DEV-Tiggs 4,034 Crowfall Dev Share Posted January 13 Test Patch Notes, and Legend for ACE feedback on Bugs reported Please share any bugs you noticed while playing the game, these are objective issues with gameplay. Overall feedback or opinions on systems should be directed to Test Feedback If you can provide us with the steps you used to create the bug (reproducible steps), an image or even a short video clip that would be ideal and aid us in getting the bug entered properly into our tracking software. Additionally, if you run across a bug on LIVE, can you please try to reproduce it on our Test server as well and let us know if you're successful. If you encounter disconnection problems, showstopper bugs, or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to support@crowfall.com. *Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall ArtCraft Entertainment, Inc. [Rules of Conduct] Follow us on Twitter @CrowfallGame | Like us on Facebook Do not meddle in the affairs of dragons, for thou are crunchy and go well with ketchup! Link to comment Share on other sites More sharing options...
Jonttre 35 Share Posted January 13 (edited) posted on wrong board sry Edited January 13 by Jonttre Link to comment Share on other sites More sharing options...
Jonttre 35 Share Posted January 13 (edited) posted on wrong board sry Edited January 13 by Jonttre Link to comment Share on other sites More sharing options...
OldVamp 42 Share Posted January 13 there are no mobs in skypoint above level 6 ArtCraftQA and mdonley 1 1 Link to comment Share on other sites More sharing options...
EvilAndrex 3 Share Posted January 13 Nothing to test badge enchanting with. ArtCraftQA 1 Link to comment Share on other sites More sharing options...
coolster50 2,957 Share Posted January 13 (edited) Quote Crafting The Crafting UI now displays a different background image based on the station type All crafting stations have the same backgrounds. They do not vary by station or by type EDIT: except the factory. The factory does have it's own unique background Edited January 13 by coolster50 ArtCraftQA 1 You Can't Be A Genius, If You Aren't The Slightest Bit Insane. Link to comment Share on other sites More sharing options...
Rasia 25 Share Posted January 13 Thorny Warrior is now proccing might surge on a Human knight (woo), but it doesn't benefit from the damage bonus (boo). ArtCraftQA 1 Link to comment Share on other sites More sharing options...
Bzra 704 Share Posted January 14 There are not new Categories in the Vault and World bank as the Patch Notes suggest. Bank looks as it did pre-patch. ArtCraftQA 1 Link to comment Share on other sites More sharing options...
Rasia 25 Share Posted January 15 After the patch on Friday night: Suns of Worvan only "sort of" stacks. If you use Sun, and then have it stripped (with something like Wreckoning) it doesn't get removed and then use another generic barrier, they stack. If you go Suns straight into the Generic, they do not stack. Feels something like part of the effect is on one stack ID and part of it is on another. ArtCraftQA 1 Link to comment Share on other sites More sharing options...
Yoink 2,142 Share Posted January 15 58 minutes ago, Rasia said: After the patch on Friday night: Suns of Worvan only "sort of" stacks. If you use Sun, and then have it stripped (with something like Wreckoning) it doesn't get removed and then use another generic barrier, they stack. If you go Suns straight into the Generic, they do not stack. Feels something like part of the effect is on one stack ID and part of it is on another. In my testing I'm seeing that sun's of worvan stacks with all other barriers, but only if you cast suns first. If you cast suns when you have other barriers, it removes the other barriers Link to comment Share on other sites More sharing options...
Erethion 95 Share Posted January 16 Suns of Worvan will only stack with a normal barrier if it is cast first. If suns is cast second it ill overwrite the non immunity barrier and will not stack. Cast suns of Worvan, Cast normal barrier=stack cast normal barrier, cast suns=overwrite first barrier ArtCraftQA 1 Link to comment Share on other sites More sharing options...
