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chancellor

Fury Class

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Fury class in SB was drawn from the Mage source class

 

Fury Lore:

 
 
Fury.jpg

For millennia the Amazons have dwelt apart from the peoples of the World, their great empire hidden in the heart of the impenetrable jungles of the South. Through all that time, powerful Wise Women have protected them, acting as the keepers of ancient secrets and powerful magic. It is said that a millennium ago an Amazon sculptor named Lyestra discovered the energy locked within everything, energy that can be used for creation and transformation, but which can only be released through the destruction of the vessel that holds it. The Amazon witches named this force the Fury, and adopted its name as their own. Weather witches without equal, Furies call forth the destructive potential hidden within the sky, unleashing storms, gales, and floods upon their enemies. Legend has it that the ancient Furies could also call forth power from earth and fire, but that these ancient secrets have been lost.

Both loved and feared by the Amazons they protect, Furies live almost feral lives at the edges of Amazon settlements, living like hermits in caves or secluded huts. The power to channel and shape the Fury is born of pain and sacrifice, so the furies deprive themselves of all luxury and refinement. Fasting, meditation, and even self-mutilation are the keys to their power. Furies adorn themselves with dozens of fetishes, handmade talismans, and striking body paint. The Furies learned long ago how to work together to produce greater magical effects. Three Furies casting together are perilous indeed, and the High Circle of Furies can call up a storm so terrible that it can lay waste to an entire region. Though they look and act like primitive Healers or shamans, Furies do not worship the forces of weather and lightning - they command them, with as much detachment and scholastic discipline as any Wizard or Priest. Like all Amazons, Furies are masters of the bow and spear, and can be formidable warriors even without their powers.

From the very foundation of the Amazon Empire, the Furies have served as advisors to the Amazon Queens. Their cryptic words carry much weight within Amazon society, and over the centuries the Sisterhood of Furies became the power behind the Amazon throne, for no queen had the will or courage to dispute them. The jungles of the South vanished in the Turning, lost on a fragment of the World or perhaps destroyed altogether. The few Amazons who were left behind at the borders of their former Empire turned to the Furies for guidance, and now the weather witches are the overt rulers of the wandering Amazons who remain in the World, searching for their lost sisters.

Narrative

Look around you: The World you see is a calm one. The rocks and stone of the earth, the wood of the trees, the infinite vault of the sky… they all seem stable and fixed, yes? Know this - all stability is an illusion. A tiger may lie still as a stone when she sleeps, but in the blink of an eye she springs, like lightning, and her fury is unleashed. It is so with all the World. A violent fire of change and motion, a fury, burns within everything, frozen into stillness as water freezes into ice. If unleashed haphazardly, the fury is wasted and its vessel is broken. But if one is clever, careful, and focused of will, the fury's energy can be harnessed and used to transform the things of the World, just as fire hardens a clay vessel or lightning fuses sand into glass. The knowing is the key.

Of all the peoples of the World, only the Daughters of Phaedra, the Amazons, understand the secrets of the hidden Fury. The wisest and keenest among us have devoted ourselves to the the Fury's power, and we have taken its name as our own. We Furies have looked into all of the elements of the world, seeking to unleash the power within them. Long have we known how to take the still air and whip it into wind, wring rain from the clouds, and unchain the lightning, the Fury of Air. The ways of air and water and the weather they spawn are well known to us, and the glorious Empire of the Amazons prospered long under our watchful eyes. Never did drought trouble the hidden Valley of Delgana, ancient home of the Amazons, nor was it ever ravaged by flood. Once there were great Furies who could temper the wrath of the earth, raising mountains and calling tremors, but since the Turning all of their wisdom has been lost to us.

We Furies have always guarded the secrets of our craft, hiding it inside walls of superstition, mystery, and rumor. We live apart from our sister Amazons, in squalor, and tell them tales of wind spirits and the ghosts of our ancestors. They think us shamans who call the favor of the dead and spin the breath of the wind. This is not so, but they ask few questions, and the lies make them braver, so who are we to correct them?

For generations, our Sisterhood swayed the will of the Queen, and ours were the hands that steered our Empire from the shadows. Two centuries ago, we saw that the time has come for the Amazons to go forth from our hidden valley, leave our jungles, and shake the World. So we conquered, and all the power of flood and lightning, hail and gale swept away our enemies. So we were far from our ancient home when the Day of Woe came.

With our power comes great danger, for the fury can be deadly if trifled with by the unworthy. Look at the state of the World today - somewhere in the Outside, some man tried to tap into the Fury of the entire World, and in so doing the earth cracked, and the world was ruined. In that moment, the South of the World was sundered, and the way to our beloved Valley was lost. At that instant, all of the Earth Furies, the singers of earthquakes, cried out in terror, and fell into madness. They still gibber and shriek, chained in deep caves, dying though unable to die. And the Fury of the world was wasted, for now nothing can die, and nothing truly new can be made. A Fury need only look to the black face of the sun, and always be reminded not to reach beyond the limits of her power. Ruin is the only reward for such foolishness.

