WickedGood 34 Share Posted March 8, 2015 It would be interesting to have no health bars on players and NPCs/Monsters in the Dregs (and maybe the Shadow). This level of uncertainty would lend itself to some really interesting game play. I can just picture coming back to town half dead when I see an assassin out of the corner of my eye. Knowing that one backstab would be fatal I decide to charge her. The bluff works, and she jumps into the shadows cowering in fear as I gallop into town. alexgwyn, seventhbeacon, Wogga and 1 other 4 Link to post Share on other sites
EDM 1,055 Share Posted March 8, 2015 Well you can't be half dead and still look fresh in your suits at the same time. If they don't provide health bars, they will probably add effects like bloodstain or woulds on your body to make it obvious to other players. alexgwyn, LilaLarry, Azurite and 1 other 4 Chalcitis - A Treasure Hunting Guild, visit Forum Post Link to post Share on other sites
Nyt 1,028 Share Posted March 8, 2015 As we lose health, our body starts to hunch over, our movement is reduced... we eventually get a limp in our step... followed by dragging a foot.... low HP players are unable to combat... so once you get them down to 25% HP.... time for a finishing move! groovykool, TragicNumberOne and EDM 3 > Suddenly, a Nyt appears in the discussion... Link to post Share on other sites
EDM 1,055 Share Posted March 8, 2015 As we lose health, our body starts to hunch over, our movement is reduced... we eventually get a limp in our step... followed by dragging a foot.... low HP players are unable to combat... so once you get them down to 25% HP.... time for a finishing move! Yeah man I'd like that. That's a way more accepted idea. Chalcitis - A Treasure Hunting Guild, visit Forum Post Link to post Share on other sites
WickedGood 34 Author Share Posted March 8, 2015 As we lose health, our body starts to hunch over, our movement is reduced... we eventually get a limp in our step... followed by dragging a foot.... low HP players are unable to combat... so once you get them down to 25% HP.... time for a finishing move! I really like this idea but I would make certain classes/races less affected by lower health. Since dwarfs are living stone low health would not have much affect on them. Bloodstains would be pretty sweet also. But who's blood is staining your clothes? Yours? or the guy you just slaughtered. Link to post Share on other sites
Nyt 1,028 Share Posted March 8, 2015 Perhaps, link stamina/mana (if they're implmented) recovery to your HP %. The lower your HP is, the slower your stamina/mana recovers. This may be a better mechanic than the whole out-of-combat system most other MMOs use. It's more realistic as well. When you're injured, it affects everything. Players should be running around at full speed with 10% HP. Another perspective, is World of Tanks, as your tank consumes hits, it negatively affects the performance of the tank (slower... turning, moving, combat... reduced LoS.. etc.). Although, it would be kind of sad to see a herd of Centaurs limping away from the front line toward the support healers in the back. > Suddenly, a Nyt appears in the discussion... Link to post Share on other sites
Tipsy 504 Share Posted March 8, 2015 As we lose health, our body starts to hunch over, our movement is reduced... we eventually get a limp in our step... followed by dragging a foot.... low HP players are unable to combat... so once you get them down to 25% HP.... time for a finishing move! would be way more exciting than a hp bar going up or down I think.And then the thrill of attempting to finish off the target https://www.youtube.com/watch?v=b4svq2YLvV4&t=576 Nyt 1 Link to post Share on other sites
groovykool 63 Share Posted March 8, 2015 As we lose health, our body starts to hunch over, our movement is reduced... we eventually get a limp in our step... followed by dragging a foot.... low HP players are unable to combat... so once you get them down to 25% HP.... time for a finishing move! Winner!! Link to post Share on other sites
Psyentific 463 Share Posted March 8, 2015 (edited) Well you can't be half dead and still look fresh in your suits at the same time. If they don't provide health bars, they will probably add effects like bloodstain or woulds on your body to make it obvious to other players. What, no health bar? So we're reduced to console shooter style BLOODY SCREEN SO REAL effects and guesstimate-esque animation effects? No way. Edited March 8, 2015 by Psyentific doc gonzo 1 Hardcore gamer & tabletop enthusiast. Enjoys roleplaying, pretending to be stupid, and one-sided fun. Goodposting 101: How to Keep the Forums Clean Link to post Share on other sites
jinglehell 108 Share Posted March 8, 2015 Meh, just make healthbars less accurate without a trainable skill, with very few classes able to get it more accurate than ±25%, notably Assassins, since that'd be relevant to the profession. courant101 1 Link to post Share on other sites
