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Campaign Rewards Reworked!


DEV-Tiggs
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Honor, the thrill of battle and bragging rights are great. But do you know what else is good? Prizes of more than 1 million Gold are a nice place to start!

We’ve dramatically increased the rewards for everyone participating in 7.300 Dregs and Shadows Campaigns based upon Community feedback! We value your feedback and would encourage you to post constructive comments below.   
Dregs

The rewards for winning have never been better! To start off, 1st and 2nd place Conquest winners will take home a jackpot of more than 1 million gold on top of a true motherload of other goodies. Feast your eyes on what awaits the top three Winners of Conquest in Dregs!

Dregs Conquest 1st Place - The Victorious

Dregs Conquest 1st - Victorious.png

  • 1,500,000 Gold
  • 25,000 Ethereal Dust
  • 10,000 Conquest Coin (Used to purchase a la carte rewards 7.400+)
  • 100 Mystery Major Discipline
  • 100 Mystery Minor Discipline
  • 100 Mystery Exploration Discipline
  • 100 Stone Wall 1x1 Deed
  • 100 Wooden Wall 1x1 Deed
  • 100 Stone Square Tower Deed
  • 100 Stone Octagon Tower Deed
  • 100 Stronghold Annex: Alchemy Vendor
  • 100 Stronghold Annex: Leather Armor Vendor
  • 100 Stronghold Annex: Plate Armor Vendor
  • 100 Stronghold Annex: Mail Armor Vendor
  • 100 Stronghold Annex: Jewelry Vendor
  • 100 Stronghold Annex: Melee Themed Vendor
  • 100 Stronghold Annex: Necromancy Vendor
  • 100 Stronghold Annex: Ranged Themed Vendor
  • 100 Stronghold Annex: Runed Themed Vendor
  • 100 Stronghold Annex: Stonemasonry Vendor
  • 100 Gold God Statues
  • 100 Swift Mount Crate
  • 800 Hunger Shard (8 varieties)
  • 100 Illustrious Elven Shaper's Gouge
  • 100 Chasing Hammer of the High Forge
  • 100 Small Non-Harvest Hunger Node Prop
  • 100 Medium Non-Harvest Hunger Node Prop
  • 100 Large Non-Harvest Hunger Node Prop
  • 100 Medal Box (Contains 1 of 29 Campaign Badges)

Dregs Conquest 2nd Place - The Conqueror

Dregs Conquest 2nd - Conqueror.png

  • 1,125,000 Gold
  • 12,500 Ethereal Dust
  • 7,500 Conquest Coin (Used to purchase a la carte rewards 7.400+)
  • 100 Mystery Major Discipline
  • 100 Mystery Minor Discipline
  • 100 Mystery Exploration Discipline
  • 75 Stone Wall 1x1 Deed
  • 75 Wooden Wall 1x1 Deed
  • 75 Stone Square Tower Deed
  • 75 Stone Octagon Tower Deed
  • 75 Stronghold Annex: Alchemy Vendor
  • 75 Stronghold Annex: Leather Armor Vendor
  • 75 Stronghold Annex: Plate Armor Vendor
  • 75 Stronghold Annex: Mail Armor Vendor
  • 75 Stronghold Annex: Jewelry Vendor
  • 75 Stronghold Annex: Melee Themed Vendor
  • 75 Stronghold Annex: Necromancy Vendor
  • 75 Stronghold Annex: Ranged Themed Vendor
  • 75 Stronghold Annex: Runed Themed Vendor
  • 75 Gold God Statues
  • 75 Swift Mount Crate
  • 600 Hunger Shard (8 varieties)
  • 75 Illustrious Elven Shaper's Gouge
  • 75 Chasing Hammer of the High Forge
  • 75 Small Non-Harvest Hunger Node Prop
  • 75 Medium Non-Harvest Hunger Node Prop
  • 75 Large Non-Harvest Hunger Node Prop
  • 75 Medal Box (Contains 1 of 29 Campaign Badges)