Now the Amazons are wanderers, searching for a way to return to our home. Perhaps Delgana was destroyed in the Turning, or perhaps it endures still, on some island in the Void beyond our reach. None can say. We Furies still serve as the leaders of our sisters, working our magic on the wider world, unlocking what fury remains since the Turning. Perhaps, if we do our work well, we might transform this broken World, and make it wondrous again, or bring back our beloved jungle. Perhaps we are doomed to wander forever, and must seize a new home by force. The winds will tell.

 

The Fury in the CF image is using a Stormcaller's Spear like the furies in SB used, too.

 

Templars were a promotion class as well, and even though they were drawn from Warrior source class, they were zealots, like CF's Confessor in the lore.

Born in the tumult that followed the Turning, the Church of the Cleansing Flame has grown throughout the Age of Strife, and few are left untouched by its endless crusade for Justice and Righteousness. Fire creates light and warmth, and thus the Confessors of the Flame seek to illuminate the innocent, drive away all shadow, and expose the taint of evil. But to effect real change in the World, the Fire must burn all that is impure. The Templars, fanatical soldier-priests of the Cleansing Flame, have pledged themselves to this end. Templars are the strength of the Temple, enforcing its will in the World and smiting any who oppose the cause of Righteousness.

I'm thinking that Furies will embrace the Fire Magic aspect of the templar Archetype more than the other two promotion classes.

 

What powers and skills would you like to see with the Fury?

 

 

Edited by chancellor

I think the K-Mart of MMO's already exists!  And it ain't us!   :)

 

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I am really curious to see how the spear handles in action oriented pvp.  It is usually a lot harder to hit someone with a thrust than it is to swing and hit them.  Just ask mount and blade players.  

 

I am hoping the spear is a more elegant weapon designed to keep enemies at bay while you take them down with well timed shots at superior range.  I don't want it to turn into polearm style combat with big sweeping attacks that just hits everything around you dynasty warriors style, leave that for the legionnaire or champ.  

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In real life, a poorly parried thrust can be redirected into a rip and rethrust once you're in some meat. (I know, fantasy game)

 

But I'll be happy with simple graphics that look like actual weapon play (or even stilted graphics that don't lag or disconnect me). 

 

I can't wait to see the logic of the magic system!


I think the K-Mart of MMO's already exists!  And it ain't us!   :)

 

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I have a funny feeling that magic is going to be the stuff that lets people blow the crap out of the world, so it looks like fights actually took place in areas when you come across them later. 

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I am really curious to see how the spear handles in action oriented pvp.  It is usually a lot harder to hit someone with a thrust than it is to swing and hit them.  Just ask mount and blade players.  

 

I am hoping the spear is a more elegant weapon designed to keep enemies at bay while you take them down with well timed shots at superior range.  I don't want it to turn into polearm style combat with big sweeping attacks that just hits everything around you dynasty warriors style, leave that for the legionnaire or champ.  

I agree so much with that, I want an elegant weapon that thrusts,stabs and can do small but precise swings ,one of my favorite type of spears is partisan with wide blade and small guards ,hope to see it in game

 

In real life, a poorly parried thrust can be redirected into a rip and rethrust once you're in some meat. (I know, fantasy game)

 

But I'll be happy with simple graphics that look like actual weapon play (or even stilted graphics that don't lag or disconnect me). 

 

I can't wait to see the logic of the magic system!

 

I hope for a spear counter skill that parries the opponents melee attack and stabs/slices him

I have a funny feeling that magic is going to be the stuff that lets people blow the crap out of the world, so it looks like fights actually took place in areas when you come across them later. 

Well maybe 2 types of casters will exist strong slow innacurate ones and weak fast accurate ?

 

 

 

 

On another note, other than the spear I would like the wielder to be more agile looking and lean rather than muscular like the knight ,how about you?

Edited by Wotaze

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Looks like the spear will handle a lot like a naginata so thrusts, slashes, sweeping attacks. Be cool to see where they go with it.

 

Yeah. I get what the others are saying about wanting it to handle more like an actual spear, but I have a feeling that won't happen, if only because the animations for, as someone else put it, Dynasty-Warriors style polearm fighting are far more "exciting". Could be wrong though.

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Yeah. I get what the others are saying about wanting it to handle more like an actual spear, but I have a feeling that won't happen, if only because the animations for, as someone else put it, Dynasty-Warriors style polearm fighting are far more "exciting". Could be wrong though.

 

Well lets hope the legionnaire with its pole arm, the champion with its big 2h axe, and whatever the myrmidon gets takes care of the big sweeping attacks and leaves the fury with more powerful but more precise stabs. 

