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kevinthegoose

Rangers Of Crowfall, What Role Do You Plan On Playing In The Economy?

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In the new Crafting FAQ AC mentioned at the fact that there will be members of your Kingdom who may be going down the path of "Professional Crafter" solely focusing on creating items from materials scavenged and foraged by others in the world.  I am interested in this fact and was intrigued by the play-style implications of this.

 

As a Ranger I plan on being out in the deep wilderness on my own or in small hunting groups.  I am looking forward to being a forward scout and pushing the boundaries of where I can explore and what I can find.  Personally I think the role of Ranger will be on the forefront of locating the materials that the Kingdom needs and calling for support from a larger "collection party" to escort the material back to the Kingdom.  Transport of goods back to the Kingdom seemed to be a big aspect of crafting and that is where the "caravan" kickstarter stretch goal comes in.  It will be a summonable packmule/cargo carrier that can increase the speed and security of your goods getting back home.

What do you guys see yourself being?  Do you plan on picking up Woodworking and becoming a master Bow maker?  Do you see yourself being the Scout / Locator like I am planning to be?  Or do you plan on trying to find small amounts of material and carrying them back to your kingdom yourself?


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My role is too secret to explain publicly :o

 

However i do not agree with this

Personally I think the role of Ranger will be on the forefront of locating the materials that the Kingdom needs and calling for support from a larger "collection party" to escort the material back to the Kingdom.

 

What i think is ranger is just another archetype, you want to do that thing? Any archetype will suit fine. Just like all archetypes can be crafter 

Edited by Navhkrin

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Luckily we have a few amazing pet carebears that love crafting and being the mining VIP, so I'll probably eschew crafting anything personally unless necessity requires it. Even then I'd probably do it on an alt unless the mechanics in play specifically prevent me from benefitting from that.

 

Scouting, guard duty, and agressive acquisitions are my usual bread and butter so I doubt that's going to change for me in crowfall. When you've got dedicated crafters and collectors somebody as to babysit them, and I generally try to pick a well rounded class for the role, which ranger seems to be.


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Rub rock on face and say "Yes food is eaten now time for fight"

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make my own bow, repair my own bow, eat my own bow.

 

Recon brother

 

let us push our territory forward

 

 

LOL just noticed your location is set as "inside your caravan"  love it!!


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My guild has dedicated crafters, they enjoy playstyle and greatly help everyone else. We supply them with any and all crafting materials they need.

 

I would be HUGELY surprised with Crowfall allows meaningful 'solo' crafting career.

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I'm going to shoot things till they stop moving. Let me know if any of you guys specialize in bow repair cause I will be a very repeat customer.

Yes, having good guilds helps us greatly with crafting. As its not what i will do. I would like to spend some time, see how system works and stuff but i wont be doing any serious crafting.

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I'd like to play the explorer, out there searing for the next big resource stock pile or skirting the edge of an enemy camp once i come upon it only to later send its location back to a bigger war party. 

 

Im sure a lot of crafting will be done that is more oriented on survival when far away from a home base or larger support group


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I'd like to play the explorer, out there searing for the next big resource stock pile or skirting the edge of an enemy camp once i come upon it only to later send its location back to a bigger war party.

 

 

Excited for this


  "This is no place for the noble or young, born with the taste of blood on our tongues"

3 years SWTOR - 7 years LOTRO - Beta tester ESO - 4 years WoW - Beta tester RIFT

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I'd like to play the explorer, out there searing for the next big resource stock pile or skirting the edge of an enemy camp once i come upon it only to later send its location back to a bigger war party. 

 

This.

 

Also, I feel like Rangers are going to extremely vital in the begging season of the Campaigns, as you aren't sure were resource locations could be.

Send out a group of Rangers to scour the land around, say, a 'base of operations' that you've set up. They can go out and literally scout for quarries, forts, dungeons, etc, etc - this allows you to keep a majority of your forces protected - and informed.

 

Even sending out patrols to do scouting runs in the area, as to know when/ if an enemy is going to make a move on you.

 

Especially if you're a crafting based guild.


"The blade isn't the only part of a sword."

9 years of Ragnarok Online, 9 years of EVE Online -- Beta tester of Planetside 2, ESO, RIFT, Warhammer Online, SWTOR, and Elite: Dangerous.

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This.

 

Also, I feel like Rangers are going to extremely vital in the begging season of the Campaigns, as you aren't sure were resource locations could be.

Send out a group of Rangers to scour the land around, say, a 'base of operations' that you've set up. They can go out and literally scout for quarries, forts, dungeons, etc, etc - this allows you to keep a majority of your forces protected - and informed.

 

Even sending out patrols to do scouting runs in the area, as to know when/ if an enemy is going to make a move on you.

 

Especially if you're a crafting based guild.

The only problem is when you have more scouts (irregular troops) than you do actual combat ready forces because everybody wants to be a special snowflake. 


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The only problem is when you have more scouts (irregular troops) than you do actual combat ready forces because everybody wants to be a special snowflake. 

 

That's when you start recruiting more combat oriented people ;)


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The only problem is when you have more scouts (irregular troops) than you do actual combat ready forces because everybody wants to be a special snowflake. 

 

Depends on your operational focus really.

 

If you're all about being a self contained superpower, then a complete guild of irregulars is a bad call.

 

If, however, you go in expecting to do a specific job throughout the campaign, then you go in expecting to sub lategame, usually after determining where you're going to get the best bang for your buck, who your best options are, and who you think you can trust.

 

Most guilds I've been associated with were the latter type, as it clicked better with our membership. A lot of it comes from an utter lack of pride or caring about being called a "nonfactor" or whatever. When you break everything down to raw profit, raw fun, or other goal structures outside of leading the winning nation, you start to find that a lot of variation comes up.

 

When you don't really care about the hooligan waggling as much as you care about the size of your smaller guild's average bank account it opens a lot of doors for you.

 

For some people, "alliance" and "sub" are dirty words. For others they're opportunity.


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Rub rock on face and say "Yes food is eaten now time for fight"

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As mentioned above, I also see archetype as more of a combat style range separate from any sort of crafting role. I'm speculating (with hope) at a glance from what limited info we have that rangers will have a handful of abilities that add a bonus to speed, stealth, target detection, etc that would benefit players seeking a scouting/recon, hit-and-run/crowd control role, but that's (fingers crossed) not to say that rangers will be more or less pushed in that direction to contribute effectively versus any other class/role. The dev team seems to have good heads on their shoulders when it comes to MMOs and understand that character flexibility is critically important to the majority of MMO players across the board. 

 

I digress. I like what the crafting system is being revealed to be, and am looking forward to at least maintaining an output of goods to keep my gear on the high end of par, and trading materials/goods with a few friends to support the team. 

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I would Love to be the forward scout for a guild, making/repairing my own equipment behind enemy lines. as well as something else.


PvE is like water to my whiskey. Don't water down my whiskey.- Ronald Reagan

 

Don't be a custard gonzo.- Abraham Lincoln

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I'll probably focus on weapon crafting. Not sure if a finite ammo for archers will exist (i.e. must craft or buy arrows or potentially run dry mid-fight) or infinite for the sake of simplicity, but if arrows are a physical, counted resource, being the go-to arrow factory for a guild wouldn't be a bad position to be in. I've always had a eye for alchemy in games like WoW as well.

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Im going to kill you and steal the stuff you forage/craft off your dead corpse. Then send you a /tell letting you know I'm deleting it. I'll provide a link to my twitch stream so you can watch me delete your valuables.

 

 

LIKE A BOSS

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