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Crowfall Valkyntine's Day Event!


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Happy Valkyntine’s Day

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Crowfall’s Valkyntine’s Day event will Start February 10th (after our morning update) at 10 AM CST (5 PM CET) until February 28th at 9:00 AM CST (4 PM CET) and all are invited to participate. Visit the Mystery Vendor in Dregs or Shadow Temples and purchase the Supersaturated Sugar Solution and Harvesting Toolkit: Flavonoids to start this harvesting and crafting event. 
 

Please note: Bold names are holiday items

 

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Supersaturated Sugar Solution / Gourmet Chocolate Bar

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  • While the Valkyntine’s event is active, Supersaturated Sugar Solution can be purchased from the Mystery Vendor in Dregs and Shadow Temples.  

  • When a player has a Supersaturated Sugar Solution in their inventory, the Chocolate Bars cooking recipe now has an additive available with Supersaturated Sugar Solution which instead creates Gourmet Chocolate Bars

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  • Using a Gourmet Chocolate Bar gives Sugar Inspirations buff which unlocks several holiday-themed cooking recipes which combine together to create a Bowl of Hard Candy which produces the currency used in this event, Cosmic Sours.

 

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Cosmic Sours

The currency for the Valkyntine’s Event can be used to purchase rewards at the Holiday Vendor located in the Dregs / Shadow Temples. Cosmic Sours are produced by crafting and opening a Bowl of Hard Candy.

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Bowl of Hard Candy

Combining 2 Infinite Snobgobblers, 5 Lemon Drops, 3 Rock Candy, 1 Fancy Serving Bowl (located on Food Vendors), and 24 Ethereal Dust creates a Bowl of Hard Candy. Using the Bowl of Hard Candy consumes the item and creates 3-10 Cosmic Sours.

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Read on for what is needed to craft these various candies! 

First, there are two components required for several of the recipes, Malic Acid and Simple Syrup.

Malic Acid

Combining 2 Apples, 2 Wartribe Coins, 18 Ethereal Dust, and 2 Water flasks creates 5 Malic Acid.  Malic Acid is used in Infinite Snobgobbler and Lemon Drops recipes.

 

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Simple Syrup

Combining 4 Sugarcane, 3 Water Flask, and 18 Ethereal Dust creates 5 Simple Syrup.  Simple Syrup is used in Infinite Snobgobbler, Lemon Drops, and Rock Candy recipes

 

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Combining these components with other ingredients produces the three types of candies for the event

Lemon Drops

Combining 1 Simple Syrup, 1 Malic Acid, and 6 Ethereal Dust creates 1 Lemon Drops.  5 Lemon Drops are used in the Bowl of Hard Candy Recipe.

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Rock Candy

Combining 2 Simple Syrup, 1 Roasting Stick, and 8 Ethereal Dust creates 1 Rock Candy.  3 Rock Candy are used in the  Bowl of Hard Candy Recipe.

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Infinite Snobgobbler

Combining 1 Simple Syrup, 1 Malic Acid, 10 Ethereal Dust, and 4 Infinite Flavonoid (see below) creates 1 Infinite Snobgobbler.

 

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Infinite Flavonoid

With a Harvesting Toolkit: Infinite Flavonoids (available on the Mystery Vendor in Dregs and Shadow Temples) equipped in the Holiday Item Slot, harvesting plants in Dregs or Shadow non-Temple zones has a chance to harvest an Infinite Flavonoid in addition to the normal plants harvested.  3 Infinite Flavonoids are used in the Infinite Snobgobbler recipe.                       

 

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Rewards

With the Cosmic Sours produced by the Bowl of Hard Candy, players can purchase a variety of unique rewards from the vendor named Valentina while the Valkyntine’s event is active.  Each reward has a different cost.

 

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Hard Candy Heart Badge

When equipped, this Badge increases your Experiment Difficulty Reduction by 5.

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Charm: Heart of the Crafter

While this item is in your inventory, the Charm increases all advanced crafting profession Experimentation and Experimentation values by 5

 

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Enchant: Badge - Anti-Critical Damage

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Enchant: Badge - Resist All

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Enchant: Badge - Harvesting Damage

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Enchant: Badge - Additional Risk Difficulty Reduction

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These enchants are combined with 5 Domination Dust, 4 Chaos Embers, and a Badge to add additional stats to a single Badge you’ve obtained from other promotions and events.

