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Rangers: Animal Companions

Rangers: Animal companions  

342 members have voted

  1. 1. Should Rangers have a specialization to tame animals?



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The more I think about rangers having some kind of special pet related abilities, the more I want rangers to be able to warg. It would certainly help with the archetype's scouting role to be able hop into a pet bird and get a lay of the land by flying above it.

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That should be a discipline, not a base ability of the class.

 

http://community.crowfall.com/index.php?/topic/5206-falcons-as-surveillance-drones/


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The more I think about rangers having some kind of special pet related abilities, the more I want rangers to be able to warg. It would certainly help with the archetype's scouting role to be able hop into a pet bird and get a lay of the land by flying above it.

 

It has already been started that there will be a WereWolf discipline (allowing the character to transform). There may very well be others as well, Shadowbane had Druid's which could transform into little birds.

 

But doing what you suggest is going a bit too far in my opinion, too little risk for too much reward.

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I think they should have perma-death on the pets. 

 

interesting idea and I am not a pet guy :).

 

Question though, in combat if a pet dies can the Ranger have a bag with other pets to replace it?


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I think one of the rangers specializations should have an animal companion to fight for the archetype. Nothing would be more awesome to tame wild animals in Crowfall and have them slaughter enemies for you! Another cool feature i think to have would be seeing your tame pet to grow larger and badass looking maybe have battle armor as your ranger progress in levels.

The ranger is listed as a stealth specialist is the animal supposed to go into stealth also or just follow the ranger around giving up his position.


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interesting idea and I am not a pet guy :).

 

I started my MMO life as a hunter, so I have a soft spot for pets.   Sadly most MMO's including the original I played in either abandoned or never realized the potential they bring to a game.  Pets are not there to guide and protect you, it is your job to guide and grow them.  It is such a simple concept and yet almost all games are smash fail at it.

Edited by Tahru

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I started my MMO life as a hunter, so I have a soft spot for pets.   Sadly most MMO's including the original I played in either abandoned or never realized the potential they bring to a game.  Pets are not there to guide and protect you, it is your job to guide and grow them.  It is such a simple concept and yet almost all games are smash fail at it.

 

 

Yeah it has never really worked in game for me.  It always seems like a lame addition to the core combat mechanics with terrible pathing as a bonus.

 

As such i just like to skip it in general.  I do know one game where they are adding all pets as basically a celestial pet to remove pathing issues.  Until someone finds a way to do it much better and that works for me, I would just rather skip.


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The only way a pet thing could work in this situation if you ask me is if it's like on Game of Thrones where you leave your player's body helpless and take over the body of an "animal" in the area. Then you have full control of that "animal" and can go attack people without consequence to your self. Of course there would  have to be a radius you can go from your host body before the spell breaks and your returned. Just a thought.


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The only way a pet thing could work in this situation if you ask me is if it's like on Game of Thrones where you leave your player's body helpless and take over the body of an "animal" in the area. Then you have full control of that "animal" and can go attack people without consequence to your self. Of course there would  have to be a radius you can go from your host body before the spell breaks and your returned. Just a thought.

I really like the GoT Warg reference or "skinchanger" as they call it. Would be an interesting promotional class if it's not an Archetype. And I truly hope they include it somehow into the game.

 

I do agree with a lot of what's being said about pets not being done well. And I think the problem with that is MMOs try to over complicate it. We've seen that one of the disciplines for the Templar (maybe it's not exclusive) was Falconry. Of course we can only speculate what that one does. But I purpose instead of making it some complex system, ACE simplifies it.

 

Each animal grants a buff to the Ranger. (simple yet offers more playstyle options) And after that, the animal has it's own "aggro meter" that determines who it attacks. In an action game like this, you don't have time to control yourself and your pet (rather it's a ranger's animal companion, or some demonic summons). And most games you just pick a target and it sort of just adds passive minute damage. Of course ACE will want to integrate some sort of skill with this as well.

 

So just as an idea, the skill can determine how long the pet stays at your side. If the pet is gravely wounded, it might want to take care of its own survival and leave the Ranger temporarily or permanently depending on the ranger's skill. And of course a higher skill would allow taming of more deadlier animals (a summer wolf vs a winter wolf)

 

I could see the flow of combat be similar to this: The ranger engages a Knight with their bow. Animal attacks rangers initial target. During the combat an Assassin engages the Ranger. Animal has a hidden aggro meter and shows that the Assassin has caused more damage in a shorter amount of time, and so switches to the Assassin. Ranger downs the Knight, but retreats from the Assassin with some help of a nearby guild mate that came to the rescue. End of combat, the animal makes a check against the Ranger's skill. The animal sustained very minor injuries so the skill challenge is low. (The skill check could also trigger on health threshold, for example the animal would only make the skill check if it survived with less than 30% HP. Anything above 30% wouldn't require the check, and the animal stays with the Ranger) The animals stays with the ranger, and they carry on with their campaign.

 

The idea is that the Rangers tame, but don't control the animal. Much the same as your house cat or dog. You can tame them, even train them to do certain things, but they still have a mind of their own. They still choose where to sleep, what toy they want to play with, or how they react to strangers. 


 

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I just don't see them building a lot of extraneous pet functionality.  Permanent pets are notoriously difficult to balance in PVP and generally pathing issues abound.  Of course I could be completely wrong but I just expect pets to be more of a fire and forget mechanic.

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I just don't see them building a lot of extraneous pet functionality.  Permanent pets are notoriously difficult to balance in PVP and generally pathing issues abound.  Of course I could be completely wrong but I just expect pets to be more of a fire and forget mechanic.

If pets are used as part of the class (beyond the stretch goal), it would be interesting to see them used as part of some combos for a particular promotion.  If they're just a DoT, that's kinda boring.

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I like the idea of a falcon or something but maybe for a beastmaster type class for sure. As for a pet for the ranger class, I think maybe it just shouldn't really be a thing because it would hinder the feel and play style of the class.

Edited by Siixam

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I like the idea of a falcon or something but maybe for a beastmaster type class for sure. As for a pet for the ranger class, I think maybe it just shouldn't really be a think because it would hinder the feel and play style of the class.

Beast master was so good in black desert. Definitely wouldn't neglect it in any game. Perhaps something like a promotional class.


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I don't think this is up for deliberation, the Kickstarter achieved a stretch goal for combat pets, they even detailed a system of pet figurines as a method of implementation, and the ranger was shown with a pet.

 

It's fairly certain that Rangers will have pets, likely as a promotion class feature, and some pet action may be available to other archetypes through disciplines.

Edited by bahamutkaiser

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