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kiruh5k

Ek Wars

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Having 100% peaceful EKs is obviously a boring mechanic. So I came up with this idea:

 

- Normal state:

   - Can be raided ( *25% of total resources are protected) and parcial destructibilty (Doors / Gates).

   - Every non-citizen is considered neutral and can only be killed if attempting to steal/destroy.

   - Neutrals can't kill EK members unless attacked.

   - Neutrals can attack other neutrals.

 

- War declaration:

   - Enemy guild can steal 100% of total resources, full destructibility.

   - Enemies are KOS.

   - Basicly an all out war.

 

- Peace treaty:

   - Target guild members are considered friendly.

   - Friendlies can open/close gates and access any defensive mechanics.

   - Friendlies can attack neutrals attempting to steal/destroy.

   - Friendlies don't receive host's EK trophies bonuses.

   - Friendlies can't steal/destroy.

 

- Peace treaties can be traded for themselves / resources / war declarations / services.

- Peace treaty is only triggered on target EK.

- War declarations have to be accepted / negotiated. Auto-accepted if 24h have passed.

- War declaration is triggered on both EKs.

- Cancelling a peace treaty takes 24h.

- Cancelling a war declaration takes 72h.

 

*This number can be upgraded by building better storage

 

 


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No it's not a boring mechanic. It's a way to feel like you are progressing in the game as an individual player. Without having a safe zone for players they will always be at risk of being reset by other players who choose to join zerg guilds. 

 

Making a player run persistent world where you can be freely attacked could be fun but don't replace the EK with that.

Edited by Holyvigil

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Actually it is a boring mechanic and no wheree should be safe. Get good or get got.


You are so incredibly helpful, CYT. I don't know how I ever managed to do anything before we met. I was just bumbling my way through life, all lost-like. Thank you. My blessing cup runneth over.

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What's the fun in "progressing" by stacking trophies if you can't defend them. Having something just for having it is no fun.

Campaigns is where the action happens and the EKs should be where politics matter. 


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The EK is a social hub. Owner of the EK can enable and disable pvp as they see fit. You want a chain swaggin mass murder world filled with traps? Do it. Other players simply want a place where they can breathe and others still yet want a trading hub. You'll be spending alot of your time in pvp maps as is. Hell this entire game is about pvp. We all need a break from the fun sooner or later least it become stale and boring. If you want to create an ek war with another guild. Your free to do so. You can organize it as you see fit with your own rewards if thats what you desire. Doesn't need some hard coded mechanic in there when I can already pop into a campaign kill you, and walk away with your stuff as is.

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Obviously this is just a suggestion. Ace probably won't introduce this but I surely hope this will give them ideas. 

 

Toggling PVP on or off is completely ridiculous. Why would anyone ever toggle pvp on? So players could fight for no reason whatsoever?

And where's the fun in organizing wars? It's fun when it's spontaneous.

Edited by kiruh5k

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What i'd like to see is that declaration of war in a way like:

- You list your kingdom as ''ready of war'' (or something similar), then you can challenge people and people can challenge you.
- When you list your kingdom as such, you cannot undo it until you've been attacked. (Or maybe X amount of time?)
- A kingdom declares war on another, where the challenger is the attacker. Always the attacker.
- When the declaration is done, the challenger puts out a ruleset, (eg: what the winner/loser gets, archetype/race restrictions, Date of battle) and sends it to the challenged.
- The rules could be everything from a certain % of resources to the entire kingdom. Ofc, you cannot own multiple kingdoms, you would have the possibility to give your old land to someone else or maybe even to the loser.
- If loser is not given the old land, he starts over (but keeps the original castle blueprints and all that collectible stuff)

- These rules and condition need to have a same kind of balance in a sense like so:
> If the loser gives up everything to the winner, it HAS TO BE both ways.
or
> If challenger uses X amount of soldiers, the amount of resources given by the challenged is increased by X%, you get the drill.

It's a give an take ruleset, much like we have in our character creation atm.

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Obviously this is just a suggestion. Ace probably won't introduce this but I surely hope this will give them ideas. 

 

Toggling PVP on or off is completely ridiculous. Why would anyone ever toggle pvp on? So players could fight for no reason whatsoever?

