Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

7.600.0 Live Feedback for 2.28.22


Recommended Posts

Please share any feedback you may have from your time playing the game on the most recent patch. This includes subjective observations about your gameplay experience. Bugs that you have encountered should be directed to Bug Reports and don't forget the Legend for ACE feedback on Bugs reported!

If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to support@crowfall.com.

*Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall

ArtCraft Entertainment, Inc.  [Rules of Conduct]

Follow us on Twitter @CrowfallGame | Like us on Facebook

Do not meddle in the affairs of dragons, for thou are crunchy and go well with ketchup!

Link to comment
Share on other sites

I love the new Vault. It's so nice. Thank you. The only thing that I would like to see added is the ability to show Disciples that are soulbound vs ones that I can sell/trade. Add a BOE and Soulbound search. ❤️ It looks and feels really great though!

Link to comment
Share on other sites

21 minutes ago, Bzra said:

I love the new Vault. It's so nice. Thank you. The only thing that I would like to see added is the ability to show Disciples that are soulbound vs ones that I can sell/trade. Add a BOE and Soulbound search. ❤️ It looks and feels really great though!

Great suggestion. It could be added as one of the facets on the top right corner.

pIFjiKy.png

IhhQKY6.gif

Link to comment
Share on other sites

I would like to see an "Inactive" status for guilds with only members who haven't logged in for months. There are so many with open recruiting who aren't even playing. How are any new players supposed to find out which guilds are actually playing unless they go to dregs?

Link to comment
Share on other sites

14 hours ago, Jah said:

Great suggestion. It could be added as one of the facets on the top right corner.

pIFjiKy.png

 

If you are going to add some requested Buttons to the new Bank filters - it would be nice to have a button that resets/toggles all filters.

Link to comment
Share on other sites

I think the Stronghold Protection buff should be linked to a building, like the Well of Eternity. It would be cool if Keeps just didn't get the buff- if a guild wants it they can build and rank up the Well. A very sexy guild member suggested you could attach damage reduction percentages to the building rank. Rank 1 Well prevents 50%, Rank 2 75%, Rank 3 90% damage reduction. Make it so guilds have to work for it- and DO NOT GIVE 100% REDUCTION for FREE! This is bad. This is a war game.

unknown.png

Link to comment
Share on other sites

8 minutes ago, Bzra said:

I think the Stronghold Protection buff should be linked to a building, like the Well of Eternity. It would be cool if Keeps just didn't get the buff- if a guild wants it they can build and rank up the Well. A very sexy guild member suggested you could attach damage reduction percentages to the building rank. Rank 1 Well prevents 50%, Rank 2 75%, Rank 3 90% damage reduction. Make it so guilds have to work for it- and DO NOT GIVE 100% REDUCTION for FREE! This is bad. This is a war game.

unknown.png

Its making Keeps even more FreeBee than they already are.  

Free Conquest Points.
Free Campaign "Wins"
Free safezone...

Free? Yeah for 75k gold which is like 30min of farming it's ridicilous.

 

Huginn ok Muninn, fljúga hverjan dag, Jörmungrund yfir; óumk ek of Hugin,, at hann aftr né komi-t, þó sjámk meir of Munin

Gathering of Ranger videos

Link to comment
Share on other sites

There are some great quality of life improvements this patch. The vault filters and being able to "select all" when exporting from the campaign vault are beautiful additions. 

I'd like to add a general comment to the observations above regarding damage immunity, AoEs from fort rooftops, etc. I find myself wondering if these are changes that anyone has asked for, and if so, what are the prevalence of those requests? From my perspective, these are "fixes" addressing problems that simply don't exist. 

Link to comment
Share on other sites

Perhaps Shadows can keep these protections in Forts and Keeps and remove them in Dregs?

PvP in Forts and Keeps is content. Removing content makes the game more bland.

The owners of keeps and forts have advantages. They have guards, walls, gates, banks, buffs, and a respawn. This makes them safer, they don't need to be completely safe.

Please remove the Stronghold Protection from Dregs completely. Don't put the damage over time for intruders back in.

IhhQKY6.gif

Link to comment
Share on other sites

Crafting Seems suddenly of :

PRE PATCH Skrmbillede_407.png

POST PATCH Skrmbillede_405.png

Str have a difference of : 0.13 ... Makes sense.
Woodworking vs Blacksmithing difference of : 0.14 ... Makes sense..

Then : 
Experimentation Diff Reduction : 4.46 vs 3.13...

1 .33 !!

That is a HUGE difference and both PRE and POST patch rings rolled 90% indentically... yet the outcome is just miles apart.

