p1nhead 19 Share Posted March 25, 2015 Heya Peeps, Is there someone with me? Hunter Players around here? Pet/Companion lovers anywhere? It seems we are lost.... Do you guys remember the good old times in games where we Hunters had nice Pets? SWG for example, where you could go out, hunt for "young-ling" Pets and perhaps bring them to an Bio Engineer to pimp them as a Mount for later use? Or just breed them up and sell them to other Classes?! It was awesome, and also the "feeling" for such a Class, just having someone hunt with you, like a Bear, Hound or whatever?! Are you also sad that we might not reach that goal and so loosing the chance to get these "Pets"?! What do you guys think?! mythx and tasha 2 Proud Backer of Crowfall !!! Link to post Share on other sites
headlight 5,743 Share Posted March 25, 2015 My only pet memory. Huntress pets could break the speed cap and could even run scouts down and kill them. That's my only pet memory. Play a real class ya gimps. RIP Louis "Snax" Garcia Link to post Share on other sites
Hi. 958 Share Posted March 25, 2015 I remember pets teleporting from behind walls, and ending up inside of siege engines and out of LOS. That was pretty effective. Link to post Share on other sites
ravenheart87 423 Share Posted March 25, 2015 There are more important features than pets that should be out at release. By the way mounts and pack animals are in, it's just combat pets that we'll have to wait for after release if the stretch goal isn't met. But if you want to get closer to that goal, you can help: increase your pledge! Link to post Share on other sites
oridi 2,565 Share Posted March 25, 2015 I think they are rolling the stretch goals over to the contributions on the Crowfall site once the Kickstarter is over. Arthidon, rhone, Nyt and 1 other 4 The Chronicles of Crowfall The Free Lands of Azure RIP Doc Gonzo. Link to post Share on other sites
Alyriel 278 Share Posted March 25, 2015 A scout that died to a huntress pet? Words fail. Link to post Share on other sites
headlight 5,743 Share Posted March 25, 2015 A scout that died to a huntress pet? Words fail. Apparently you weren't there for that change. Extreme speed and extreme atr. Not everyone had an evac bot laying around back then. RIP Louis "Snax" Garcia Link to post Share on other sites
p1nhead 19 Author Share Posted March 25, 2015 (edited) But if you want to get closer to that goal, you can help: increase your pledge! Not an option tbh. I pledged already a fairly high amount. I can't go any higher than this. And about that "There are more important features than pets that should be out at release." Hmm....i would like to see combat Pets in before having OC Support tbh. We don't even have a "real" Release Date" for OC. If you know what i mean/want to say. Edited March 25, 2015 by p1nhead Proud Backer of Crowfall !!! Link to post Share on other sites
Alyriel 278 Share Posted March 25, 2015 I played a scout from release on. Never died to a pet. Pro tip: kill the hunty first, then pet goes byebye. Link to post Share on other sites
headlight 5,743 Share Posted March 25, 2015 (edited) Gordon said all the stretch goals will make it into the game even if they aren't funded by the KS. As much as I enjoy your tears, they aren't necessary Yes! question, if all of the stretch goals are not funded by the end of this kickstarter, will they be added in later updates? http://community.crowfall.com/index.php?/topic/5091-032315-14-million-minotaurs-announced/page-5#entry123518 Edited March 25, 2015 by headlight ravenheart87, rhone and Nazdar 3 RIP Louis "Snax" Garcia Link to post Share on other sites
headlight 5,743 Share Posted March 25, 2015 I played a scout from release on. Never died to a pet. Pro tip: kill the hunty first, then pet goes byebye. Pissing match? Cool beans bro. Hunty bleeds scout, poison dots scout, snares scout, runs the other way. Scout bleeds, scout snares, scout chases, gets smashed on by pet while chasing. It's kiting, not rocket science. And it's a GvG situation before it spirals into "why was the scout out in the first place? is this an sbemu situation?" blah blah blah. Pro tip: play less solo. RIP Louis "Snax" Garcia Link to post Share on other sites
Alyriel 278 Share Posted March 25, 2015 Pissing match? Cool beans bro. Hunty bleeds scout, poison dots scout, snares scout, runs the other way. Scout bleeds, scout snares, scout chases, gets smashed on by pet while chasing. It's kiting, not rocket science. And it's a GvG situation before it spirals into "why was the scout out in the first place? is this an sbemu situation?" blah blah blah. Pro tip: play less solo. Nah just remembering some rune hunting and grabbing runs from way way back. Huntys were not all that popular back then, or even for a bit after they got the poison dot. I didnt mean to judge you for getting mauled by a panther. Were all friends here Link to post Share on other sites