Dregs Conquest 3rd Place - The Chosen

Dregs Conquest 3rd - Chosen.png

  • 750,000 Gold
  • 5,000 Ethereal Dust
  • 5,000 Conquest Coin (Used to purchase a la carte rewards 7.400+)
  • 80 Mystery Major Discipline
  • 80 Mystery Minor Discipline
  • 80 Mystery Exploration Discipline
  • 50 Stone Wall 1x1 Deed
  • 50 Wooden Wall 1x1 Deed
  • 50 Stone Square Tower Deed
  • 50 Stone Octagon Tower Deed
  • 50 Stronghold Annex: Alchemy Vendor
  • 50 Stronghold Annex: Leather Armor Vendor
  • 50 Stronghold Annex: Plate Armor Vendor
  • 50 Stronghold Annex: Mail Armor Vendor
  • 50 Stronghold Annex: Jewelry Vendor
  • 50 Stronghold Annex: Melee Themed Vendor
  • 50 Stronghold Annex: Necromancy Vendor
  • 50 Stronghold Annex: Ranged Themed Vendor
  • 50 Gold God Statues
  • 50 Swift Mount Crate
  • 400 Hunger Shard (8 varieties)
  • 75 Illustrious Elven Shaper's Gouge
  • 50 Chasing Hammer of the High Forge
  • 50 Small Non-Harvest Hunger Node Prop
  • 50 Medium Non-Harvest Hunger Node Prop
  • 50 Large Non-Harvest Hunger Node Prop
  • 50 Medal Box (Contains 1 of 29 Campaign Badges)

Rewards for Heroes, Contenders, Challengers, and more!

With rewards for all guilds who score more than 200 Conquest points, there are plenty of conquest rewards to go around even if you don’t capture the top slots. Here’s what you can look forward to if you score in the top 20%, 40%, and 60% in Dregs Conquest!

Dregs Conquest 20% - The Hero

Dregs Conquest 20% - Hero.png

  • 375,000 Gold
  • 6,250 Ethereal Dust
  • 2,500 Conquest Coin (Used to purchase a la carte rewards 7.400+)
  • 25 Mystery Major Discipline
  • 25 Mystery Minor Discipline
  • 25 Mystery Exploration Discipline
  • 25 Stone Wall 1x1 Deed
  • 25 Wooden Wall 1x1 Deed
  • 25 Stone Square Tower Deed
  • 25 Stone Octagon Tower Deed
  • 25 Stronghold Annex: Alchemy Vendor
  • 25 Stronghold Annex: Leather Armor Vendor
  • 25 Stronghold Annex: Plate Armor Vendor
  • 25 Stronghold Annex: Mail Armor Vendor
  • 25 Stronghold Annex: Jewelry Vendor
  • 25 Stronghold Annex: Melee Themed Vendor
  • 25 Stronghold Annex: Necromancy Vendor
  • 25 Stronghold Annex: Ranged Themed Vendor
  • 25 Swift Mount Crate
  • 200 Hunger Shard  (8 varieties)
  • 25 Illustrious Elven Shaper's Gouge
  • 25 Chasing Hammer of the High Forge
  • 25 Small Non-Harvest Hunger Node Prop
  • 25 Medium Non-Harvest Hunger Node Prop

Dregs Conquest 40% - The Contender

Dregs Conquest 40% - Contender.png

  • 300,000 Gold
  • 5,000 Ethereal Dust
  • 2,000 Conquest Coin (Used to purchase a la carte rewards 7.400+)
  • 20 Mystery Major Discipline
  • 20 Mystery Minor Discipline
  • 20 Mystery Exploration Discipline
  • 20 Stone Wall 1x1 Deed
  • 20 Wooden Wall 1x1 Deed
  • 20 Stone Square Tower Deed
  • 20 Stone Octagon Tower Deed
  • 20 Stronghold Annex: Alchemy Vendor
  • 20 Stronghold Annex: Leather Armor Vendor
  • 20 Stronghold Annex: Plate Armor Vendor
  • 20 Stronghold Annex: Mail Armor Vendor
  • 20 Stronghold Annex: Jewelry Vendor
  • 20 Stronghold Annex: Melee Themed Vendor
  • 20 Stronghold Annex: Necromancy Vendor
  • 20 Stronghold Annex: Ranged Themed Vendor
  • 20 Swift Mount Crate
  • 160 Hunger Shard  (8 varieties)
  • 20 Illustrious Elven Shaper's Gouge
  • 20 Chasing Hammer of the High Forge
  • 20 Small Non-Harvest Hunger Node Prop