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Yeah. I get what the others are saying about wanting it to handle more like an actual spear, but I have a feeling that won't happen, if only because the animations for, as someone else put it, Dynasty-Warriors style polearm fighting are far more "exciting". Could be wrong though.

Like you said polearms, actual spears cant be used for grand swipes, thats why polearms exist, it would be silly to see a spear used as a glaive.

 

Well lets hope the legionnaire with its pole arm, the champion with its big 2h axe, and whatever the myrmidon gets takes care of the big sweeping attacks and leaves the fury with more powerful but more precise stabs. 

 

yep yep

DID I HEAR FURRY CLASS? BECAUSE I DEFINETELY HEARD FURRY CLASS.

 

 

Go away you and your strange fetishes!! xD

 

Edit: PS. on a side note here you go http://community.crowfall.com/index.php?/topic/2115-spears/?hl=archetype

Edited by Wotaze

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That is a pretty good discussion on polearms in general.  I hope they try and do something new with the spear and its combat.  We shall see I guess!

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Well considering how the game is with the strategies and all and as has been said in the thread there may be a possibility of strategical weaponry other than siege weapons like the spears, and it would be nice if it is limited, because if every encounter is team based there would be no fun. Now if templar has a skills that are shared between weapons but depending on which one he uses the range is different I would be happy, say spear is better with skill A that is a piercing/stabbing one and has longer range but  the polearm has greater swiping range and power with skill B.

Edited by Wotaze

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Well lets hope the legionnaire with its pole arm, the champion with its big 2h axe, and whatever the myrmidon gets takes care of the big sweeping attacks and leaves the fury with more powerful but more precise stabs. 

 

Personally, given that the Fury from SB was magic intensive and the Templar presumably has some sort of magical background as well, I'd like to see the polearm used more as a combat staff with a bit of casting thrown in here and there. I wonder if that could work without looking too Eastern. 

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Why would anyone want a stick instead of a spear?

Quoted for truth.

 

 

Personally, given that the Fury from SB was magic intensive and the Templar presumably has some sort of magical background as well, I'd like to see the polearm used more as a combat staff with a bit of casting thrown in here and there. I wonder if that could work without looking too Eastern. 

Actually that would look very Viking to me as we aren't in silk, we are in heavy armor. Spear and magic mixing is very Odin-like. Gungnir is a spear that never misses it's target and can tear down walls/fortresses with a burst of magical energy. Able to create circle of protection with a spin of the spear overhead or a wave of devastation to force enemies away from a position to shelter/protect allies.


"Lawful Good does not always mean Lawful Nice."

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Actually that would look very Viking to me as we aren't in silk, we are in heavy armor. Spear and magic mixing is very Odin-like. Gungnir is a spear that never misses it's target and can tear down walls/fortresses with a burst of magical energy. Able to create circle of protection with a spin of the spear overhead or a wave of devastation to force enemies away from a position to shelter/protect allies.

Great point. Maybe it would fit then (that's some great imagery). 

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The fury feels more like a specialist as an offensive hybrid of melee/ranged promotion class for the Templar. 

 

The name alone makes us think a little along the lines of storms and their potential power.  Things like wind based movement or hindrance, lightning based damage and stuns from near or far, fog cover to protect from ranged attacks, team damage buffs, and maybe a hail storm mixed in there for fun. 

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The fury feels more like a specialist as an offensive hybrid of melee/ranged promotion class for the Templar. 

 

The name alone makes us think a little along the lines of storms and their potential power.  Things like wind based movement or hindrance, lightning based damage and stuns from near or far, fog cover to protect from ranged attacks, team damage buffs, and maybe a hail storm mixed in there for fun. 

We are going full elemental spear-man style aren't we? I like that but lets leave those for the disciplines:P 

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We are going full elemental spear-man style aren't we? I like that but lets leave those for the disciplines:P 

 

I think the disciplines are things you can add flair to your archetype.  Things like turning into a werewolf for a short duration combat buff, falconry so you can have a pet/scout falcon, or a discipline that lets you get more skill points in spears.  The base skills for all Templars -> Furys will be the same for all then you can add on your custom disciplines to make the character more yours. 

 

At least that is how it sounds to me anyway. 

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I like the idea behind the sacrificing, though I don't know if it would fit the Templar.

I always see them as these holy men, crusaders if you will, that are there to protect the weak and battle the strong.

 

The noblest of nobles.

The fairest of the fair.

 

That's why I don't really like the aspect of them being solitary, being alone and feral.

Though this is purely lore wise, looking at the story provided.
 

For skills, looking at the story provided, I would think something that would unleash the damage aspect in the templar.

Less support, tanky nice guy. More insane, heavier damage class.

Edited by suckingdoge

"Nearly all men can stand adversity, but if you want to test a man's character, give him power." - Abraham Lincoln

A solid quote, I'd say.

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