Abaco 21 Share Posted January 17 Two notes small notes: I was testing the changes to the Vandal Talent, "Irresistible". Its text reads: "Irresistible inflicts Exhaustion upon enemies when you apply Crowd Control." Using "Stink Bomb" from the "Master of Darkness" major discipline only applies "Exhaustion" to one of the targets hit. I think it's the one closest to the center of the AoE. The tooltip doesn't say anything about AoE or procs per second, so I'm unsure if this is intended. And a minor patch notes correction to: "Vandal Irresistible Passive ability Exhaustion effect has been changed and now causes Disease damage over time" I think these changes also affect the "Exhaustion" that the talent "Poison Mastery" applies to the ability "Sap Strike" when it is used against blocking targets. I wasn't able to test this. Perhaps the patch notes should mention that too? ArtCraftQA 1 Link to comment Share on other sites More sharing options...
BarriaKarl 2,393 Share Posted January 18 tooltip bug: ArtCraftQA 1 Link to comment Share on other sites More sharing options...
Thon 302 Share Posted January 19 A few guilds have opened 600+ Badge Rewards from the Conquest Coin Vendor. The '+5 Experimentation Difficulty Reduction' badge (also known as the Kane badge) is missing from the selection. Soulreaver and ArtCraftQA 1 1 Link to comment Share on other sites More sharing options...
EvilAndrex 3 Share Posted January 19 Chill Out will drain essence of Stormcallers. It shows up as bleed damage in the Frostweaver's logs but drains essence from the grouped Stormcaller. ArtCraftQA 1 Link to comment Share on other sites More sharing options...
Bzra 704 Share Posted January 20 Game is crashing over and over on Test right now. ArtCraftQA 1 Link to comment Share on other sites More sharing options...
Thon 302 Share Posted January 23 Cooking recipe bug: Grilled Sandwich recipe, Hover over the blue circle icon for 'Meats or Mushrooms', Wildcard Outcomes only repeats itself instead of stating the specific harvesting dmg effect ffor the different meats. ArtCraftQA 1 Link to comment Share on other sites More sharing options...
Zendarith 34 Share Posted January 23 Windlord's :First Wind passive description is not showing the typical numbers, and instead showing #buff_amount text, and similar. (Same holds true for the first wind minor)Hydrologist's :Water spirit active effect has a similar issue in it's description. ArtCraftQA 1 Link to comment Share on other sites More sharing options...
Zendarith 34 Share Posted January 23 When using a Stable focus gem on an Icecaller, you can not flip the stable ice that is created with refreshing breeze. ArtCraftQA 1 Link to comment Share on other sites More sharing options...
Soulreaver 2,475 Share Posted January 24 (edited) Marked for Death. Marked for Death is an ability which work as a double hit. To elaborate : You do 1 LMB, and this will do -another- hit dealing 25% of your weapons damage. In itself this is extremely harmless. That is untill you start stacking : "On attack" abilities - examples : Instant Toxin. Ice Cream Scent of Blood Hunter Feeding Time Blood Price Hammer of Gods Feel the Burn... What this means is : 1 x LMB will trigger above mentioned effects, as well as MfD, which with also trigger above mentioned effects. Example : An Assassin with "Instant Toxin" I do 1 x LMB. I deal the damage from : 1 LMB + Instant Toxin + MfD + Instant Toxin. So from one attack you get a double effect off an "On Attack Effect". This scales up to become extremely strong -because- the ability is broken... Now hang on. If I apply "MfD" on a target. All the people in my group will do attacks which apply "25% of MY weapon". I don't have to do anyting just stand there watch the carnage begin. That in itself seems odd. What is even -more- odd is that my grouped allies will -ALSO- proc all -MY- "On Attack" effects. Which means if I am in a group, as an Assassin with 5 x Duelists. Said Duelists have 5 Pips. Said Duelists have "Rapid Fire" .. which deal 20x attacks... then... well you can imagine the rest.Suggestion : Said ability "Marked for Death" just gives "X weapon damage" to your weapon. Remove the "extra weapon attack" proc. Please. Edited January 24 by Soulreaver eaos, Retchet and ArtCraftQA 1 1 1 Huginn ok Muninn, fljúga hverjan dag, Jörmungrund yfir; óumk ek of Hugin,, at hann aftr né komi-t, þó sjámk meir of Munin Gathering of Ranger videos Link to comment Share on other sites More sharing options...
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