Dregs Conquest 60% - The Challenger

Dregs Conquest 60% - Challenger.png

  • 225,000 Gold
  • 3,750 Ethereal Dust
  • 1,500 Conquest Coin (Used to purchase a la carte rewards 7.400+)
  • 15 Mystery Major Discipline
  • 15 Mystery Minor Discipline
  • 15 Mystery Exploration Discipline
  • 15 Stone Wall 1x1 Deed
  • 15 Wooden Wall 1x1 Deed
  • 15 Stone Square Tower Deed
  • 15 Stone Octagon Tower Deed
  • 15 Stronghold Annex: Alchemy Vendor
  • 15 Stronghold Annex: Leather Armor Vendor
  • 15 Stronghold Annex: Plate Armor Vendor
  • 15 Stronghold Annex: Mail Armor Vendor
  • 15 Stronghold Annex: Jewelry Vendor
  • 15 Stronghold Annex: Melee Themed Vendor
  • 15 Stronghold Annex: Necromancy Vendor
  • 15 Stronghold Annex: Ranged Themed Vendor
  • 15 Swift Mount Crate
  • 120 Hunger Shard (8 varieties)
  • 15 Small Non-Harvest Hunger Node Prop

Dregs for Glory, Wealth, and Power!
There are lots of ways to win! Even if you don’t score in the tops of conquest, there are still plenty of riches to take home. Here’s a sample of what awaits the guilds who score big in the Glory, Wealth, and Power categories.

Dregs Glory Top 20% - The Vindicator

Dregs Glory 1st - Vindicator.png

  • 1,500 Conquest Coin (Used to purchase a la carte rewards 7.400+)
  • 75 Chaos Ember
  • 30 Mystery Exploration Discipline
  • 25 Miscellaneous Hero Parts
  • 25 Runetool Sparkles
  • 25 Runetool Glitter
  • 25 Nest Prop
  • 25 Non-Harvest Stone Prop

Dregs Wealth Top 20% - The Mogul

Dregs Wealth 1st - Mogul.png

  • 1,500 Conquest Coin
  • 25 Rough Topaz
  • 25 Rough Sapphire
  • 25 Rough Emerald
  • 25 Rough Ruby
  • 25 Rough Diamond
  • 30 Mystery Exploration Discipline
  • 25 Miscellaneous Hero Parts
  • 25 Enchant: Weapon - Damage
  • 25 Enchant: Great Weapon - Damage
  • 25 Lamp Post Prop
  • 25 Non-Harvest Ore Prop

Dregs Power Top 20% - The Sovereign

Dregs Power 1st - Sovereign.png

  • 1,500 Conquest Coin (Used to purchase a la carte rewards 7.400+)
  • 25 Ballista Mk III Deed
  • 25 Catapult Mk III Deed
  • 25 Trebuchet Mk III Deed
  • 50 Reinforcing Brackets
  • 30 Heartwood Firing Arms
  • 25 Firing Techniques Scroll
  • 50 Mystery Ore Box (contains a stack of 20 ore)
  • 25 Mystery Major Discipline
  • 25 Miscellaneous Hero Parts
  • 75 Legendary Tribute
  • 25 Barbarian Tent Prop
  • 25 Cart Prop
  • 25 Cart Prop

Dregs Wealth Top 60% - The Financier

Dregs Wealth 3rd - Financier.png

  • 1,000 Conquest Coin
  • 15 Rough Topaz
  • 15 Rough Sapphire
  • 15 Rough Emerald
  • 15 Rough Ruby
  • 15 Rough Diamond
  • 30 Mystery Exploration Discipline
  • 15 Miscellaneous Hero Parts
  • 15 Enchant: Weapon - Damage
  • 15 Enchant: Great Weapon - Damage

Dregs Power 60% - The Noble

Dregs Power 3rd - Noble.png

  • 1,000 Conquest Coin (Used to purchase a la carte rewards 7.400+)
  • 15 Ballista Mk II Deed
  • 15 Catapult Mk II Deed
  • 15 Trebuchet Mk II Deed
  • 30 Reinforcing Brackets
  • 15 Heartwood Firing Arms
  • 25 Mystery Ore Box (contains a stack of 20 ore)
  • 15 Mystery Major Discipline
  • 15 Miscellaneous Hero Parts
  • 75 Rare Tribute


Shadows
Shadows has more rewards than ever before! The biggest payoff goes to individuals whose team has the best performance. But every individual who participates gets a piece of the action in Shadows! Here are the rewards for the top categories of Conquest, Glory, Wealth, and Power in the Shadows campaign.

