DEV-Tiggs 4,037 Crowfall Dev Share Posted February 27 Please share any feedback you may have from your time playing the game on the most recent patch. This includes subjective observations about your gameplay experience. Bugs that you have encountered should be directed to Bug Reports and don't forget the Legend for ACE feedback on Bugs reported! If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to support@crowfall.com. *Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall ArtCraft Entertainment, Inc. [Rules of Conduct] Follow us on Twitter @CrowfallGame | Like us on Facebook Do not meddle in the affairs of dragons, for thou are crunchy and go well with ketchup! Link to comment Share on other sites More sharing options...
Bzra 706 Share Posted February 28 I love the new Vault. It's so nice. Thank you. The only thing that I would like to see added is the ability to show Disciples that are soulbound vs ones that I can sell/trade. Add a BOE and Soulbound search. ❤️ It looks and feels really great though! ArtCraftQA and Chexy 1 1 Link to comment Share on other sites More sharing options...
Jah 8,370 Share Posted February 28 21 minutes ago, Bzra said: I love the new Vault. It's so nice. Thank you. The only thing that I would like to see added is the ability to show Disciples that are soulbound vs ones that I can sell/trade. Add a BOE and Soulbound search. ❤️ It looks and feels really great though! Great suggestion. It could be added as one of the facets on the top right corner. Chexy 1 Link to comment Share on other sites More sharing options...
Retchet 400 Share Posted March 1 I would like to see an "Inactive" status for guilds with only members who haven't logged in for months. There are so many with open recruiting who aren't even playing. How are any new players supposed to find out which guilds are actually playing unless they go to dregs? Link to comment Share on other sites More sharing options...
OldMan 30 Share Posted March 1 14 hours ago, Jah said: Great suggestion. It could be added as one of the facets on the top right corner. If you are going to add some requested Buttons to the new Bank filters - it would be nice to have a button that resets/toggles all filters. Link to comment Share on other sites More sharing options...
Yoink 2,142 Share Posted March 1 The new vault tab/filters are awesome, great to see this kind of stuff. Link to comment Share on other sites More sharing options...
Bzra 706 Share Posted March 1 I think the Stronghold Protection buff should be linked to a building, like the Well of Eternity. It would be cool if Keeps just didn't get the buff- if a guild wants it they can build and rank up the Well. A very sexy guild member suggested you could attach damage reduction percentages to the building rank. Rank 1 Well prevents 50%, Rank 2 75%, Rank 3 90% damage reduction. Make it so guilds have to work for it- and DO NOT GIVE 100% REDUCTION for FREE! This is bad. This is a war game. Halo, BarriaKarl, Chexy and 10 others 10 1 1 1 Link to comment Share on other sites More sharing options...
Spunky 59 Share Posted March 1 I second this motion. Chexy 1 Link to comment Share on other sites More sharing options...
Soulreaver 2,476 Share Posted March 1 8 minutes ago, Bzra said: I think the Stronghold Protection buff should be linked to a building, like the Well of Eternity. It would be cool if Keeps just didn't get the buff- if a guild wants it they can build and rank up the Well. A very sexy guild member suggested you could attach damage reduction percentages to the building rank. Rank 1 Well prevents 50%, Rank 2 75%, Rank 3 90% damage reduction. Make it so guilds have to work for it- and DO NOT GIVE 100% REDUCTION for FREE! This is bad. This is a war game. Its making Keeps even more FreeBee than they already are. Free Conquest Points. Free Campaign "Wins" Free safezone... Free? Yeah for 75k gold which is like 30min of farming it's ridicilous. ArtCraftQA and BigCrittyGF 2 Huginn ok Muninn, fljúga hverjan dag, Jörmungrund yfir; óumk ek of Hugin,, at hann aftr né komi-t, þó sjámk meir of Munin Gathering of Ranger videos Link to comment Share on other sites More sharing options...