doc gonzo 3,087 Share Posted March 8, 2015 ummm...how much does the Code and animations cost versus a simple health bar? time and money, folks....why fix something if it ain't broke coupled with justifying the expense...eh? could just be me... Sinij, Arawulf, karnos and 3 others 6 let the Code build the World and it's Laws....let the Players build the rest... Link to post Share on other sites
vindi 50 Share Posted March 8, 2015 ummm...how much does the Code and animations cost versus a simple health bar? time and money, folks....why fix something if it ain't broke coupled with justifying the expense...eh? could just be me... you are just realistic Doc some people want the game to be a life simulation, IMO that stuff is just fluff and a $ sink doc gonzo 1 Link to post Share on other sites
Tipsy 504 Share Posted March 8, 2015 (edited) In some mmo's i've always been checking healthbars as healer,and it often felt like I wasn't participating in the actual game..Not really enjoying the game for what it had to offer. Its a question about immersion during combat I think;if you need to pay attention to th UI too much you are not really enjoying the moment.So imo healthbars are no epic solution,cheap yes. Feared as much about the cost issue when it comes to translating the stages healthy/wounded/afflicted/down/dying/defeated to a solely visual language on the character.Although I believe it would intesify the thrill of combat. It would make the experience more awesome,just like how we'd be immersed ,being able to destroy wall,blow holes in them,have that certain impact on things... If there would be avatars for our character it could be done cheaper by applying all the aforementioned stages to the avatar.(though would it still be as exciting?) Thinking back about the glory days of Might and Magic here Edited March 8, 2015 by Tipsy Link to post Share on other sites
doc gonzo 3,087 Share Posted March 8, 2015 well...i understand not wanting to have to look at the Interface constantly... but if the healthbar is displayed over the Target's head, as in my suggestion...then you can see it in the Environment it's been clearly stated that there will be no "Healer's" in the traditional Trinity sense, so no one is going to be glued to their Parties' screen...unless they want to we'll see how CF is going to handle it, then we will know more, eh? Tipsy 1 let the Code build the World and it's Laws....let the Players build the rest... Link to post Share on other sites
Nyt 1,028 Share Posted March 8, 2015 Bandages.... lol > Suddenly, a Nyt appears in the discussion... Link to post Share on other sites
code2protect 74 Share Posted March 8, 2015 Not knowing your vitals would be a challenge especially in dangerous situations... I would being to laugh in most situations when a player decides to jump from an area not knowing how much health he has.... it would be a show just watching players be uncertain about situations that might damage them..... sort of like a second Do-do bird.... Tipsy 1 Link to post Share on other sites
Tipsy 504 Share Posted March 8, 2015 indeed,how to implement the healthbar is something worth thinking about..As long as the healthbar is not in your face all the time its good i think. Personally I'd prefer a very empty/clean UI,but on the other side a very complex character health system influenced externally (not just by combat) Link to post Share on other sites
Bremmen 141 Share Posted March 8, 2015 I would have a HB at the feet of the player like edging of its hitbox that way u appease the health watchers but one major key to this is that there is no healer classes they have said as much as no combat healers. And even though a character that's animated and simulates his health would be amazing its impractical and difficult almost needlessly so. It would be amazing but its just far to much effort for almost no reward IMO. Hey just Shout Bremmen and he will, Rise and Destroy the people you wish decimated Link to post Share on other sites
Tipsy 504 Share Posted March 8, 2015 (edited) Not knowing your vitals would be a challenge especially in dangerous situations... I would being to laugh in most situations when a player decides to jump from an area not knowing how much health he has.... it would be a show just watching players be uncertain about situations that might damage them..... sort of like a second Do-do bird.... In might and magic 7 (the pic above) there was a skill you could train 'identify monster' i think normal/expert/master grandmaster The higher you got,the more information was displayed about monsters you encountered.. This could be translated to insight in anatomy for each of the archetypes. Or perhaps the healthbar would only be visible at certain times like when the enemy gets wounded,is near death,.. Edited March 8, 2015 by Tipsy Link to post Share on other sites
code2protect 74 Share Posted March 8, 2015 If anything just allow a clear cut UI customization system... makes things easier so players can change the HUD based on their preference. But have certain elements be limited depending on the campaign type... such as if you are in the Dregs.... you don't get any HUD at all. Link to post Share on other sites
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