Shadow Conquest 1st - The Victorious

Shadow Conquest 1st - Victorious.png

  • 15,000 Gold
  • 250 Ethereal Dust
  • 200 Conquest Coin
  • 5 Chaos Ember
  • 1 Mystery Major Discipline
  • 1 Mystery Minor Discipline
  • 1 Mystery Exploration Discipline
  • 1 Medal Box (Contains 1 of 29 Campaign Badges)
  • 3 Wooden Wall 1x1 Deed
  • 1 Stone Square Tower Deed
  • 1 Stone Octagon Tower Deed
  • 1 Swift Mount Crate

Shadow Glory 1st - The Vindicator

Shadow Glory 1st - Vindicator.png

  • 15,000 Gold
  • 250 Ethereal Dust
  • 200 Conquest Coin (Used to purchase a la carte rewards 7.400+)
  • 5 Runetool Sparkles
  • 1 Mystery Exploration Discipline
  • 1 Miscellaneous Hero Parts
  • 1 Runetool Glitter
  • 1 Nest Prop
  • 1 Non-Harvest Stone Prop

Shadow Wealth 1st - The Mogul

Shadow Wealth 1st - Mogul.png

  • 15,000 Gold
  • 250 Ethereal Dust
  • 200 Conquest Coin
  • 5 Rough Sapphire
  • 5 Rough Ruby
  • 5 Rough Diamond
  • 1 Mystery Exploration Discipline
  • 1 Miscellaneous Hero Parts
  • 3 Enchant: Weapon - Damage
  • 3 Enchant: Great Weapon - Damage
  • 1 Lamp Post Prop
  • 1 Non-Harvest Ore Prop

Shadow Power 1st - The Sovereign

Shadow Power 1st - Sovereign.png

  • 15,000 Gold
  • 250 Ethereal Dust
  • 200 Conquest Coin (Used to purchase a la carte rewards 7.400+)
  • 10 Legendary Tribute
  • 2 Ballista Mk III Deed
  • 2 Catapult Mk III Deed
  • 2 Trebuchet Mk III Deed
  • 5 Mystery Ore Box (contains a stack of 20 ore)
  • 1 Mystery Major Discipline
  • 1 Miscellaneous Hero Parts
  • 1 Barbarian Tent Prop
  • 1 Cart Prop
  • 1 Cart Prop

What If My Team Sweeps 3rd Place?
I hear you thinking, “You’re painting a nice rosy picture for the winners mhalashace but what if we get completely rolled?” Below you’ll find what awaits in total, if you take 3rd place in every category of Shadows.

Shadow Conquest 3rd - Chosen.png

Shadow Glory 3rd - Patron.png

Shadow Power 3rd - Noble.png

Shadow Wealth 3rd - Financier.png

  • 30,000 Gold
  • 400 Conquest Coin
  • 200 Ethereal Dust
  • 10 Rare Tribute
  • 3 Mystery Exploration Discipline
  • 3 Mystery Major Discipline
  • 3 Mystery Ore Box (contains a stack of 20 ore)
  • 3 Miscellaneous Hero Parts
  • 1 Chaos Ember
  • 1 Ballista Mk II Deed
  • 1 Catapult Mk II Deed
  • 1 Enchant: Great Weapon - Damage
  • 1 Enchant: Weapon - Damage
  • 1 Medal Box
  • 1 Rough Diamond
  • 1 Rough Ruby
  • 1 Rough Sapphire
  • 1 Runetool Glitter
  • 1 Stone Square Tower Deed
  • 1 Swift Mount Crate
  • 1 Trebuchet Mk II Deed
  • 1 Wooden Wall 1x1 Deed

 

Dregs Wealth 1st - Mogul.png

Shadow Power 1st - Sovereign.png

Shadow Glory 1st - Vindicator.png

Shadow Wealth 1st - Mogul.png

Shadow Power 3rd - Noble.png

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Im not a fan of the RNG rewards.

If I had to pick Id rather you give 'Discipline coins' or whatever and allow people to buy their own discs.

As this is guild level it isnt a HUGE issue since ideally there will be guild members wanting all sort of different discs, but there are still a lot of majors that are duds and would feel awful to draw.

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The four images at the bottom, are these additional Shadows rewards, or mistakenly placed images? The Mogul top 20% Guild Reward looks out of place with the other Shadow rewards.