Solstar 418 Share Posted March 1 100% This and the No AoE from Fort Roofs is getting out of hand. Cirias, Spunky and ArtCraftQA 2 1 Link to comment Share on other sites More sharing options...
Cirias 9 Share Posted March 1 There are some great quality of life improvements this patch. The vault filters and being able to "select all" when exporting from the campaign vault are beautiful additions. I'd like to add a general comment to the observations above regarding damage immunity, AoEs from fort rooftops, etc. I find myself wondering if these are changes that anyone has asked for, and if so, what are the prevalence of those requests? From my perspective, these are "fixes" addressing problems that simply don't exist. Jah, Solstar and Chexy 3 Link to comment Share on other sites More sharing options...
Jah 8,370 Share Posted March 1 Perhaps Shadows can keep these protections in Forts and Keeps and remove them in Dregs? PvP in Forts and Keeps is content. Removing content makes the game more bland. The owners of keeps and forts have advantages. They have guards, walls, gates, banks, buffs, and a respawn. This makes them safer, they don't need to be completely safe. Please remove the Stronghold Protection from Dregs completely. Don't put the damage over time for intruders back in. Cirias, ArtCraftQA and Retchet 2 1 Link to comment Share on other sites More sharing options...
Solstar 418 Share Posted March 1 50 minutes ago, Cirias said: being able to "select all" when exporting from the campaign vault Such a beautiful addition... Cirias 1 Link to comment Share on other sites More sharing options...
Soulreaver 2,476 Share Posted March 1 Crafting Seems suddenly of : PRE PATCH POST PATCH Str have a difference of : 0.13 ... Makes sense. Woodworking vs Blacksmithing difference of : 0.14 ... Makes sense.. Then : Experimentation Diff Reduction : 4.46 vs 3.13... 1 .33 !! That is a HUGE difference and both PRE and POST patch rings rolled 90% indentically... yet the outcome is just miles apart. ArtCraftQA 1 Huginn ok Muninn, fljúga hverjan dag, Jörmungrund yfir; óumk ek of Hugin,, at hann aftr né komi-t, þó sjámk meir of Munin Gathering of Ranger videos Link to comment Share on other sites More sharing options...
dickbakerscat 10 Share Posted March 2 Instead of an invulnerability buff inside keeps and forts outside of window, just make the guards really buff. (high damage high hp) Retchet 1 Link to comment Share on other sites More sharing options...
Thon 302 Share Posted March 6 Here's the complete list of every resource Point of Interest in each Wildlands zone, where the rank 10 nodes are, for the past Dregs. You can see it's a lot. It would be great and useful if eventually a 'Guild map' feature could be added to the Map UI tab. Where you could add numerous custom map markers which could be seen by your guildmates and collaborate together on, include annotations on. It's usually the sort of thing a fanmade plugin might sort, but I don't think that will happen: Quote Gravedigging 🥄 co-ord - lvl/rank - Node description Kel-Zhor (NA East) - Wildlands zone X14 - r10 - Monster d14 - r9 - Monster X25 - r10 - Guinecean b23 - r10 - Stoneborn f19 - r9 - Human Q21 - r9 - Guinecean O28 - r9 - Elven P20 - r10 - Guinecean O17 - r9 - Stoneborn R15 - r10 - Human P14 - r9 - Stoneborn S13 - r10 - Monster Kulverin (NA West) - Wildand zone a15 - r9 - Stoneborn R12 - r9 - Monster O20 - r10 - Guinecean O24 - r10 - Elven P22 - r10 - Human T25 - r10 - Elven S20 - r10 - Human U24 - r10 - Human U20 - r10 - Monster V20 - r10 - Stoneborn U15 - r10 - Stoneborn Y22 - r10 - Elven S30 - r9 - Guinecean x2 Mock on Wood (Aus) - Wildland zone M28 - r9 - Guinecean O29 - r9 - Human Q32 - r9 - Monster U25 - r10 - Elven Y23 - r10 - Guinecean Y23 - r10 - Human a24 - r10 - Monster Q19 - r10 - Stoneborn S14 - r10 - Stoneborn Z17 - r10 - Stoneborn W17 - r10 - Elven P17 - r10 - Human Lost Packets (EU) - Wildland zone T32 - r9 - Human S32 - r9 - Monster O22 - r10 - Elven x2 T23 - r10 - Stoneborn U21 - r10 - Guinecean Logging 🪓 Kel-Zhor (NA East) - Wildlands zone V22 forest - r10 - Wood forest, many, bears + elk Kulverin (NA West) - Wildand zone U17 forest - r10 - wood Forest good logging Mock on Wood (Aus) - Wildland zone Q26 - r10 - Tree mountain, many Lost Packets (EU) - Wildland zone Mining ⛏️ Kel-Zhor (NA East) - Wildlands zone U16 canyon - r10 - Ore ML canyon, many, hellcat + muskhog W30 - r10 - Boss box Kulverin (NA West) - Wildand zone V23 - r10? - Ore MLs + singles, many? S15 - r10 - Boss box U24 canyon - r10 - Ore ML canyon many, hellcat + muskhog c23 - r9 - Gryphon lair boss, Ore MLs few, many singles c23 gryphon lair - r10? - Ore MLs, many? Mock on Wood (Aus) - Wildland zone a10 - r10 - Boss Box Lost Packets (EU) - Wildland zone G23 - r10 - Boss box U25 - r10 - Stone ore mix Forest, could be enough Stone MLs many singles Quarrying 🔨 Kel-Zhor (NA East) - Wildlands zone c17 - r9 - Stone ML pig mountain W30 - r10 - Boss box Kulverin (NA West) - Wildand zone Q19 - lvl 35 - Satyr abandoned village many tiles, Stone MLs many S15 - r10 - Boss box X11 mountain - r9 - Stone ML mountain, moderate amount Mock on Wood (Aus) - Wildland zone U23 canyon - r10 - Stone ML canyon, many a10 - r10 - Boss Box Lost Packets (EU) - Wildland zone G23 - r10 - Boss box U25 - r10 - Stone ore mix Forest, could be enough Stone MLs little limestone many singles W22 pig mountain - r10 - Stone MLs mountain, many limestone, and many on canyon next to it W21 canyon - r10 - Stone MLs a18 Salcey Forest - bear + elk open Forest, some Stone MLs Ranked Animals 👾 Kel-Zhor (NA East) - Wildlands zone V10 - lvl 34 - gryphon lair, Ore MLs Y14 - r9 - bear mountain boss c17 - r9 - Stone ML pig mountain, wolf boss + auroch for jewellcrafter loupes V23 forest - lvl 35 - bear boss Kulverin (NA West) - Wildand zone c23 gryphon lair - lvl 35? - Ore MLs, many?, gryphon boss Y15 - r10 - Auroch hill boss c23 - r9 - Gryphon lair boss, Ore MLs W12 mountain - lvl 34 - wolf boss Mock on Wood (Aus) - Wildland zone W24 mountain - r10 - Gryphon lair boss, Stone Ore ML bad mix X21 Gosford Forest - r10 - bears boss , another W22+ elk Z20 Crystal Springs hz - r10 - hellcat hz bosses X19 Gosford Forest - r10 - open forest bear boss N19 - r10 - Bear mountain boss S24 canyon - lvl 35 - hellcat boss on top to north Lost Packets (EU) - Wildland zone Y27 - lvl 35 - gryphon lair, not enough Stone MLs, 4limestone Y20 canyon - lvl 35 - hellcat boss east above ground of canyon, Y22 above ground muskhog boss Skinning 🔪 Albrin T14 - lvl 33 - bear boss, mushrooms Y14 - r9 - bear mountain P13 Arina - r9 - Spider village, Ore MLs Kulverin (NA West) - Wildand zone Y15 - r10 - Auroch hill, I22 Hacksaw Ridge - r9 - Woodland Forest bears + elk O28 Mother