Huginn ok Muninn, fljúga hverjan dag, Jörmungrund yfir; óumk ek of Hugin,, at hann aftr né komi-t, þó sjámk meir of Munin

Gathering of Ranger videos

Link to comment
Share on other sites

Here's the complete list of every resource Point of Interest in each Wildlands zone, where the rank 10 nodes are, for the past Dregs. You can see it's a lot.

It would be great and useful if eventually a 'Guild map' feature could be added to the Map UI tab. Where you could add numerous custom map markers which could be seen by your guildmates and collaborate together on, include annotations on. It's usually the sort of thing a fanmade plugin might sort, but I don't think that will happen:

Quote

Gravedigging 🥄  co-ord - lvl/rank - Node description
Kel-Zhor (NA East) - Wildlands zone
X14 - r10 - Monster
d14 - r9 - Monster
X25 - r10 - Guinecean
b23 - r10 - Stoneborn
f19 - r9 - Human
Q21 - r9 - Guinecean
O28 - r9 - Elven
P20 - r10 - Guinecean
O17 - r9 - Stoneborn
R15 - r10 - Human
P14 - r9 - Stoneborn
S13 - r10 - Monster


Kulverin (NA West) - Wildand zone
a15 - r9 - Stoneborn
R12 - r9 - Monster
O20 - r10 - Guinecean

O24 - r10 - Elven
P22 - r10 - Human
T25 - r10  - Elven
S20 - r10 - Human
U24 - r10 - Human
U20 - r10 - Monster
V20 - r10 - Stoneborn

U15 - r10 - Stoneborn
Y22 - r10 - Elven
S30 - r9 - Guinecean x2

Mock on Wood (Aus) - Wildland zone
M28 - r9 - Guinecean
O29 - r9 - Human
Q32 - r9 - Monster
U25 - r10 - Elven
Y23 - r10 - Guinecean
Y23 - r10 - Human
a24 - r10 - Monster
Q19 - r10 - Stoneborn
S14 - r10 - Stoneborn
Z17  - r10 - Stoneborn
W17 - r10 - Elven
P17 - r10 - Human

Lost Packets (EU) - Wildland zone
T32 - r9 - Human
S32 - r9 - Monster
O22 - r10 - Elven x2
T23 - r10 - Stoneborn
U21 - r10 - Guinecean
Logging 🪓
Kel-Zhor (NA East) - Wildlands zone
V22 forest - r10 - Wood forest, many, bears + elk

Kulverin (NA West) - Wildand zone
U17 forest - r10 - wood Forest good logging

Mock on Wood (Aus) - Wildland zone
Q26 - r10 - Tree mountain, many

Lost Packets (EU) - Wildland zone
Mining ⛏️
Kel-Zhor (NA East) - Wildlands zone
U16 canyon - r10 - Ore ML canyon, many, hellcat + muskhog
W30 - r10 - Boss box

Kulverin (NA West) - Wildand zone
V23 - r10? - Ore MLs + singles, many?
S15 - r10 - Boss box
U24 canyon - r10 - Ore ML canyon many, hellcat + muskhog
c23 - r9 - Gryphon lair boss, Ore MLs few, many singles
c23 gryphon lair - r10? - Ore MLs, many?

Mock on Wood (Aus) - Wildland zone
a10 - r10 - Boss Box

Lost Packets (EU) - Wildland zone
G23 - r10 - Boss box
U25 - r10 - Stone ore mix Forest,  could be enough Stone MLs many singles
Quarrying 🔨
Kel-Zhor (NA East) - Wildlands zone
c17 - r9 - Stone ML pig mountain
W30 - r10 - Boss box

Kulverin (NA West) - Wildand zone
Q19 - lvl 35 - Satyr abandoned village many tiles, Stone MLs many
S15 - r10 - Boss box
X11 mountain - r9 - Stone ML mountain, moderate amount

Mock on Wood (Aus) - Wildland zone
U23 canyon - r10 - Stone ML canyon, many
a10 - r10 - Boss Box

Lost Packets (EU) - Wildland zone
G23 - r10 - Boss box
U25 - r10 - Stone ore mix Forest,  could be enough Stone MLs little limestone many singles
W22 pig mountain - r10 - Stone MLs mountain, many limestone, and many on canyon next to it
W21 canyon - r10 - Stone MLs
a18 Salcey Forest - bear + elk open Forest, some Stone MLs
Ranked Animals 👾
Kel-Zhor (NA East) - Wildlands zone
V10 - lvl 34 - gryphon lair, Ore MLs
Y14 - r9 - bear mountain boss
c17 - r9 - Stone ML pig mountain, wolf boss + auroch for jewellcrafter loupes
V23 forest - lvl 35 - bear boss