Edited by Kynadre
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this is insane. too many legendary/purple discs for the current population. should ramp it up slowly as players come back. it will kill the market for the knowledges and green minors you get from thralls. will also make using green crafting/gathering discs on anything but belts pointless. if this is going to be every 30 days still the game will be saturated with legendary discs pretty quickly.

Edited by BelmontHalo
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9 minutes ago, Kynadre said:

The four images at the bottom, are these additional Shadows rewards, or mistakenly placed images? The Mogul top 20% Guild Reward looks out of place with the other Shadow rewards.

Yes, something weird happened, it should be fixed now

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22 minutes ago, BarriaKarl said:

Im not a fan of the RNG rewards.

If I had to pick Id rather you give 'Discipline coins' or whatever and allow people to buy their own discs.

What they said. Also this would give you guys more data on what discs are being taken/used more than others.

Edited by furriousbeardshow
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What is the intended use of 1000 vendor stalls? Are there other more interesting/useful rewards that these can be replaced with? 

 

What is the intended use of siege parts / siege engines that cant be imported?  What are we supposed to do with these

 

RNG rewards are bad. Gamers don't like "surprise reward mechanics" they deal with them and in some games spend a lot of money on them (looking at you Archeage) but they are gimmicky and pretty much universally hated. Use a token system to let people pick the disciples they get not rely on RNGsus

 

This seems like maybe a good time to ask if there are any plans to rework the conquest scoring system

- tie scores to individual players so if they leave a guild the points go with them. Just like guilds that leave alliance

- grant conquest points for unique daily player kill

- grant conquest points for running pigs/using building material

 

 

Do 1-3 place winners also get top 20% / 40% rewards? I've heard some people say yes others say 

no?

Edited by Dakotah
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I want to reiterate some type of Faction balance/lock mechanic. If it's the same old Shadow, you might as well just give the rewards to Moon again.  Faction loyalty means nothing right now, and an overwhelming majority in one faction makes EVERY game activity inconsequential for that faction. 

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This looks great! Is there going to be a preview or post about the vendors? What would they contain? How much are items to buy? I would hate to have players "Go Hard" in dregs and shadows to get these coins and the rewards are very lack-luster.

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I can get the gold and dust since how much of those NA is putting in to win a campaign (usually more than that), so that's good. But those stacks of lego hunger shards seems real excessive for the amount of time rng it take on hunger shards. Probably it's going to be the same with disciplines in there.
 

I worry it looks more like a short term solution as incentive that will burn out the game sooner than the things you have planned.

Agree with this

55 minutes ago, BelmontHalo said:

this is insane. too many legendary/purple discs for the current population. should ramp it up slowly as players come back. it will kill the market for the knowledges and green minors you get from thralls. will also make using green crafting/gathering discs on anything but belts pointless. if this is going to be every 30 days still the game will be saturated with legendary discs pretty quickly.

 

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Echoing above, 100 Random Legendary/Purple Discs and Hunger shards is excessive, compared to the effort it takes to farm the knowledges. Same for the Chasing Hammer and Elven Gouge.

The EK stuff is fine for the most part, though, the vendor stalls and god statues kinda have limited usefulness since they need to socket to other buildings or don't have much aesthetic value in having multiples.

The Siege Weapons and components in the Power rewards are also bad since they can't be imported into Equipment Only campaigns. Maybe switch them for a random cash-shop relic (so there's now a way to earn them in-game) or a belt/back item

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Most of the random major disciplines will not be meta, therefore might encourage some exploration of builds if people get a nice off-meta disc, they might experiment and explore more themselves. So happy with that. Hoping for some balance changes to let some of these discs to go in and out of favour too, even if the meta naturally changes from this point.

As the rewards are buffed, I'm happy to dodge a bunch of grind and try out some new random disciplines, for myself and for others in my guild to try out.

 

Edited by LashLash
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The rewards are not excessive as listed. They're finally reasonable. There is a hole in the utility though.

Considering the RNG on the discs I think its fine. What this doesn't address is the core annoyance of campaign rewards eating your harvested mats in the getting and paying none on the back end.

I stopped playing the game because of this grind cycle. So did my guild. We liked trying to do campaign things. We didn't like constantly having to stop doing that to go farm more stuff so often.

