DEV-Tiggs 4,039 Crowfall Dev Share Posted December 14, 2021 Please share any feedback you may have from your time playing the game on the most recent patch. This includes subjective observations about your gameplay experience. Bugs that you have encountered should be directed to Bug Reports and don't forget the Legend for ACE feedback on Bugs reported! If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to support@crowfall.com. *Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall ArtCraft Entertainment, Inc. [Rules of Conduct] Follow us on Twitter @CrowfallGame | Like us on Facebook Do not meddle in the affairs of dragons, for thou are crunchy and go well with ketchup! Link to comment Share on other sites More sharing options...
Soulreaver 2,477 Share Posted December 14, 2021 PiPs : Upon using a portal, all PiPs are removed.Frost Armor : Upon using a portal is removed. Huginn ok Muninn, fljúga hverjan dag, Jörmungrund yfir; óumk ek of Hugin,, at hann aftr né komi-t, þó sjámk meir of Munin Gathering of Ranger videos Link to comment Share on other sites More sharing options...
Wamfom 84 Share Posted December 14, 2021 1 hour ago, Soulreaver said: PiPs : Upon using a portal, all PiPs are removed.Frost Armor : Upon using a portal is removed. I thought Frost Armor always went away when going through a portal? The group loot settings get reset everytime you zone into a new zone. This is a nightmare for Group leads. Wamfom of Sacrilege 34 Frostweaver High-Elf Archmage 33 Templar Elken Vindicator Discord: Wamfom#5813 Link to comment Share on other sites More sharing options...
Solstar 418 Share Posted December 14, 2021 To follow up on one of Soulreaver's posts on the last thread, anyone who runs Poisoner also has difficulty damaging walls. Maybe just a reduction in melee damage against fort walls when using poison attacks? Soulreaver 1 Link to comment Share on other sites More sharing options...
Klymoth 0 Share Posted December 14, 2021 Group Loot settings that automatically give group members items (even gold split, master looter, maybe round robin?) do so without regard for range. This allows the group leader to setup master looter and simply sit safely in a fort or keep and receive all of the item loot and their share of the gold loot with no danger of loss. Might consider slapping at least some kind of range radius on it, otherwise I fear we might end up with loot holder bots. Link to comment Share on other sites More sharing options...
KyriaThor 74 Share Posted December 15, 2021 So i started to dabble in the fine arts of crafting. It is quite a huge effort to craft a couple of armors or especially jewelry, the storage restrictions and way everything is processed is a huge hassle, run from chest to chest just to gather the quadrouple things you need, but ok, you can work with it. The system with the experimentation and assembly is quite interestung, but here my irritation with this sytem: For what reason does stonemasonry have assembly and experimentation? There is nothing you craft as a stonemason, that fails and or is experimented on. You can make Rings and amulets for it and better discs and belts. The optimal usage of stonemason is green disc and blue belt. You never need nor want more, because experimentation does nothing for you and you only get one time a recepie cost reduction for polishing paste, grinding wheels and the cuttingwheels. So what purpose does the "better" discs serve other than a senseless money sink? CrowfallQA 1 Link to comment Share on other sites More sharing options...
Yoink 2,142 Share Posted December 15, 2021 One of the main reason why I don't play Shadows I'm playing blind. I have no idea if I am going to get rewards or not when the campaign ends. CrowfallQA 1 Link to comment Share on other sites More sharing options...
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