of Sky - r9 - Spider village, Stone MLs, containers respawning T19 Web Wood hz - r10 - Spider hz Mock on Wood (Aus) - Wildland zone X21 Gosford Forest - r10 - bears + elk Z20 Crystal Springs hz - r10 - hellcat hz b13 Kenobi - r9 - Spider Village, Ore MLs X19 Gosford Forest - r10 - open forest bear + elk N19 - r10 - Bear mountain Lost Packets (EU) - Wildland zone Y18 Redhawke - r10 - Spider Village, many Stone MLs R16 - r10 - 8 aurochs W27 - r10 - auroch hill single tile many a18 Salcey Forest - bear + elk open Forest Villages, Hot Zones + Elementals 👾 Kel-Zhor (NA East) - Wildlands zone X16 Trap Swamp - lvl 35 - Satyr abandoned village Z22 - lvl 35 - Elementals S29 - lvl 34 - Aracoix camp P29 - lvl 35 - Sunken Temple elementals hz R24 - lvl 35 - Urgu woodland hill village 4 tiles Kulverin (NA West) - Wildand zone N21 - lvl 35 - Urgu woodland hill village 4 tiles Q19 Fetid Ooze - lvl 35 - Satyr abandoned village many tiles, Stone MLs many L30 Gaeleath - lvl 34 - Aracoix wartribe hill camp, Stone MLs X26 Inverse - lvl 35 - Underhill abandoned village, a few tiles e24 Elementals - lvl 35 - Elemental ruins Mock on Wood (Aus) - Wildland zone P28 Nkurakarin - lvl 34 - Underhill abandoned village 4 tiles cul de sac, Ore MLs N30 - lvl 34 - Urgu single tile hill camp V21 Tylairathos - lvl 35 - Ararcoix wartribe camp mountains Q14 Elementals - lvl 35 - Elementals W13 Jarrio - lvl 34 - Urgu 4 tile woodland village camp O22 Gawp Slog - lvl 35 - Satyr village 3 tiles Lost Packets (EU) - Wildland zone Z15 Tree Swamp - lvl 35 - satyr abandoned village many tiles L23 - lvl 34? - Satyr abandoned village many tiles M24 Kaa - lvl 34 - Ararcoix mountain camp 2 tiles R19 Hyrius - lvl 35 - Urgu woodland hill village 4 tiles H22 Revek - lvl 34 - Underhill village 3, 4 tiles 2 cul de sacs +fort BEST SPOT N14 Elementals - lvl 35/34 - Elementals, enchants heads S22 - lvl 35 - sun elf single tile hill Yoink, ArtCraftQA and Retchet 2 1 Link to comment Share on other sites More sharing options...
Momonucleosis 8 Share Posted March 8 not sure where to put this. Would sure like to be able to set an alliance price for items on my vendor, and a public non-alliance facing price for the same items. ArtCraftQA and Retchet 2 Link to comment Share on other sites More sharing options...
UnderGrowth 214 Share Posted March 8 Can the Damage bonus obtained from blocking have the buff duration increased from 5 seconds to 10 seconds on the Knight. This would help make this mechanic feel a lot more fluid in game play and actually useful given how long the animations on a lot of the knights kit is. The Knight core kit is honestly in dire need of an overhaul, but this would at least make on core aspect feel a lot better. ArtCraftQA 1 Link to comment Share on other sites More sharing options...
MurphyAKL 95 Share Posted March 10 The "Charm: Heart of the Crafter" gained during the valentine's event cannot be imported into a campaign since it is not equippable. While this is true, it just gives more reasons to not try to craft in campaign. It would be nice if Charms could be imported. ArtCraftQA 1 Link to comment Share on other sites More sharing options...
Retchet 400 Share Posted March 12 Please stop charging import tokens for disciplines. ArtCraftQA 1 Link to comment Share on other sites More sharing options...
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