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Example: Bug Finder Badge (Before Enchants)

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Example: Bug Finder Badge (After Enchant)

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ArtCraft Entertainment, Inc.  [Rules of Conduct]

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Do not meddle in the affairs of dragons, for thou are crunchy and go well with ketchup!

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Roadmaps and patch notes are the key to my heart

40 minutes ago, Andius said:

W/HoA were held up as like these mystical forces of highly skilled players with legendary theorycrafters chained to a desk in some deep dungeon holding all the arcane secrets we could use to win if only we knew them.

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12 hours ago, Naani said:

but this, is a great start

more forced farming in a game with too much harvesting...

No, no it is not a great start. 

40 minutes ago, Andius said:

W/HoA were held up as like these mystical forces of highly skilled players with legendary theorycrafters chained to a desk in some deep dungeon holding all the arcane secrets we could use to win if only we knew them.

wiDfyPp.png

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1 hour ago, mandalore said:

more forced farming in a game with too much harvesting...

No, no it is not a great start. 

This is the first time they have a way for players to win by actually playing and you all cry.

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1 hour ago, Retchet said:

This is the first time they have a way for players to win by actually playing and you all cry.

I prefer meaningful results, sorry I have standards from professionals.  The gesture is nice but CF needs meaningful change and a lot of it if its going to succeed. 

40 minutes ago, Andius said:

W/HoA were held up as like these mystical forces of highly skilled players with legendary theorycrafters chained to a desk in some deep dungeon holding all the arcane secrets we could use to win if only we knew them.

wiDfyPp.png

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While the mechanics are decent and have the potential to be a good and meaningful event, the SCALE and expectation is off by such a large margin, this event is more likely to have people just quit. 

I'm an active player, crafter, harvester ... I'm a support and social type player, not a hardcore PVPer ... in short, I help keep my guild running smoothly. I have spent every single waking moment that I can in game (with the exception of siege defense) picking flowers. To date this is over 40 hours of SOLID flower picking. Closer to 50. I've perused maps, plotted routes, and worked around the other active players picking, pulling placeholder mushrooms, attempting to hit that 10-15 minute respawn sweetspot, etc etc. Because of my timezone and times I can be in game, there is stiff competition for "good" spots. 

For this 40 to 50 HOURS of active flower picking I have netted 334 flavonoids. That's it. This is insane. It's an absolutely unrealistic and insane ask for what should be an enjoyable or anticipated event. I cut my teeth on Lineage 2, a legendary grind game ... this "fun event" is the absolute worst soul sucking deadening event I've ever attempted in any game in my 20+ years of gaming. Bar none. 

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On 2/15/2022 at 1:24 PM, Paks said:

While the mechanics are decent and have the potential to be a good and meaningful event, the SCALE and expectation is off by such a large margin, this event is more likely to have people just quit. 

I'm an active player, crafter, harvester ... I'm a support and social type player, not a hardcore PVPer ... in short, I help keep my guild running smoothly. I have spent every single waking moment that I can in game (with the exception of siege defense) picking flowers. To date this is over 40 hours of SOLID flower picking. Closer to 50. I've perused maps, plotted routes, and worked around the other active players picking, pulling placeholder mushrooms, attempting to hit that 10-15 minute respawn sweetspot, etc etc. Because of my timezone and times I can be in game, there is stiff competition for "good" spots. 

For this 40 to 50 HOURS of active flower picking I have netted 334 flavonoids. That's it. This is insane. It's an absolutely unrealistic and insane ask for what should be an enjoyable or anticipated event. I cut my teeth on Lineage 2, a legendary grind game ... this "fun event" is the absolute worst soul sucking deadening event I've ever attempted in any game in my 20+ years of gaming. Bar none. 

@Retchetany response to his experience?