Here's what would get me to actually log in, rewards wise:

Allow people to straight up buy raw materials with the tokens, among their other uses. 20 blues/ 10 purple / 5 legendary per token.

That would put your 60% conquest reward (achievable by most guilds that remain active for an entire campaign) at a point where you are rewarded enough tokens to cash out for 30k total blues. That is absolutely a reasonable amount of materials as a reward for being slightly above average. Not only that, but as a stackable currency it has excellent utility patching holes in the resource pie that result due to quirks in the map generator. This setup alone would make every campaign goal valuable because the tokens are inherently of value to everyone.

I have zero problem with "the people who already won" getting giant piles of stuff. Good. They won. That isn't the problem, and they already had those piles as a function of controlling the maps. The problem the game has is the barriers to entry and upkeep for everyone else. Let people turn campaign scores in to less farming, and they'll actually care about campaign scores.

The concept of "burnout" at an elevated reward level is ludicrous. The people that burned out, for the most part, didn't burn out because the rewards were too good. They burned out because they got tired of the tedium or farming to keep up with the joneses, or simply because the class balance required a paradigm shift in what they were farming versus what they need to farm now. My entire guild literally burned out because of the extreme amount of farming it took to get pretty much anything done. We burned out because there was stuff in the game we wanted to do, that we liked to do, and it was unrealistic to actually do it more than like 20% of our play time.

That balance saw the members of my guild drop off one by one, all giving the exact same reason: They like the PvP, the farming isn't that bad to actually do, but there's too much farming and it pays for not enough fighting.

Rewards balance isn't going to fix class and ability balance, and it sure as heck isn't going to fix the lack of any team balancing whatsoever in shadows that makes the entire game mode an exercise in "who can metagame the most efficiently", but people actually having stuff, being able to sell or buy stuff, and being able to get in a fight without the dread of one bad day meaning they're back to smacking rocks would be a good thing.

Does it take some of the thunder out of harvesting? Yes. Is that a problem? No. The game as is is entirely too reliant on harvesting.

Edited by PopeUrban

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Copying this from the Discord thread on the same subject. Sorry, not sorry, for the formatting. 

 

  1. [LoD] BlazzenToday at 7:49 AM

    The siege engines in the power rewards need to be replaced with something else since you can't even import them.
     
     
     
  2. 61ba02316e9f214f8113034bc88b13a0.png?siz

    [LoD] BlazzenToday at 8:06 AM

    I forget the cost to get a legendary major - 432,000? 16,000 x 27 discs? Something like that. 43 million gold value for 100 of them. Seems like a lot?
     
     
     
  3. [8:07 AM]
    especially when you consider the top gold reward is like 1.5 million?
     
     
     
  4. [8:07 AM]
    should probably be more like 10 discs, than 100, when you look at what they're worth in gold.
     
     
     
  5. [8:08 AM]
    I do think the rewards needed a boost, but 43 million gold worth of discs may just tank the economy for discs.
     
     
     
  6. [8:10 AM]
    Even 25 purple discs for top 20% is about 3.6 million gold worth. And pretty much anyone who is semi active should reach top 20%.
     
     
     
  7. [8:10 AM]
    I think I stopped at BLUE majors haha
     
     
     
  8. [8:11 AM]
    gold, dust, resources, are all good things because they get consumed. Disciplines don't really get "consumed" per se.
     
     
     
  9. [8:11 AM]
    I think this change could really devalue disc hunting and the market for discs which is one of the few PVE activities this game has.
     
     
     
  10. [8:12 AM]
    the rewards boost needs to come in with the new currency system.
     
     
     
  11. [8:12 AM]
    don't use discs as a placeholder for that.
     
     
     
  12. [8:14 AM]
    It's a nutty amount of hunger shards and other things also. I mean I get it, we said rewards aren't worth it. But this looks like a total "hold my beer" type of reaction to that.

Blazzen <Lords of Death>

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14 hours ago, BarriaKarl said:

Im not a fan of the RNG rewards.

If I had to pick Id rather you give 'Discipline coins' or whatever and allow people to buy their own discs.

As this is guild level it isnt a HUGE issue since ideally there will be guild members wanting all sort of different discs, but there are still a lot of majors that are duds and would feel awful to draw.

Although the vendors aren't coming until the next cycle, the idea behind the Conquest Coins is to give you some flexibility. So if you didn't get exactly what you were hoping for you can purchase it ala carte.

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