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Best Crafters Will Be Campaign Crafters


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Campaigns have a narrow scope of crafting, where the EKs are global hubs and most of the beneficial items sold in EKs will be artifacts, relics, and other high end quality items, which nearly all of it will be coming out of campaign win embargo exports.  Players will keep some for themselves and sell the rest for something they're missing.  EK trading will more resemble trading cards where players are looking to complete their unique collection and sell their duplicates.

 

Most of the crafting will be done within campaigns.  A CF Crafter is a campaign support role, which will be just as important as your PvP warriors.  Players will either be crafting/gathering or in combat.  You won't get "paid" as a campaign crafter, it's your responsibility role.  Your profit will come from what is sold in the EKs outside of campaigns.

> Suddenly, a Nyt appears in the discussion...

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I have a huge love of meaningful crafting, though the only MMO I played that ever really delivered on this was SWG.  From what we've seen so far, it seems clear that the most valuable crafters will be

I don't think it's a matter of either or.  The alternatives are not "craft heavily in the campaigns or you're hiding in the EK's".   The beauty of CF is that it's player driven and as such you can't

After the first 6 months or so, there should be a decent market in the EK's. Those who win campaigns will sell off their surplus, and by that 6-month point, enough groups should have some victories un

This may not be exactly accurate. We'd need to hear more about the specific mechanics of 'Embargo' (still such a dumb term for this) and Import/Export. My thinking is that you will be able to Export your 'embargo' directly into the next campaign's Import system, skipping the EK entirely.

 

How is this, since Ace already has covered the embargo mechanic and stated that these get exported to your EK inventory.  Most players will want to export artifacts and relics... activate some in their EK and sell the rest.

 

There is a LOT of information available that covers so much of the EKs, Campaigns, Embargo, etc.... just surprised that so many people still don't understand and are requesting more info... for what has already been covered.

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How is this, since Ace already has covered the embargo mechanic and stated that these get exported to your EK inventory.  Most players will want to export artifacts and relics... activate some in their EK and sell the rest.

 

There is a LOT of information available that covers so much of the EKs, Campaigns, Embargo, etc.... just surprised that so many people still don't understand and are requesting more info... for what has already been covered.

Sorry, but I figure there is plenty to learn yet about *everything* in Crowfall. There is no reason to assume there will not be any way to go directly from Campaign to Campaign yet. It's not been discussed directly at all. Along with a LOT of other stuff.

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Sorry, but I figure there is plenty to learn yet about *everything* in Crowfall. There is no reason to assume there will not be any way to go directly from Campaign to Campaign yet. It's not been discussed directly at all. Along with a LOT of other stuff.

 

Yes it has... in text, comments, videos.... it's part of CF's DNA.  You go from EK to Campaign.  Import/Export is between EK and Campaign.  Switching campaigns... Campaign to EK, then EK to Campaign.  Embargo Import is when you first enter... export is AFTER you win the campaign and the world is destroyed.  I'm pretty certain, that if you switch campaigns, you lose whatever you imported and whatever was in your embargo.

 

Common sense (at this point with as much information that has been made available and you're not new) should indicate that campaign rulesets will vary, so it's not a 1:1 switch.  Also, imports into a campaign are immediate, exports are locked until you win the campaign.

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Yes it has... in text, comments, videos.... it's part of CF's DNA.  

I agree with you mostly, but there has not been any word that I have seen that specifically ruled out being able to take items directly between campaigns. Our 'understanding' of things at this point is highly subject to change. 

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I seriously doubt that you will be able to go from campaign to campaign.

 

It's EK -> (import) Campaign (export) -> EK ->  (import) Campaign (export) 

 

If you leave a campaign early, you'll get vastly reduced or even no resources out of your embargo. They will want people to commit for the long haul, otherwise people will leave at the first hint of losing.

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I agree with you mostly, but there has not been any word that I have seen that specifically ruled out being able to take items directly between campaigns. Our 'understanding' of things at this point is highly subject to change. 

 

Sorry this is difficult for you to grasp, but M0rdred and I explained it pretty clearly and you can track down dev comments on the matter further, because they have already addressed this.

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Sorry this is difficult for you to grasp, but M0rdred and I explained it pretty clearly and you can track down dev comments on the matter further, because they have already addressed this.

I actually think it's the best thing in the world for people to ask questions.  I have a lot of questions still about the game and while I have answers for things in my head I don't necessarily assume my answers are the right ones.

 

We don't know yet if we can go from campaign to campaign - and there are several definitions of what that means.

