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7.300 Public Test Server Feedback for 10/31/2021


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Please share any feedback you may have from your time playing the game on the most recent patch. This includes subjective observations about your gameplay experience. Bugs that you have encountered should be directed to Bug Reports and don't forget the Legend for ACE feedback on Bugs reported!

If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to support@crowfall.com.

*Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall

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  • DEV-Tiggs changed the title to 7.300 Public Test Server Feedback for 10/31/2021

i'd like to see a drop down box for selecting which chat you have selected, or click on the color in the chat box to change when linking is live

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Would it be possible to add the currently spawned buff at each outpost on the map (like on the hover over tooltip for that camp or something)?  Love the concept, it would be nice if you could check what buffs are available to your alliance without having to manually run around to each camp, as well as needing to know if you want to take a buff away from an enemy and reset it.

 

Additionally, even if you are at the camp there isn't any way to know what the buff is going to give by looking at the pedestal, so you might accidently overwrite something with a lesser/different buff.

 

Noticed that you can get the various levels of buffs as well, it might be interesting if there was some kind of incentive mechanic that actually drove that.  Like amount of outposts/forts your alliance owns in that zone drives the level of the buffs at each outpost in that zone.

Edited by Rasia
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The design on the new mines is really awesome and i love that the Pins on the Map have been updated. Especially the stoneborn ruins were hard to know, if it was a boss or elementals, but now they have their own label. It makes it much better to orient yourself.

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Please allow us to sell starter weapons for 0 gold. Way better than having to drag and destroy half a dozen items.

Also it would be great to auto not bring those when joining a campaign. You will alredy give us another set so just burning newbies' tokens. Also dont give us another set if our equipped stuff is better. I once saw a idea to have this be obtainable at an npc so only people that really want/need those weapons would ever interact with them.

Also a way to see what you inventory looks like without having to log into skypoint would be great.

Ex of annoying stuff that happens:

image.png

 

Edited by BarriaKarl
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  • Armor debuffs no longer reduce more than 10% mitigation
  • Armor Mitigation debuffs that affect all types of armor overwrite all other armor debuffs
  • Elemental armor debuffs overwrite individual Ice, Fire, or Electric armor debuffs
  • Multiple armor debuffs of the same type will not stack
  • Organic armor debuffs overwrite individual Poison, Disease, and Earth armor debuffs
  • Physical armor debuffs overwrite individual Slashing, Piercing, and Crushing debuffs

Is everything 10%? Because that will make non-general debuffs worthless.

Id allow damage sub-types (Slashing, Eletric, Disease, etc.) debuffs to be a little higher, say 15%. To make up for their restrictions.

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image.png

Dont know if I missed it but the spot I checked had no Boss. If that isnt a bug Id suggest rewording the text.

Maybe something like:

'Beware! This is the dwelling of a Wartribe Raid Boss. Adventure here at your own risk.'

This leaves it open whether or not the boss will actually be there. Which matches the respawn mechanic.

Another option would be to gray out the tooltip when the boss is dead. But that might make it too easy and stop people from walking around the map to check.

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Armor debuffs no longer reduce more than 10% mitigation

10% seems a little low. 20-25% max would be better, IMO. Though, it's fine if this also stacks with Armor Penetration buffs.

 

The Kronos Relic can't be bought from the Relic Vendor.

 

Please allow EKs to use the 1s logout timer that Temples use

 

If generic heartwood will replace named heartwood, you can clean up the Exotic Crafting Materials chest

Edited by coolster50

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You Can't Be A Genius, If You Aren't The Slightest Bit Insane.

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I would like to be able to remove the xp and item gain messages that were previously in the "me" tab in the custom chat settings. The general chat and custom chats are flooded with the system messages and I would like to be able to remove them from at least the custom chat tabs.

Also is there a reference we can view that shows all the / commands for switching to different chats? or have the type of chat clickable to change?

 

Edited by Eselewen
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4 hours ago, coolster50 said:

10% seems a little low. 20-25% max would be better, IMO. Though, it's fine if this also stacks with Armor Penetration buffs.

They stack with armor pen for a maximum reduction of 30% which is enough to counter some of a plate wearer, most of a mail wearer, and all of a leather wearer. However, PDM fortified stakes get you 25%, so it counters the max pen+debuff with 5% to the attacker advantage. What I dont know cause I havent read the recent notes very closely is if the other PDM abilities still stack, which would give a bit more/cancel out the advantage.

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1 hour ago, MurphyAKL said:

Were Wildland zones excluded from the Dregs on purpose? If this is the case, there won't be any R10 nodes for the campaign.

The Wildland Zones are just mislabled. They are the outer "adventure" zones on the map.

The zones connected to the temple are the real adventure zones.

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  • Stormcaller/Archdruid: Call Storm causes additional baseline damage, inflicts Execution scale damage against enemies under 35% Health, and has its cooldown reduced by 50%
  • Earthkeeper: Will O' Wisps now also instantly heals your group and you when released, in addition to existing effects.

 

I love seeing these new changes to the druid, esp the Archdruid.  And if you are planning on going this route, I would like to suggest that Archdruid trades out Grasping Roots promo (that applies Blackmantle) for the new Earthkeeper's Will O' Wisps with a caveat that it can only be used in Life Tray. (Since they are the real masters of Life and Death.)

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Will there be a way for the old Heartwood to stack with the new generic Heartwood? If there is no way for them to be converted to the new Heartwood, then it will be quite difficult to finish existing stacks to combine and use for quivers. Perhaps something to convert the old Heartwood into the generic type of the same rarity? If you haven't changed the drop rate of the heartwood, then it would be nice to allow a 1 to 1 conversion in some way.

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Added an additional method to obtain Harvesting Enchants:  Coalesced Essences

  • Each Coalesced Essence is tied to a specific resource and when used create Ethereal Dust or a Harvest Enchant
  • Coalesced Essences can rarely be found on r6+ resource nodes (not motherlodes) in Skypoint, Shadow, and Dregs zones, and only when the node is completely harvested

In general i like this system very much, but i think it is punishing groups, when you cant drop them on motherloads. For Ore and Stone many mechanics push you to harvest in a group and stay together, especially because of the minerals and gems, but you wont be able to get these drops? that sucks. I would love to see it without the exclusion of MLs though.

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Getting this error on Update this morning - Anyone else?

 

<a href="https://ibb.co/3WLp41V"><img src="https://i.ibb.co/d6zPjBX/crowfalltesterrror.jpg" alt="crowfalltesterrror" border="0"></a>crowfalltesterrror.jpg

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