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H1Z1


kiruh5k
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Wow. I wanted H1Z1 to be good -- I love Planetside 2, and I love DayZ. But man, the cash grab is so huge.

 

Then again, they did just recently get bought out by that investment firm or whatever, so now it'll be much more about the bottom line.

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Jesus, that's the kind of news that ruines trust in a game company forever. I won't even look at any Daybreak product ever again.

Aaaand I am asking for a refund, no matter how useless it is.

Edited by fenrisddevil

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John Smedley just announced they will only charge a subscription when the game is released.

Atleast that.

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Covert Stealth Operation Specialists

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Meh, BR is fun, but it's not the core game. This doesn't bother me very much.

 

Also, you guys should join the Crowfall H1Z1 group. :P

 

Yeah, BR is very exciting. :)

I guess you need to be top 10 to win a BR ticket which is not hard, and you can find these

tickets on any PvP H1Z1 servers in-game.

And remember that H1z1 is a game which will go free to play though - you don't need to buy the game to enjoy it. 

 

 

Next week: Crowfall announces $9.99 micro-transaction to purchase a "campaign ticket", required to enter into a campaign. /s

 

 

No, campaigns in Crowfall will never cost an in-game ticket, because it's a buy to play game. It'll be similar like Battlefield 4 game servers. 

Edited by Mythx

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Crowfall Game Client: https://www.crowfall.com/en/client/

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H1Z1 the whole shenanigans being pulled before and after the change to Daybreak Gaming Company...Everquest Next is it real or myth? I fear for the future of a company that is dedicated to MMOs and helped produce some interesting products. Now I fear the worst. After the SWG stunt I bet alot of people feel hurt and if EQ Next is scrapped...they better start rethinking their entire policy or close their doors...

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You guys should switch to 7 Days to Die, It's H1Z1 but Much more polished and no cash shop or p2w.

 

It's currently on special right now for -40% off.

 

http://store.steampowered.com/app/251570/

 

 

You can play either survival mode or creative mode.

 

It's a cross over of minecraft + fps + zombie apocalypse with frequent updates from the developers monthly and they're using Unity 5 & VoxelFarm Tech Like Crowfall.

 

I suggest if you like H1Z1 then switch to 7 Days to Die, much better experience overall if you like building bases with friends and surviving the hordes at nightfall.

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good thing i didn't went for that game then. And everyone should leave it dead, so those !"#!"$!" could learn something.

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Wow. I wanted H1Z1 to be good ....

 

The ONLY way that was going to happen, is if they fired John Smedley... he's been the root problem in all of SOE's rocky history.

 

They learned in PlanetSide 2 that players were willing to drop $ for weapons in the cash shop, which were sold as "side-grades" even though they were first released as OP and after most players dropped $ for them, they'd get nerfed into worse-than-sidegrades.  Expect more of the same... and probably worse.

 

I'm done with anything Smedley touches anymore.

> Suddenly, a Nyt appears in the discussion...

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- 7 Days to Die -
EARLY ACCESS REVIEW

 

Three friends and I spawn in the wasteland biome.
Thought we could make a shelter out of this apartment complex.
Was going well at first.
Gathered many supplies.
Fortified the door.
Was supposed to be temporary, started turning into something permanent.
Everything was going well.

they broke down the door...

Everything went to hell.
They started pouring through the stairwell.
Dogs everywhere.
The only way out was down.
Started running down and dodging walkers.
We got separated in half.
Two of my friends made it out.
My other friend and I were still stuck inside.
Figured we'd spend the last night, hiding.
The moaning of walkers never stopped.

Morning came..

It was time.
We had to go.
My friend and I continued to drill down passed the horde.
Got desperate.
I jumped out the second floor.
Broke my legs.
They were everywhere.
Managed to limp through the horde.
Met up with my other three friends

Don't look back..

We crossed the river into a forest.
Started off with a small shack.
Turned it into a four house village.
We had a wall, a trench around it.
We had something.

We never did forget about what happened that day in the wasteland.


That right there, is just a small story (that wasn't even in full detail) of what 7 Days to Die is like. Very few may say that "Oh, it's just another zombie survival game" or "Oh, it's just a DayZ knockoff". Well, I'm here to tell you that this is not the case at all. I own H1Z1, DayZ, and 7dtd. I have to say that this is the best one. Why?

1. The developers are actually going in the right path.

2. Loot system is pretty awesome.

3. Crafting system is also pretty awesome, may take a bit to get used to. But, still awesome.

4. Instead of just piling blocks and making a box-house, there are actually physics to the building system. Like, in some cases, you actually have to put support. Otherwise that sniper tower or that neat house will collapse on you. Which has happened to my friends. It's kind of satisfying to watch, but damn you're mad if it's your structure.

5. The different variety in enemies is cool! Right now, you have: bees, dogs, and zombies; and other different kind of zombies to add to that.

6. Speaking of zombies. This game's zombies have something that DayZ doesn't have. You know... They actually pose a threat and can move in numbers. There are moments when you see that police station surrounded by a horde of zombies and you think to yourself "No, I'm good", because they actually threaten you. The fact that they sprint at night by default (settings can be changed) also adds a thrill to the game. To a point in which you don't even want to leave your shelter at night because you can hear a spider zombie calling a nearby horde. Hordes also happen randomly at anytime and anywhere. This is also unheard of in DayZ. You never see a horde in that game. Also, as the days go on, the zombies start to get a little tougher. You start to feel that the apocalypse is worsening. Zombies are also smart.

7. There's nothing more satisfying than fortifying your base to prepare for the undead. This game does a very good job at that. You can do almost whatever your mind imagines.. Wanna put a trench that surrounds your base and put spikes at the bottom of it? Do it. Want to salvage land mines from an overrun military base and use them as your own? Do it. Want to build a huge wall around your base? Do it. However, don't think that just putting a wall around your base will help. Zombies will rip through it and actually dig under the wall. We've seen this done in our server before, and it's frustrating, but it's so awesome having to constantly keep maintanence on your base and look for new ways to prevent them and to see your weak spots.


These are just some of my points, and you wanna know the awesome thing? This right here, is just an alpha.. A ♥♥♥♥ing.. Alpha, and the developers have already come this far. As I type this, the alpha11 update is imminent and should be released any day now. This is said to be the biggest update this game has seen. This game is going nowhere but up.

Unfortunately, I can't tell you about the PvP, because my friends and I just normally play on a private PvE server and survive together. I have no idea how well PvP works. If I ever play PvP, I'll tell you how it goes.

Get. This. Game..

It's a solid 15/10.
Edited by siberain
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The ONLY way that was going to happen, is if they fired John Smedley... he's been the root problem in all of SOE's rocky history.

 

They learned in PlanetSide 2 that players were willing to drop $ for weapons in the cash shop, which were sold as "side-grades" even though they were first released as OP and after most players dropped $ for them, they'd get nerfed into worse-than-sidegrades.  Expect more of the same... and probably worse.

 

I'm done with anything Smedley touches anymore.

 

Why do you blame Smedley for the FTP model? It's like blaming a head coach for ALL of a teams problems.  There is more to it then just the man at the head of the table...

1A9QOTM.jpg

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Why do you blame Smedley for the FTP model? It's like blaming a head coach for ALL of a teams problems.  There is more to it then just the man at the head of the table...

 

Their FTP model was just an example... his responsibility for SOE's failures span the entire history....which is a very long one.  SOE's only real success... ever.. has been with EQ1.  Everything after that has been a series of disappointments.  Of all the people that was cut during the acquisition, he should have been at the top of the list.

> Suddenly, a Nyt appears in the discussion...

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