code crowfall that way)

 

also sometimes ppl make really neat addons that are VERY usefull and that means that u "have" to use it.

 

eitherway for what would u like an addons?


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not every game is coded to have addons (which means maybe more time that ArtCraft needs to invest, to code crowfall that way)

 

also sometimes ppl make really neat addons that are VERY usefull and that means that u "have" to use it.

 

eitherway for what would u like an addons?

 

Mostly for Unit frame, Actionbars and Inventory/Bank management


...obstacles do not exist to be surrendered to, but only to be broken. "***** ******"
I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion. "Alexander the Great"

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Hi, some of you may know me and some of you may not. I'm Pawkette and I, amongst other game developery things, make Addons for MMOs.
 
I thought I'd stop by and talk a little bit about Addons and the impact they have on development resources, game design, and my own enjoyment of products (I know personal stuff).
 
Development Resources:
Why oh why did we decide to do this?!
 
One really important thing to remain cognizant of throughout this somewhat rampling post, is that the choice to allow your end user to modify their game experience in more programatic ways can both be taxing on game design as well as development resources. These days, most companies are licensing a couple middlewear solutions for UI. There's Coherent UI, Scaleform, Iggy, and then a couple specifc to some game engines like Unity's NGUI and Unreal Engine 4's Slate / UMG. The other option is to roll your own solution, games like WildStar, Elder Scrolls Online, World of Warcraft, and Warhammer Online have all rolled their own UI systems. This can be a great burden on a small development team and requires someone with a lot of knowledge on core UI concepts, sure the ideas haven't changed much since the 80s but it's still a lot of work to implement all of the core widget behaviors, and then figure out how to do scripting of logic and appearance. It's also difficult to cross polinate systems, if you're developers are working in one area all the time (say Scaleform) and you have a modding system for your UI written in Lua, it can be very difficult to maintain those two systems as one simply isn't getting hammered on at the same rate as the other during pre-pro and production.

 

Game Design:

Make no mistake, your choice here will impact your game.

 

Another often overlooked element of Addons is the two way street they create between consumers of design and creators of design. Simply put, modding the UI introduces nuance to your product that is very difficult to account for if you're trying to create a very refined end user experience. What was once a known platform becomes one in which players are in far greater control of how they consume information. Very rarely does the desire to change that information's presentation come without the desire for more information, they seem inseperable to me. I watched as Elder Scrolls Online removed large swaths of their Addon functionality prior to launch to the dismay of lots and lots of vocal forum goers, the idea that they wouldn't be able to consume the information in the game the way they had expected to be able to was frustrating for people.

 

The choice to offer your end user the ability to modify their experience in any sense is one that can't be made lightly. As a modder, I stand firmly in the camp that it can enable a better experience for everyone, but that is very specific to an environment where people aren't expected to be consistently on equal footing.

 

Are they fun?:

I honestly can't tell you, my experience is weird.

 

I learned to program writing mods and addons for my favorite MMOs growing up, without Lua, without World of Warcraft and Warhammer, I wouldn't really be where I am today. I also know that my enjoyment of playing the games in which I write and manage Addons seems to decrease because I'm constantly fixing things, changing things, worrying about my work and not enjoying the game. I don't know about everyone else, from a perspective of just consuming addons it may be different, but that's kind of where I stand.

 

Anywho, UI has become a very important aspect of Game Development. Largely, because people went from spending moderate sums of money to risking large sums of money. If you're going to spend 50 million dollars developing your game, you damn well better spend like 1 million making sure you've got some great UX going there and some fancy UI work because most of your system design is going to be represented as that. I would hope that the designers of Crowfall care about their UI and try to make the best experience for us that they can.

 

-Pawkette


:wub:

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Very nicely written, Pawkette!  

 

I would just add that WoW's UI would be nowhere close to where it is today without their addon support.  The community evolved WoW's UI.  One of my beefs with Blizzard is that they absorbed MANY WoW addons into their releases without any mention or thank you to those that worked on the original addons.  It's great that you no longer require an addon, but Blizzard could have done way better at acknowledging the great contributions from the community. /rant

 

Additionally, the MMO UI would not have evolved nearly as much without those MMOs that provided addon support.  

 

Same goes for non-MMO games, which wouldn't have opened the door to Indie games without the introduction of modding.  Valve wouldn't have existed if Quake didn't have modding support.

 

Sure, there's a bit of extra planning and development to support an addon infrastructure, but it also adds far more value to an MMO, by the community, for FREE (excluding the investment in creating the addon infrastructure).

 

World of Tanks is another great example of community added value via addons.

 
IMO, providing community addon support greatly extends the longevity and community, as they are able to contribute more to the game beyond regurgitating news bits and posting opinionated articles.  That sense of ownership can be golden.

