raeshlavik 915 Share Posted March 4, 2015 https://www.kickstarter.com/projects/crowfall/crowfall-throne-war-pc-mmo/posts/1154674 Engine goodness from Howard Smith, the client engineer. mythx, Jorky, noobzilla_youtube and 1 other 4 Link to post Share on other sites
raeshlavik 915 Author Share Posted March 4, 2015 Middleware is definitely cost and time savings in a bottle, but as a lead for a dev team myself I've started to notice some complications to this; namely if something goes wrong, it takes a long time to fix because the local team is just making 'glue' to stick all of the modules together. You need to get the middleware vendor into the loop, and that adds a lot of time to the cycle. Has this problem reared its head for you guys at ACE? Or are you working at a pretty close level with the middleware vendors and have them already in the dev cycle? Just curious. Link to post Share on other sites
Vow 19 Share Posted March 4, 2015 I felt like this update was brought on after the discussion in this thread yesterday honestly. Thought I did enjoy reading it nontheless to know the precise reasons why they chose to use it. The general thoughts the community have about it and why it is ideal were pretty consistent with what he said I thought too. Link to post Share on other sites
goodandy 35 Share Posted March 4, 2015 Now officially posted here: http://community.crowfall.com/index.php?/topic/3719-030415-crowfall-is-using-unity-5/?p=90534 Link to post Share on other sites
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