Kulverin (NA West) - Wildand zone
c23 gryphon lair - lvl 35? - Ore MLs, many?, gryphon boss
Y15 - r10 - Auroch hill boss
c23 - r9 - Gryphon lair boss, Ore MLs
W12 mountain - lvl 34 - wolf boss

Mock on Wood (Aus) - Wildland zone
W24 mountain - r10 - Gryphon lair boss, Stone Ore ML bad mix
X21 Gosford Forest - r10 - bears boss , another W22+ elk
Z20 Crystal Springs hz - r10 - hellcat hz bosses
X19 Gosford Forest - r10 - open forest bear boss
N19 - r10 - Bear mountain boss
S24 canyon - lvl 35 - hellcat boss on top to north

Lost Packets (EU) - Wildland zone
Y27 - lvl 35 - gryphon lair, not enough Stone MLs, 4limestone
Y20 canyon - lvl 35 - hellcat boss east above ground of canyon, Y22 above ground muskhog boss
Skinning 🔪
Albrin
T14 - lvl 33 - bear boss, mushrooms
Y14 - r9 - bear mountain
P13 Arina - r9 - Spider village, Ore MLs

Kulverin (NA West) - Wildand zone
Y15 - r10 - Auroch hill,
I22 Hacksaw Ridge - r9 - Woodland Forest bears + elk
O28 Mother of Sky - r9 - Spider village, Stone MLs, containers respawning
T19 Web Wood hz - r10 - Spider hz

Mock on Wood (Aus) - Wildland zone
X21 Gosford Forest - r10 - bears + elk
Z20 Crystal Springs hz - r10 - hellcat hz
b13 Kenobi - r9 - Spider Village, Ore MLs
X19 Gosford Forest - r10 - open forest bear + elk
N19 - r10 - Bear mountain

Lost Packets (EU) - Wildland zone
Y18 Redhawke - r10 - Spider Village, many Stone MLs
R16 - r10 - 8 aurochs
W27 - r10 - auroch hill single tile many
a18 Salcey Forest - bear + elk open Forest
Villages, Hot Zones + Elementals 👾
Kel-Zhor (NA East) - Wildlands zone
X16 Trap Swamp - lvl 35 - Satyr abandoned village
Z22 - lvl 35 - Elementals
S29 - lvl 34 - Aracoix camp
P29 - lvl 35 - Sunken Temple elementals hz
R24 - lvl 35 - Urgu woodland hill village 4 tiles

Kulverin (NA West) - Wildand zone
N21 - lvl 35 - Urgu woodland hill village 4 tiles
Q19 Fetid Ooze - lvl 35 - Satyr abandoned village many tiles, Stone MLs many
L30 Gaeleath - lvl 34 - Aracoix wartribe hill camp, Stone MLs
X26 Inverse - lvl 35 - Underhill abandoned village, a few tiles
e24 Elementals - lvl 35 - Elemental ruins

Mock on Wood (Aus) - Wildland zone
P28  Nkurakarin - lvl 34 - Underhill abandoned village 4 tiles cul de sac, Ore MLs
N30 - lvl 34 - Urgu single tile hill camp
V21 Tylairathos - lvl 35 - Ararcoix wartribe camp mountains
Q14 Elementals - lvl 35 - Elementals
W13 Jarrio - lvl 34 - Urgu 4 tile woodland village camp
O22 Gawp Slog - lvl 35 - Satyr village 3 tiles

Lost Packets (EU) - Wildland zone
Z15 Tree Swamp - lvl 35 - satyr abandoned village many tiles
L23 - lvl 34? - Satyr abandoned village many tiles
M24 Kaa - lvl 34 - Ararcoix mountain camp 2 tiles
R19 Hyrius - lvl 35 - Urgu woodland hill village 4 tiles
H22 Revek - lvl 34 - Underhill village 3, 4 tiles 2 cul de sacs +fort BEST SPOT
N14 Elementals - lvl 35/34 - Elementals, enchants heads
S22 - lvl 35 - sun elf single tile hill

 

Link to comment
Share on other sites

Can the Damage bonus obtained from blocking have the buff duration increased from 5 seconds to 10 seconds on the Knight. This would help make this mechanic feel a lot more fluid in game play and actually useful given how long the animations on a lot of the knights kit is. The Knight core kit is honestly in dire need of an overhaul, but this would at least make on core aspect feel a lot better.

Link to comment
Share on other sites

The "Charm: Heart of the Crafter" gained during the valentine's event cannot be imported into a campaign since it is not equippable. While this is true, it just gives more reasons to not try to craft in campaign. It would be nice if Charms could be imported.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...