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7.400.0 Public Test Bug Reports for 12/7/2021


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Test Patch Notes,  and Legend for ACE feedback on Bugs reported

Please share any bugs you noticed while playing the game, these are objective issues with gameplay. Overall feedback or opinions on systems should be directed to Test Feedback

If you can provide us with the steps you used to create the bug (reproducible steps), an image or even a short video clip that would be ideal and aid us in getting the bug entered properly into our tracking software. Additionally, if you run across a bug on LIVE, can you please try to reproduce it on our Test server as well and let us know if you're successful. 

If you encounter disconnection problems, showstopper bugs, or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to support@crowfall.com. 

*Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall

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Do not meddle in the affairs of dragons, for thou are crunchy and go well with ketchup!

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  • Subjugate has reduced scaling damage but increased AOE damage for an overall damage increase

This ability doesn't do AOE damage.

 

Increased the damage of the Black Ice

This Ability doesn't do damage at all. How can the damage be increased

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The overseer and their minions are level 1-3, and therefore take a ridiculous amount of damage and are one shots to clear

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Edited by LashLash
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Powers

Based on player feedback and internal testing, we’ve modified the damage or personal damage modifier on several powers.

Assassin

  • Increased the damage on Disengage
  • Fixed an issue where the Vandal talent wasn't granting the full damage increase for using Backstab vs a Stunned target
  • Reduced the damage on Blackjack Toss and Decimate

General

  • Corrected an issue that prevented Deadly Poison from activating when attacking with certain powers


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As a mainly Sin player, and one that has exclusively been using the Vandal spec since launch I can with definity say that you are missing the mark, with the changes aimed at the assassin class.  While it is good to see the Fixed issues with Vandal-Backstab, and the Deadly Toxins, these needed changes aren't reflected in the notes what so ever.

All the PDM changes aren't changing anything much for the Assassins, as the main problem with them presently is that they don't have the survivability needed to join a lot of fights, and even when roaming solo you won't see Assassins being used cause they are out preformed by an insane ammount by - Fanatics, Archmages, Vindicators and even Titans.  What this means is further gutting the class makes it just not playable - giving a 5% damage boost to Disengage is also just ridicilous it serves no purpose.

The viable spec presently that doesn't involve a LOT of complexity is the Blackguard, while 'yes' their barrier spam has been changed with the alteration to Dagger Storms CD, you still haven't adressed the issues with the other specs.  

The Cutthroat
You barely see anyone playing a Cutthroat for a sustainable time.  The reason for this their survivability and escape capabilities are pretty much gone, there is only -a- viable spec -if- you take Deadly Infector, and the reason for this is the PDM provided by the double Ulti giving the sin a chance to kill something... 
Their dependency on Recon is also a huge limitation.  While the extra effects on recon is a really good idea, making something dependent on a stealth ability is extremely bad.  The change to Backstab, not being "always from behind" was without a doubt something that took the top end off the Cutthroats Damage, but further removing 11% damage from Decimate is not warrented.  It's just another nail in the coffin of the promotion.

The Vandal :
In the assassin Revamp it was always a concern as to how the Vandal would survive, the Stamina drain idea on paper is good, but the problem persist with this promotion : Cause you don't want to take it ~ the time it takes to drain someone takes so long that you will be long dead before they run out of stamina.
One of the reasons for this is that races have anti CC or complete CC immunities.  You have Ulties comming up left and right.. and in general you have no lockdown mechanic on the class.  Once you Ulti, people can just mount up and leave - because in the window you did have to kill people you either : a - don't have the damage or b - stamina draining someone takes too long.

The change to the BlackJackToss is completely needless... it actually means there is -no- reason what so ever to play the Vandal.  

  • You gutted it by removing 270% of its damage.  270%!!!! making it effectively ONLY usable as a stun.  A single LMB will do : 50% more damage.  
  • The 28s Cooldown combined with the now lowered damage actually means you are better off Blinkstepping to the target to do a LMB 

Blackguard :
Will play out the same and can still be very strong.


Summary : 
Cutthroat : Still extremely hard to make viable due to lack of survivability.  Taking a -minor- but unneeded DPS hit.
Vandal : Still extremely hard to make viable due to lack of survivability.  Taking a -HUGE- and -unneeded- DPS hit due to the changes to Blackjack Toss.
Blackguard : Still viable ... nothing changed.

Huginn ok Muninn, fljúga hverjan dag, Jörmungrund yfir; óumk ek of Hugin,, at hann aftr né komi-t, þó sjámk meir of Munin

Gathering of Ranger videos

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Vandals can't damage Fort Walls with their LMB damage, most likely cause it is PSN DAMAGE.  So please look at the buildings taking damage if you're able to use non cenventional damage on them or not.

If you can't, then please look at : How can a Vandal break things if their damage ... doesn't do damage?!??!

Huginn ok Muninn, fljúga hverjan dag, Jörmungrund yfir; óumk ek of Hugin,, at hann aftr né komi-t, þó sjámk meir of Munin

Gathering of Ranger videos

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