 

--Can we get onto a planet at the start of a campaign and see that it's going to be a zergfest based on who is there and can we then hop off within the first 24 hours and head to a different campaign?

 

--Can we go from the end of a campaign to a start of a new one without having to go to our EK in between?

 

--If we're willing to take a penalty can we leave a campaign early and switch to another?

 

I've been pretty active on watching and listening and reading what I can find from the devs and I don't see the questions above addressed anywhere.  I see a lot of "it's possible we may let people leave campaigns for a severe penalty." and "we may consider" and "we're still working that out".  But hard facts are difficult to come by.

 

So rather than spend time beating someone up for asking questions either point them to the spot where their answer is (and answer, not "possible/consider") or just give your opinion and ideas and then let it go.  It's much more interesting when you give your ideas rather than just berate someone for wanting hard facts.

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The Chronicles of Crowfall           The Free Lands of Azure            RIP Doc Gonzo.

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I actually think it's the best thing in the world for people to ask questions.  I have a lot of questions still about the game and while I have answers for things in my head I don't necessarily assume my answers are the right ones.

 

We don't know yet if we can go from campaign to campaign - and there are several definitions of what that means.

 

--Can we get onto a planet at the start of a campaign and see that it's going to be a zergfest based on who is there and can we then hop off within the first 24 hours and head to a different campaign?

 

--Can we go from the end of a campaign to a start of a new one without having to go to our EK in between?

 

--If we're willing to take a penalty can we leave a campaign early and switch to another?

 

I've been pretty active on watching and listening and reading what I can find from the devs and I don't see the questions above addressed anywhere.  I see a lot of "it's possible we may let people leave campaigns for a severe penalty." and "we may consider" and "we're still working that out".  But hard facts are difficult to come by.

 

So rather than spend time beating someone up for asking questions either point them to the spot where their answer is (and answer, not "possible/consider") or just give your opinion and ideas and then let it go.  It's much more interesting when you give your ideas rather than just berate someone for wanting hard facts.

 

I have no problems with questions... but I do expect a veteran member to know enough of the game design and FAQ to have common sense not to ask silly questions.  Since both of you need a little help, here are a few quotes from the FAQ:

 

 

Can we get onto a planet at the start of a campaign and see that it's going to be a zergfest based on who is there and can we then hop off within the first 24 hours and head to a different campaign?

 

Unless they state otherwise, it would be common sense that you would lose your imported items, because they're put into "play" when you enter the campaign.  You may not have to pay a penalty though (other than your imported items).  They could possibly allow a refund only on UNUSED imported items.  I can see some assumptions that can be made clearer with this one.

 

 

Can we go from the end of a campaign to a start of a new one without having to go to our EK in between?

 

 

 

22. I’m not really into Kingdoms. Do I have to have one?

 

Nope. If you don’t want to log into a Kingdom, you don’t have to. Kingdoms are optional social hubs; you aren’t dropped into one automatically when you enter the game – from the Character Selection menu, you choose (or create) a character and then pick a Kingdom or Campaign to log into.

You can only play in Campaigns, if that is your preference.

 

Based on the FAQ, there will be a world selection screen to where you can switch between your EK and Campaign, or Campaign to Campaign.  Your account bank is independent from the EK.

 

 

If we're willing to take a penalty can we leave a campaign early and switch to another?:

 

 

 

17. What is to prevent people from non-stop Campaign hopping?

 

Campaigns are not intended to be transitory. Our design goal is for players to pick a Campaign and stick with it until the end.

 

We have a number of ideas to enforce or encourage this, from hard rules (i.e. characters are locked to a Campaign) to soft rules (if you quit a Campaign early, you lose all rewards and pay a penalty.)

 

This is one that we’re still debating, though – and we’d love to hear your thoughts! On the good side, it’s also a decision that we can easily change, if we try something and we don’t like it.

 

Based on the FAQ, they're still working out the details, but a penalty for leaving early is an option on the table.

 

----

 

Now, for my problem with toxophile's posts:

 

 

This may not be exactly accurate. We'd need to hear more about the specific mechanics of 'Embargo' (still such a dumb term for this) and Import/Export. My thinking is that you will be able to Export your 'embargo' directly into the next campaign's Import system, skipping the EK entirely.

 

First, like I mentioned before, there is sufficient info about the embargo already.  In fact, that last part about what you're thinking.... is covered in multiple FAQ, here's one of them:

 

 

 

42. How are rewards determined at the conclusion of a campaign?

 

Players can place items, resources, and materials into Embargo – basically, this is a way of “uploading” items to your Account Bank inside a Campaign. This can only be done at certain specific locations inside a Campaign, and items placed there are basically “in quarantine” until the Campaign is over.

