Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

No Flight For The Fae, But The "steady Glide" Could Make Things Interesting


Arawulf
 Share

Recommended Posts

I'm not sure everyone caught this interesting factoid about our lovely Fae Assassin. 

 

UB1Xs87.png

 

 

Q: Will any archetypes start with natural flight ability?

J. Todd: the Fae has more of a steady glide than full-on flight.

 

This is an interesting tidbit. The thought of "gliding" reminds me of Aion where you could doubletap the spacebar and your wigs would extend allowing you to increase speed significantly while gliding down the terrain. 

 

While this confirms no flight, the prospect of guiding could still make things very interesting.

Edited by arawulf
Link to comment
Share on other sites

Hopefully she can climb like a monkey, then glide. And maybe one of the Promotion classes can do a spell that lightens her up enough for short flight?

 

This definitely lowers the Fae's utility as a springtime mapmaker.

I think the K-Mart of MMO's already exists!  And it ain't us!   :)

 

Link to comment
Share on other sites

Yup. Just watch the disappointed face from someone who tried to push you from a bridge.

 

But i still hope to see the fae using the wings to propel yourself and perform a high jump and similar movements.

 

EDIT: something like chickens maybe ?

Edited by hilkmkz

With only poison in my veins!


cm5oDMm.png

Link to comment
Share on other sites

 

Yup. Just watch the disappointed face from someone who tried to push you from a bridge.
 
But i still hope to see the fae using the wings to propel yourself and perform a high jump and similar movements.
 
EDIT: something like chickens maybe ?

 

 

OK, not much in that post but you saved it with the edit!

I'm loving the image of a stealthy, lethal chicken. 

CopperStall

Link to comment
Share on other sites

I'm not sure everyone caught this interesting factoid about our lovely Fae Assassin. 

 

UB1Xs87.png

 

 

Q: Will any archetypes start with natural flight ability?

J. Todd: the Fae has more of a steady glide than full-on flight.

 

This is an interesting tidbit. The thought of "gliding" reminds me of Aion where you could doubletap the spacebar and your wigs would extend allowing you to increase speed significantly while gliding down the terrain. 

 

While this confirms no flight, the prospect of guiding could still make things very interesting.

 

I think gliding makes this even better. Simple flight could easily get overpowered. Gliding means that you have to plan to be able to benefit from your wings. It also means that someone hunting you can plan to neutralize their benefit.

 

I'm probably going to be an Assassin and I prefer this approach.

 

CopperStall

Link to comment
Share on other sites

So Flying Squirrel like.

 

Do we know if we will be allowed to regain a little height lost while gliding by flapping the wings?  This would use stamina to prevent constant gliding.  Maybe stamina wouldn't regenerate while in flight if that would be possible.  

Link to comment
Share on other sites

Utter trash, this game keeps getting less and less ambitious...

 

Everyone can double jump but the winged archetype can't fly. Artificial BS is lame, don't even bother making something if your gonna do it poorly >.>

Edited by BahamutKaiser

a52d4a0d-044f-44ff-8a10-ccc31bfa2d87.jpg          Before you criticize someone, walk a mile in their shoes... Than if they're upset, they'll be a mile away, and barefoot :P

Link to comment
Share on other sites

Utter trash, this game keeps getting less and less ambitious...

 

Everyone can double jump but the winged archetype can't fly. Artificial BS is lame, don't even bother making something if your gonna do it poorly >.>

 

I thought they said there wasn't double jump?

 

Also how is flying ambitious? Isn't it more of an issue of reducing scale in the generated worlds?

Edited by kairus
Link to comment
Share on other sites

I thought they said there wasn't double jump?

We saw the knight double jumping in the KS video. I hope this don't goes live, at least not for everyone.

 

 

Also how is flying ambitious? Isn't it more of an issue of reducing scale in the generated worlds?

I see it more like a specialization. An archetype that have more freedom in the 3D environment, a must have (IMO) for nasty assassins and pesky thieves. However i'm against long periods of flight.

With only poison in my veins!


cm5oDMm.png

Link to comment
Share on other sites

We saw the knight double jumping in the KS video. I hope this don't goes live, at least not for everyone.

 

 

I see it more like a specialization. An archetype that have more freedom in the 3D environment, a must have (IMO) for nasty assassins and pesky thieves. However i'm against long periods of flight.

 

Personally I hoped to see more use of the Y axis but that doesn't seem like it's going to happen at this point.

 

I think double jumping should be reserved for magic classes.

 

I guess if arrows have a natural flight path that would also be a good way to make use of Y.

Link to comment
Share on other sites

Flight could be applied to Falconry and Falcon skin walking, as well as to Fae in a strategic manner that allows other classes to dominate on different levels of the battlefield, but be vulnerable to others which openly circumvent them, and rely other other classes to counter them.