40 minutes ago, Andius said:

W/HoA were held up as like these mystical forces of highly skilled players with legendary theorycrafters chained to a desk in some deep dungeon holding all the arcane secrets we could use to win if only we knew them.

wiDfyPp.png

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Ive found a 75 per hour spot now (40ish static nodes respawning in under 6mins, making it a very consistent loop), but it seems fairly rare to get such an ideal location. There seems to be some oddities with spawn timers and spawn locations based on zone and parcel - hence the varied experiences. There are definitely some inconsistencies in mechanics at play.

Edited by Duffy

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Someone who is a veteran and deeply understands spawn mechanics/locations in the game can net 50/hr. Someone who is not aware and is just chasing what they find in the wilderness can be getting only 3-5 per hour despite actively looking for them.

It is truly a situation of desperation for inexperienced players, and an exhausting one even for those who are experienced. Most experienced players netted 5-10 per hour, maybe 15, unless they figured out the siege zones. 

That's basically the same time expectation as a full-time job.

Seriously, what the hell?
 

I played FFXI and many other grind games before. I have been willing to put this kind of time into game objectives and far, far more in the past. This event absolutely takes the cake as soul-sucking, dread-inducing, quit-inducing in my 20+ years of gaming, too. But there's two responses you'll get from players who've suffered through grind.

1) Retchet's: I have suffered terrible grind, therefore others should also have to work like I have to earn their just rewards.

2) The rest of us: We have suffered terrible grind, and this is a grind like no other. We're DONE with enduring this kind of grind, and no one else should have to, either.

 

We love the rewards. The problem is, due to the time limit and requirements:

1) It gives us a massive advantage that is not accessible to players who cannot do the event now.

2) It gives us a massive disadvantage competing with players who CAN do the event now, if we cannot.

#2 right now is the primary community motivator, and by and large, the 5-10/hr crowd is QUITTING because this event is a stick, not a carrot. They are motivated by the fear of their prior work being invalidated. Of being squashed even further by competition who already has a stranglehold on the game content. Of coming back from a break to be irrelevant.

No one is doing this event with excitement for the crafting benefits, which is a damn shame because it helps fix some of the most frustrating and unrewarding RNG in the game. We're all doing it motivated by fear of loss. This is absolutely terrible. 

The gameplay it requires is also such a useless gameplay loop that it doesn't make any sense. We aren't out harvesting resources that our crafting team needs to put these badges and rewards to use. It actually actively DETRACTS from them, massively. The resource sink is huge. I guess it's the same as the reroll dust after ten hours of craft RNG grinding. Many of us have been through that before. But the greatly diminished playerbase makes it that much harder for the crafter core to get what they need for this.

This event doesn't use or motivate gameplay that get us to fight against each other, work together as a team, or even engage in the game's primary activities. We're all off in our corners, or roaming aimlessly, getting migraines, getting stress-sick, getting exhausted, falling behind in real-life jobs and missing time with our families to take on the second job of chasing flowers across the landscape. Flowers that, ironically, are either literally poisons, or are famous for giving you terrible breath that scares away people. Just like this event. Great metaphor!

I don't know what to do with 3,000 mushrooms and the 7,500 flowers I have picked so far. I keep them in my bank to keep tally. I am 60 hours in, in a 2 week event, absolutely dead inside, with a bank over-full of useless items just to keep track of how crazy this is. And I'm not even done yet. I know, for sure, I'm going to collapse stress sick for a few days. Just because I completed the event does not mean it is not terrible. And it would be impossible if I hadn't figured out a spot and fought tooth or nail for it against dozens of other players who cannot possibly have enough spots for them all.

And don't even get me started on how ridiculously complicated the crafting is!

Couldn't we have just added cocoa beans to mob loot tables, sent out badges to every account, and called it a day?

Edited by Kynadre
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The event would be good if the amount of materials wasn't so ridiculous. To get the 500 sour candies you need about 800 flavonoids, 17,000 dust, 280 apples, 280 wartribe coins, and 53,000 gold. Seriously, these numbers are 10 times what they ought to be for a 2 week event. 

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One thing to keep in mind is that the low pop actually makes this event less worse than it could be. And it still sucks.

Imagine there were actually a considerable amount of players all fighting you for that spot or just ganking you.

Those numbers are just ludicrous.

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7 minutes ago, BarriaKarl said:

Imagine there were actually a considerable amount of players all fighting you for that spot or just ganking you.

Sounds like fun!

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