 

When the world is destroyed at the end of a Campaign, some portion of the player’s winnings (i.e. the contents they have placed inside their Embargo vault) will be transferred into that player’s Account Bank. The number of items transferred depends on how well that player fared within the Campaign.

 

This clearly means that you don't have the option to export from campaign and import into another campaign directly.  Your account bank is used in-between.

 

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All this talk of best crafters and obtaining materials just fuels my desire to be the runner/supplier for such crafters. Preferably bringing in some rarities looted off a poor guy lying there with his throat...not functioning anymore. Surely the smithies would love a reliable runner.
I hope there will be some juicy stuff like small 1x1 or 2x2 rare components for high tier gear that i'd love to prowl on, opposed to materials such as ore.

Anyway, carry on crafting, i'm gone.

Welcome the hunger

Todd is Love, Todd is Life.

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All this talk of best crafters and obtaining materials just fuels my desire to be the runner/supplier for such crafters. Preferably bringing in some rarities looted off a poor guy lying there with his throat...not functioning anymore. Surely the smithies would love a reliable runner.

I hope there will be some juicy stuff like small 1x1 or 2x2 rare components for high tier gear that i'd love to prowl on, opposed to materials such as ore.

 

Anyway, carry on crafting, i'm gone.

 

Not sure how many people will risk individual supply runs, rather than caravans with PvP escort.  There's definitely going to be a lot more profit value to roamers in CF compared to GW2 WvWvW.

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In all honesty, I don't see the point of crafting purely in the EKs. You have to buy/wait for materials, most of your wares won't be able to be imported into the campaign. You will not have the sense of accomplishment of helping your guild out by providing assistance for their battles as you would not be able to resupply them from outside the campaigns.

 

So all that taken into consideration, of course the most successful crafters will be in the campaigns. How could you consider yourself successful otherwise?

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I find it crazy funny that folks are still saying things like "it should be obvious" and "common sense".

 

You're not the devs.  As much as you'd like to be.  So let them answer the questions and perhaps we can all go back to being players and not assume answers where there are none.

 

Opinions aren't facts.  Just let folks ask their questions and don't participate if you don't like the questions. 

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The Chronicles of Crowfall           The Free Lands of Azure            RIP Doc Gonzo.

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I find it crazy funny that folks are still saying things like "it should be obvious" and "common sense".

 

You're not the devs.  As much as you'd like to be.  So let them answer the questions and perhaps we can all go back to being players and not assume answers where there are none.

 

Opinions aren't facts.  Just let folks ask their questions and don't participate if you don't like the questions. 

 

lol, come on dude, I replied to your questions WITH FACTS... with info provided by the Devs in their FAQ.  Sorry, but this is a pretty lame defensive response.  Wow, I expected better.

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Not sure how many people will risk individual supply runs, rather than caravans with PvP escort.  There's definitely going to be a lot more profit value to roamers in CF compared to GW2 WvWvW.

Of course, but the caravans are rolling with mats like pewter for example. What i said was that i wish there will be some other rare materials that are not only your regular metal or wood and would be obtained in some other fashion than PoI. But yeah, either way solo roam will probably not be that easy to net, we'll see. It's just that when crowfall was starting to shape up, i giggled when imagining playing an assassin sneaking up to a rare well guarded mine of idk.. rubies, stealth, take a few and run, or just find a lone gatherer and take his cut. Maybe the closest refference would be a runner in Dying Light. A Guild party will do just fine though.

Welcome the hunger

Todd is Love, Todd is Life.

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Of course, but the caravans are rolling with mats like pewter for example. What i said was that i wish there will be some other rare materials that are not only your regular metal or wood and would be obtained in some other fashion than PoI. But yeah, either way solo roam will probably not be that easy to net, we'll see. It's just that when crowfall was starting to shape up, i giggled when imagining playing an assassin sneaking up to a rare well guarded mine of idk.. rubies, stealth, take a few and run, or just find a lone gatherer and take his cut. Maybe the closest refference would be a runner in Dying Light. A Guild party will do just fine though.

 

Hmm, that could create even a runner/scout need. That was the point of the runners in Dying Light, to go out while possible to secure goods and supplies needed by those who couldn't get out or move as fast. If we apply that to materials, then could create another occupation in game for people. However, a squad carrying a load of supplies will do better in the long run.

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