 

Given that Bows or projectiles seem to be available on almost every Archetype, I don't see how flying opponents would be that threatening, furthermore, they allow for very significant variations in interaction on the battlefield which will hopefully have a lot of collision play. Collision makes Flight a very important aspect, even if it can not reach great elevations, since it will allow a specialist to circumvent collision. Double jumps shouldn't exist and Fae flight should, that way avoiding collision and invading hard to reach positions can be a unique feature of certain classes, while others focus on something else.

 

The fact that they would even bother showing a winged archetype or a centaur, and talk about how unique their archetypes are going to be and how significant it is for classes to be race locked because of bound features... than just handicap those features... is just rude. I initially looked into this game because I saw Centaurs and I was glad that someone finally had the balls to break free of the biped character and give us something unique... but their not really committing to these little teases so far >.>

a52d4a0d-044f-44ff-8a10-ccc31bfa2d87.jpg          Before you criticize someone, walk a mile in their shoes... Than if they're upset, they'll be a mile away, and barefoot :P

Link to comment
Share on other sites

Might be wrong here but I am thinking in the way of GW2 with their Heart of Thorns DLC where there are hang gliders allowing players to glide off of really high ledges.

 

Might be less useful than a flat out movement speed buff but I find it far more interesting.

Edited by suckingdoge

"Nearly all men can stand adversity, but if you want to test a man's character, give him power." - Abraham Lincoln

A solid quote, I'd say.

Link to comment
Share on other sites

Glad to see a glide and not full flight. In a game with unexplored territory and scouting the ability to fly freely could be abused so easily. Flying is just easy mode. Gliding requires planning and preparation. It can be incredibly powerful but only if you plan properly.

 

This makes so many decisions relevant.

 

Build your bases on the highest ground so gliders can't just go over your castle walls. Full flyers would make walls almost irrelevant.

 

Fighting on a slope gives the assassins a natural bias in their travel direction. Choosing the battleground then gains another advantage.

 

Dueling assassins will compete for high ground.

 

I'm quite curious about the flavor of gliding they'll have. That's probably something they'll tune.

 

Copperstall

Edited by CopperStall
Link to comment
Share on other sites

I could understand if it was a promotion class to utilize wings, and even an additional discipline in order to fly efficiently, maybe two disciplines, one for flying easily and one for fighting while airborne... But I want FLIGHT.

 

Hell, I might as well throw a Guinecean on a paper air plane if I want gliding...

a52d4a0d-044f-44ff-8a10-ccc31bfa2d87.jpg          Before you criticize someone, walk a mile in their shoes... Than if they're upset, they'll be a mile away, and barefoot :P

Link to comment
Share on other sites

 

This is an interesting tidbit. The thought of "gliding" reminds me of Aion where you could doubletap the spacebar and your wigs would extend allowing you to increase speed significantly while gliding down the terrain. 

 

 

 

The way that turned walking down a road as fast as possible into something actually fun/skilled was really cool. Unfortunately thats the only thing I liked about Aion.

David Sirlin's Balancing Multiplayer Games should be mandatory reading for all gamers.

Link to comment
Share on other sites

If it's going to be a steady glide, there should at least be climbing mechanics.

This. Not only because of the glide mechanic; making better use of the Y axis than others is a trademark of assassins.

 

 

... and possibly a way to boost the altitude once or twice, as in Archeage.

One of the things i don't like in AA. Why? Because that pretty much nullifies one of the necessary limitations of gliding.

 

 

Glad to see a glide and not full flight. In a game with unexplored territory and scouting the ability to fly freely could be abused so easily. Flying is just easy mode. Gliding requires planning and preparation. It can be incredibly powerful but only if you plan properly.

 

This makes so many decisions relevant.

Tell me if i misunderstood, but looks like you're considering free flight in their limitless form, like flying mounts or Aion style flight.
 
A better implementation of this (IMO) is tie it to character resources (energy, stamina, CD, flight bar, etc) and fine tuning to make impossible to cross a entire map while flying (the speed is a important tuning factor too). That way you will need planning as much as for gliding. In fact, excessive land coverage could be a concern for glide, not for flight.
 
These two mechanics complement one another. Implementing a mutual resource system could prevent abuse, unintended behavior and give the player a chance to make or break depending of the their choice in a certain situation.
 
 
EDIT: TYPO
Edited by hilkmkz

With only poison in my veins!


cm5oDMm.png

Link to comment
Share on other sites

well, the Aracoix in SB had flight, and it didn't really seem to hurt the game. It was still a huge stamina drain, meaning you could only fly for 30-45 seconds at most, didn't give a huge speed advantage either, and if you were stupid enough to try escaping while flying, you were in a world of hurt when your stamina ran out and you couldn't even walk when you landed.

 

If they go with that type of template for the Fae, I don't see it hurting anything.

Lamdred Al'Ker - OTG

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...