> Suddenly, a Nyt appears in the discussion...

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there should be no need for add ons. however

would be amazing (eventually) to have the most customizable user interface out of the box or as some form of micro buyable "user interface skins"

with enough time and work put into it ( let's face it UI can be tricky in this situation) you can have a flexible user interface without having to force others to download some form of third party user interface.

but with the ability to be able to set up a layout( like you can in rift) to export to your other characters. and also to save your UI layouts/colour etc so others can use it to do a quick ui change if they like what you've done with the UI.

quick recap:


- most customizable user interface without giving the certain player bases advantage over each other through third party downloads.
- ability to save,export,import to your own characters and in time to other characters in some fashion.
- possible micro buy to get either a single new type of skin ( maybe 1 new one a month if possible so 12 new skins a year to keep it fresh) and a possible complete skins package offered for "discounted* price at certain events etc?.

i am all for the company to be able to keep making money ontop initial money from the kickstarter and the initial buy. because let's face it.


* running any servers can be quite costly ( cooling,maintenance,electricity bill,security, among many other aspects) adds up.
* keeping up with competitive wages for their employees/friends etc gets costly by the years end.
*the misc expenses that come with renting/owning/expanding any business can also be quite costly.


main thing to keep the game as updated as possible without breaking the game too much. it seems more thought out than most games. now all we gotta do is try it  out and help them improve the game.

 


"people are stupid , given the proper motivation can be made to believe any lie; either because they want to believe it is true or because they fear it is true" - wizard's first rule

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as i've said elsewhere...

 

if the Player can modify ANY aspect of a Client...it will be exploited and end badly...

 

every time...

 

that's been my experience, and why y vote is always "hell NO"

 

just my opinion here...


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let the Code build the World and it's Laws....let the Players build the rest...

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as i've said elsewhere...

 

if the Player can modify ANY aspect of a Client...it will be exploited and end badly...

 

every time...

 

that's been my experience, and why y vote is always "hell NO"

 

just my opinion here...

 

 

Scripting/addon support (developer blessed or not) is not a prerequisite for malicious actors to 'exploit' or modify the game client.

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I hope there will not be addons. A customizable UI is one thing. Addons are an entirely seperate beast. Addons often become required in any game they are permitted in. To date I have not played a game with the ability to create addons where they do not provide me with some form of advantage for having them. Making them borderline mandatory for the assistance they often give.

 

I do not wish to see addons. While I DO want to see a fully customizable UI. Preferably ranging from skins, placement, window size, font, etc. Simply nothing beyond that.


I'm not an idiot, I simply choose not to think.

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I think that in a game where one player can loot another player's stuff, even if it's only in certain scenarios, then addons should not be allowed.  Although it might be as simple as adjusting the UI to make it more user-friendly, it could still give an advantage to the player using the addon.  The argument there would be "Player A has the SuperUI addon, and beat Player B.  Player B does not have the addon, and should get it if he feels that it's an advantage."  That should never be the case in a game like this - one shouldn't HAVE to use a certain addon to feel more competetive.  That's my thought, anyway.

 

Like some other posts I've made (here and on my guild forums), I compare CF to DFO.  In Darkfall, there were no addons, so everyone was on a level playing field when it came to the (horrendous) UI.  Again, just my thoughts/opinion.  Please don't beat me up, addon-lovers...=P

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as i've said elsewhere...

 

if the Player can modify ANY aspect of a Client...it will be exploited and end badly...

 

every time...

 

that's been my experience, and why y vote is always "hell NO"

 

just my opinion here...

 

 

Add-ons don't allow you to cheat a system or so, WoW has been using Client side Add-ons for quite some time as are some other games.

 

Also add-ons don't make a game do anything for you they only enhance some UI to your personal likings,

 

Mods like the ones that are being used in World of tanks tho shouldn't be allwoed cause they actualy help you play better, While in WoW, Wildstar and a few others Add-ons only allow you to costumize UI these addons are not mandatory in anyway you can play the game perfectly fine with out them on competitive level.


...obstacles do not exist to be surrendered to, but only to be broken. "***** ******"
I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion. "Alexander the Great"

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If there are any addons at all hopefully its just Interface related. None of the DBM style stuff.


Please click the Like button if my post was helpful, insightful or made no sense at all.

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Covert Operations Specialists - http://theobsidian.co

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I am hoping for add-on support ESPECIALLY since this will be a PVP game.

Have add-ons to optimize resource management and CD timing is always a plus.

If add-ons arent for you then you dont have to use them

 

-fuzz


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#donteventrip [det] - 1.2 counter-strike OG - SugoiAnime-Planet stats

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