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In My Hunt To Find A Good Leader Class...


TragicNumberOne
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In my hunt to find a good leader class... I have come to ranger

 

my preferences are that:

 

the race be human

the class is a support

the class be non-magical

 

Ranger fits two of those, do you believe that it will be possible to make a support ranger build?

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I am definitely going to say yes.

 

My hope is for the Ranger to be less combat oriented (although through the use of Discipline Runes, I am sure they can be built either way.)

 

The Ranger is considered as a Specialist class

"The blade isn't the only part of a sword."

9 years of Ragnarok Online, 9 years of EVE Online -- Beta tester of Planetside 2, ESO, RIFT, Warhammer Online, SWTOR, and Elite: Dangerous.

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I found in most mass pvp games the leader should be some sort of tank.  Even in pve games it is usually the tank that is directing things.  In pvp you are going to be a big target, you want heavy armor and a shield if at all possible.  I figure Knights will make the best leader types.

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Sure.

Think in the way of suppressive fire and aiding allies from range, those are quite supportive.

 

I do have to agree with Threash and HamletDynamic that a tank would fit a leader role more, though this game has the potential to be very strategic so this does not have to be the case 100% of the time.

"Nearly all men can stand adversity, but if you want to test a man's character, give him power." - Abraham Lincoln

A solid quote, I'd say.

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I would suggest a flier. That way you can keep a bird's eye view on the situation, and make better judgements. If you are a strategy-game player, this would be a must.
Now if only a commander rune would allow you to signal players where to move... (like, you play strategy game from the air, and they get waypoints :D )

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I would suggest a flier. That way you can keep a bird's eye view on the situation, and make better judgements. If you are a strategy-game player, this would be a must.

Now if only a commander rune would allow you to signal players where to move... (like, you play strategy game from the air, and they get waypoints :D )

That would be pretty handy, though I doubt they mean it that way.

 

Natural Selection did it pretty okay with the entire 'commander' idea, but I don't expect anything like that for this game.

"Nearly all men can stand adversity, but if you want to test a man's character, give him power." - Abraham Lincoln

A solid quote, I'd say.

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Knight or Templar.

I don't want to kill more rats, fill another experience point bar or collect another meaningless badge. I want to play a GAME against PLAYERS, where my actions, my decisions and my SKILL will determine if I win or lose. Allies. Enemies. Alliances. Betrayal. risk. Conquest. To compete with THOUSANDS of other players for a chance to claim the THRONE. Even if i lose, the experience won't feel hollow. I don't want another worthless trophy.

PLAY TO CRUSH

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A lot of people seem to think that a tank would be best for a leader. I still believe that support make for better leader for 1 important reason. Supports have the luxury of not paying attention to the fight. As a tank, I have to monitor my health and constantly be aware of how much DPS is directed towards me. As a support, I don't die if I don't pay attention.

 

Now, the reason I don't want to pay attention, is because as a leader, I will spend most of my time staring at a map, or at everyone else's health bar. So if I were to go tank or Templar, something like this would happen: I would be in the front, than take a look at the map to see how the fight is going, and then get ganked because the enemies realize I am  not moving. This would cause in me... to die, and no longer being in the fight, making me incapable of leading it.

 

Edit: This does not mean that a support can never be aware, I will have to constantly move to make sure I'm not getting assassinated, but that threat would be compounded with the threat of standard fighting if I were a tank.

Edited by TragicNumberOne

Might I interest you in a low-interest mortgage?

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A lot of people seem to think that a tank would be best for a leader. I still believe that support make for better leader for 1 important reason. Supports have the luxury of not paying attention to the fight. As a tank, I have to monitor my health and constantly be aware of how much DPS is directed towards me. As a support, I don't die if I don't pay attention.

 

Now, the reason I don't want to pay attention, is because as a leader, I will spend most of my time staring at a map, or at everyone else's health bar. So if I were to go tank or Templar, something like this would happen: I would be in the front, than take a look at the map to see how the fight is going, and then get ganked because the enemies realize I am  not moving. This would cause in me... to die, and no longer being in the fight, making me incapable of leading it.

Well, you do have to keep up with the fight but you'll be more busy with the team your supporting than with yourself.

This doesn't really matter that much though as you'll probably be supporting five people max I would assume.

 

Any class can be a leader class, some are just a tiny bit better depending on the situation.

Edited by suckingdoge

"Nearly all men can stand adversity, but if you want to test a man's character, give him power." - Abraham Lincoln

A solid quote, I'd say.

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Just so people know: when he says leader class I think he is referencing how 4th ed. D&D labeled their support classes as leaders, tanks as defenders, cc chars as controllers and damage chars as strikers.  ranger is a specialist though, not a support so I don't think it will direct in game supports like a bunch of buffs, supports or little heals.  Following simple logic: the Guinean pig thing will probably me more of a 1v1 strong dueler (it's in the name), the fae femassasin will be a strike from the shadows (assassins is in the name again) , which will probably lead the ranger to more a utility type of stealth char since the other main roles of a stealther are already filled.  Now that isn't to say the ranger promotion classes wouldn't allow him to spec for damage or stealth skills but for the sake of diversity and meaningful impacts of character uniqueness they have to try something or they all blend together. 

 

I don't think it will be a direct "leader" though as that would take away from the two support archetypes they already have. 

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  • 1 month later...

You can be any archetype. Play what you would enjoy in your playstyle because if you choose an archetype that defines a "leader" but you don't enjoy it then whats the point? Im assuming your starting a guild and want to be the leader in raids. A leader makes calls on what group goes where and who attacks what. You don't need a specific abilities for that but rather the ability as a person to critically think and the responsibility for your group. Play what you enjoy, and show as a person that you can lead and not need a class to do that.

PvE is like water to my whiskey. Don't water down my whiskey.- Ronald Reagan

 

Don't be a custard gonzo.- Abraham Lincoln

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