Torguish 18 Share Posted March 25, 2015 Heya Peeps, Is there someone with me? Hunter Players around here? Pet/Companion lovers anywhere? It seems we are lost.... Do you guys remember the good old times in games where we Hunters had nice Pets? SWG for example, where you could go out, hunt for "young-ling" Pets and perhaps bring them to an Bio Engineer to pimp them as a Mount for later use? Or just breed them up and sell them to other Classes?! It was awesome, and also the "feeling" for such a Class, just having someone hunt with you, like a Bear, Hound or whatever?! Are you also sad that we might not reach that goal and so loosing the chance to get these "Pets"?! What do you guys think?! It looks like pets aren't really ''class locked'' so in a sense, yes. I'd very much like to see them on launch. Especially see how they pan out the taming system, not to mention the feeding and such. Would be a nice dilemma to have if i'd have to think ''Hmm.. is my wolf worth the extra food/upkeep cost?'' And i'd especially like to see some usage outside of combat. Something like tracking a la hunting dogs. Link to post Share on other sites
DracoArgentum 291 Share Posted March 25, 2015 We'll reach $2million by the Dec 2016 release date is my guess so its not a big worry. David Sirlin's Balancing Multiplayer Games should be mandatory reading for all gamers. Link to post Share on other sites
ravenheart87 423 Share Posted March 25, 2015 It looks like pets aren't really ''class locked'' so in a sense, yes. I suppose they will be bound to disciplines. Link to post Share on other sites
Andius 906 Share Posted March 25, 2015 (edited) 1.7 will be reached. Easily. Expect the final 24 hours to be the biggest 24 hours of the entire drive. That's how KSers work. Edited March 25, 2015 by Andius "To hell with honor. Win." A Beginner's Guide to Crowfall (5.8.5 Edition) Link to post Share on other sites
nehemia 944 Share Posted March 25, 2015 Never understood the love towards NPCs fighting your battles, but hey, if you need to substitute for something. Link to post Share on other sites
Andius 906 Share Posted March 25, 2015 (edited) Never understood the love towards NPCs fighting your battles, but hey, if you need to substitute for something.A bad pet class player has a pet they sic on enemy players and then forget about. A good pet class player has a pet chosen to complement their strengths and address their weaknesses. For instance a ranged DPSer may choose a pet that will slow their opponent's movement, allowing them to keep melee opponents at range more easily. A great pet class player treats the pet as an extension of their character. They have their pet's abilities hot-keyed and memorized and micromanage what their pet does almost as much as they micromanage their own character. What you are referring to is clearly bad pet-class players. Honestly I think great pet-class players and minion masters are some of the most skilled players in most games. In this game I'll bet they're trading a lower need for aiming skill for more abilities to juggle and greater micromanaging skills. Edited March 25, 2015 by Andius "To hell with honor. Win." A Beginner's Guide to Crowfall (5.8.5 Edition) Link to post Share on other sites
DracoArgentum 291 Share Posted March 25, 2015 A bad pet class player has a pet they sic on enemy players and then forget about. A good pet class player has a pet chosen to complement their strengths and address their weaknesses. For instance a ranged DPSer may choose a pet that will slow their opponent's movement, allowing them to keep melee opponents at range more easily. A great pet class player treats the pet as an extension of their character. They have their pet's abilities hot-keyed and memorized and micromanage what their pet does almost as much as they micromanage their own character. What you are referring to is clearly bad pet-class players. Honestly I think great pet-class players and minion masters are some of the most skilled players in most games. In this game I'll bet they're trading a lower need for aiming skill for more abilities to juggle and greater micromanaging skills. I'm hoping that Taming is balanced on the assumption you play the pet as an extension of your character. Can't handle controlling two characters? Well GG you just gimped yourself by taking the pet rune. Andius 1 David Sirlin's Balancing Multiplayer Games should be mandatory reading for all gamers. Link to post Share on other sites
CompareWithMe 6 Share Posted March 25, 2015 As a rogue, I hate pets. You dont have to do anything, one button and this things just auto-attacking you all way long. Link to post Share on other sites
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