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The Kiting Rub


drakiis
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The Devs are so quiet on Archetype specifics that all I can do is opinionate the measly bread crumbs.

 

As primarily a ranged player I have certain theories concerning the Ranger and Stalker, now while the mechanics picture is incomplete at this time, and we are unsure as to the exact nature of either Archetype. We can surmise a few crucial points of interest and I'd like to start with the Ranger, following up with a Stalker post at a later date.
 
I will not copy out the backstory, because these are completely useless window dressing and factor in so little as to almost not be worth the read in the first place, while there are "hints" they are so vague and insubstantial I feel as though they may even be misinformation designed to purposely keep the community guessing.
 
Basically, The Ranger is designed as a ranged CC/Buffer, he is if you will, the quintessential "Defensive Ranger". A Bow class designed to buff allies from a distance, and utilize traps, trips, snares, and various other CC's and debuffs to slow enemies. He may have a pet, he may have fast movement skills, however the bulk of his skills will be in the form of being defensive in nature. 
 
The Specialist role (no matter how vague as well) denotes less focus on ranged dps, and more on poisons, weakness, slow, and bleedout conditions. Tooled up with various runes/disciplines and promotion classes, I see a swiss army ranged class, that could do well in sieges, or large groups but not individually or small spec groupings due to the lack of real offensive power. Now granted this is all just my personal opinion and cannot be backed up with solid facts, however when one does read the feeble back story this is really all one can glean from it. Starting Dexterity being woefully less than the Stalker I can only conclude that the Ranger is designed as a Bodyguard Class for combat management/control.
 
Possible Promotion Classes could be anything, however Scout, Warden, Sentry/Sentinel, or some fancy rp tuesday name like shadowblade or treehugger. I know Todd has a thing for hunting, thus the Elken Stalker, and the Ranger both occupy the game, not to mention the fact that in Shadowbane he went by Warden. The Homage back to SB would be too tempting. My real belief is that the Ranger will be best served as a stepping stone to more useful promotional Archetypes and the rub will be having to play one to find out (at least at first). I think it would be clever to hide a powerful end game hero in the starting body of a gimp class, if indeed the Ranger is what I think it is.
Edited by Drakiis

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The Devs are so quiet on Archetype specifics that all I can do is opinionate the measly bread crumbs.

 

As primarily a ranged player I have certain theories concerning the Ranger and Stalker, now while the mechanics picture is incomplete at this time, and we are unsure as to the exact nature of either Archetype. We can surmise a few crucial points of interest and I'd like to start with the Ranger, following up with a Stalker post at a later date.
 
I will not copy out the backstory, because these are completely useless window dressing and factor in so little as to almost not be worth the read in the first place, while there are "hints" they are so vague and insubstantial I feel as though they may even be misinformation designed to purposely keep the community guessing.
 
Basically, The Ranger is designed as a ranged CC/Buffer, he is if you will, the quintessential "Defensive Ranger". A Bow class designed to buff allies from a distance, and utilize traps, trips, snares, and various other CC's and debuffs to slow enemies. He may have a pet, he may have fast movement skills, however the bulk of his skills will be in the form of being defensive in nature. 
 
The Specialist role (no matter how vague as well) denotes less focus on ranged dps, and more on poisons, weakness, slow, and bleedout conditions. Tooled up with various runes/disciplines and promotion classes, I see a swiss army ranged class, that could do well in sieges, or large groups but not individually or small spec groupings due to the lack of real offensive power. Now granted this is all just my personal opinion and cannot be backed up with solid facts, however when one does read the feeble back story this is really all one can glean from it. Starting Dexterity and Strength being woefully less than the Stalker I can only conclude that the Ranger is designed as a Bodyguard Class for combat management/control.
 
Possible Promotion Classes could be anything, however Scout, Warden, Sentry/Sentinel, or some fancy rp tuesday name like shadowblade or treehugger. I know Todd has a thing for hunting, thus the Elken Stalker, and the Ranger both occupy the game, not to mention the fact that in Shadowbane he went by Warden. The Homage back to SB would be too tempting. My real belief is that the Ranger will be best served as a stepping stone to more useful promotional Archetypes and the rub will be having to play one to find out (at least at first). I think it would be clever to hide a powerful end game hero in the starting body of a gimp class, if indeed the Ranger is what I think it is.

 

 

Notice the Ranger also has 3 blips in Strength. I'm betting five bucks this means the Ranger has a melee spec as well. (Shadowbane had a similiar 2H build back in the day)

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  • 1 month later...

You present some good points with the little information we've all been given so far. I agree that it's appearing that Rangers will be more utility-based than the pure damage that Stalker is presented as. Stealth has already been confirmed for Rangers in the Archetypes page, which I think will add a lot of functionality and purpose. I predict Rangers will have a wide range of stuns, traps/crippling effects, mobility enhancements, maybe some enemy detection boosts, etc. As I said before in a different post, I'm hoping Rangers will have a playstyle similar to that of Star Wars: The Old Republic's Imperial Agent's Operative damage class, which typically leaned towards hit-and-run/stealth tactics using high burst damage, stuns, and mobility to harass opposing teams and focus on offensive/defensive mission objectives, however often lacking in prolonged 1v1 combat simply focused on kill counts. Operatives were tricky to play as but were very valuable in the hands of the right player. I imagine Rangers will be similar. 

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Notice the Ranger also has 3 blips in Strength. I'm betting five bucks this means the Ranger has a melee spec as well. (Shadowbane had a similiar 2H build back in the day)

I second this. The ranger in concept art has been seen using a sword. So there is the chance of either melee or ranged.

PvE is like water to my whiskey. Don't water down my whiskey.- Ronald Reagan

 

Don't be a custard gonzo.- Abraham Lincoln

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