And where's the fun in organizing wars? It's fun when it's spontaneous.

Where's the fun in when a huge ass group just rampages and murders/steals everything from you. Aka zergs. Not fun.

 

You only organize a BATTLE but the battle in of itself is still very spontaneus. It's not like people just PLOP in front of the castle, they start out far away and need to progress, gather materials and all and be prepared.

 

You can maybe scout the enemy territory before the battle (making it available you to be killed ofc), then you can make your strategy. War is rarely spontaneus. It's very much planned and known.

 

It's all in how it's implemented, but i would rather not have random zergs busting my newbie castle every monday or an extremely overpowered stalker constantly ganking me in my own kingdom all the time.

 

It's not like a CS or Dota match is ''planned''. Think of it like a ''match'' with a huge map and preparations that need to be done.

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With the latest update, this post is meaningless. There isn't going to be wars on EKs. Probably just regular PVP, if that.

Except that it's still alpha. Rough systems are in place.

 

Multiple games have changed a course in some aspects of their game during development, not to mention in alpha stage.. :|

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Problem with these ideas is that it "EK PvP flag" will get abused. If there are bonuses to be gained with these wars, then you will see fixed fake matches. You will also see griefers trying to fool unsuspecting players to accept EK wars.

 

Don't mix and match PvP+ and PvP-. If EK is a carebear PvP- zone, then keep it that way (or even better don't put it in).

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ACE actually state in the FAQ that they are looking at ways to make it possible for Monarchs to go to war with eachother.. This has not been confirmed yet, but they are looking into it, perhaps for future stuff after release.

 

Right now the only pvp you have in your EK is setting it to pvp mode and letting people fight inside it.

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On 3/20/2015 at 10:41 AM, Torguish said:

Where's the fun in when a huge ass group just rampages and murders/steals everything from you. Aka zergs. Not fun.

 

You only organize a BATTLE but the battle in of itself is still very spontaneus. It's not like people just PLOP in front of the castle, they start out far away and need to progress, gather materials and all and be prepared.

 

You can maybe scout the enemy territory before the battle (making it available you to be killed ofc), then you can make your strategy. War is rarely spontaneus. It's very much planned and known.

 

It's all in how it's implemented, but i would rather not have random zergs busting my newbie castle every monday or an extremely overpowered stalker constantly ganking me in my own kingdom all the time.

 

It's not like a CS or Dota match is ''planned''. Think of it like a ''match'' with a huge map and preparations that need to be done.

The fun in that is because that's what actually happens in war it's realistic

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On 27.7.2017 at 1:28 PM, LockkOn said:

The fun in that is because that's what actually happens in war it's realistic

yeah and people play crowfall to experience realistic war Kappa


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Yes, it definitely would not be boring to go to places nobody wants you to be, attack people who don't want to fight you, destroy things that have no meaning or purpose other than for a very specific person or people to enjoy, get joy out of being a general jerk in bad faith (contrasting to being a jerk in a place where everyone expects and appreciates you being a jerk, like a campaign), and gaining little to nothing from little to no challenge. This is me full-heartedly agreeing that having EK's being openly attacked is a good idea.

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EK's being PvP enabled is a thing. There are many ways this feature can and will be used, and no doubt some of those have not even been thought of yet by ACE.

One thing I definitely expect to see, is where two large Guild-based EKs enter into an agreement where each is able to travel to and PvP in another's EK, for a set period of time, with either just the looting of players and razing of assets being the reward (destroying factories in an enemy's EK has practical benefits in the Campaign Worlds), or the winning of a wagered amount of X resource, giving up by the first of the two Guilds to yield. They click a button, the mutual EK-access ends, and the winning guild gets the wager. This would avoid any issue of a reward being granted through fake conflict, since you'd just be taking it out of one pocket and putting it in the other.

There are plenty of ways to incorporate PvP into the EKs, at all levels, which would not only open up new avenues of gameplay but add meaning to them and impact what happens in the 'throne war' at large and in the Campaign Worlds. We haven't seen a fraction of what is to come as regards this content.

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Coleman stated that he thought EK war was a cool idea and they have the infrastructure for it, so maybe in the future but it's not currently in the works or planning stage.

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